
Erase the line between single player and multiplayer in this street-racing rivalry between Cops and Racers. Seamlessly join a world where your friends are already racing and chasing
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Sep 14 → 5.17/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99−65% | 10.7Kreviews | 76% | — | $1.2M |
| $19.99 | 62.5Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1048 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a Need for Speed game, so the driving is fun. The controls feel good, upgrades feel more than just incremental, and challenge progresses in such a way that you never feel incapable. Unfortunately, it's a Need for Speed game, so there are completely unforced design flaws that make the game a pain to play at times. Expect to lose progress constantly because there's no pausing in Rivals. Expect to bail out halfway up the heat ladder unless you're interested in playing cat-and-mouse with cops that constantly respawn within the pursuit radius. Ultimately, it's a Need for Speed game. If you like the franchise, you're spoiled for choice and can easily find something more enjoyable to play.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Jul 30 → 18.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil, Dutch, Polish, Russian*, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Quero meu dinheiro de volta!!! jogo nem está mais com servidores disponíveis, e nem tem nenhum lugar avisando sobre isso!!! :steamthumbsdown::steamthumbsdown::steamthumbsdown::steamthumbsdown:
I Wich someone can bring back the online mode
me viciei tanto nesse jogo que fiquei 2 dias tentando fazer ele rodar no meu notebook bomba agora ele roda, tudo no low com bugs de textura mas rodando e eu sou feliz, melhor compra que eu fiz.
best nfs ever
некоторые заезды у вас будут выдовать - вы покинете заезд через 20 секунд если у вас анлок 60фпс , либо замедлитесь либо перезайдите без анлока , одно из двух это происходит потому что игра думает что вы уехали от направления
люди у которых свыше 500 часов в этой игре, видят мир в 30фпс
[h3] СТИЛЬНО И АТМОСФЕРНО [/h3] И так, хотел брать именно rivals, почитал отзывы и немного напрягся из-за лока в 30 кадров и у некоторых проблемами с сохранениями. На деле же всё работает отлично, лок фпс решается спокойно у игры нажимаете на шестеренку (свойства), затем в параметрах запуска пишите [b]-GameTime.MaxSimFps 100 -GameTime.ForceSimRate 100[/b] Соответственно число = нужное вам количество fps, у меня 100hz соответственно 100. Что касается сохранений, то по всей видимости люди не проходили обучалку до конца и поэтому при следующем запуске им нужно было проходить ее заново, хотя даже в таком случае раскраска и т.д. у меня сохранялись, а так все супер. Онлайн в игре не работает, но в сингле кататься никто не мешает. А так, это именно то, чего я и хотел - красивая и атмосферная nfs на третьем фростбайте с офигенной музыкой, крутой и открытой картой, где есть море с коттеджами, заснеженные горы, леса и пустыни, всё это с топовым оформлением, вайбом фильтров и некстген капельками на асфальте. Можно спокойно кататься как за гонщиков, так и за копов, при этом постоянных погонь нету, если только вы не захотите. Автопарк актуален и прекрасен. Ну типа 12 из 10, кайфануть самое то. По поводу заездов, вы покидаете, если не успели дойти за заданное время до контрольной точки, а не из-за анлока фпс.
the story telling is well made and innovative and being able to play as the police makes it possible to experience need for speed from both sides racer/police.
Essa joça é bugada até hoje.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.9M | 129K | 85% | $6.99 | |
| — | 20K | 83% | — | |
| $5.1M | 29.7K | 69% | $7.49 | |
| $4.5M | 32.4K | 85% | $7.79 | |
| $637.2K | 8.6K | 63% | $4.99 | |
| $24 | 1 | 0% | $1.07 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 2.7K | 72% | $12.99 | |
| $1.2M | 4.5K | 89% | $19.99 | |
| $1.2M | 20.3K | 98% | $1.99 | |
| $1.2M | 2K | 88% | $34.99 | |
| $1.2M | 4.9K | 93% | $7.49 | |
| $1.2M | 6.2K | 84% | $5.99 |