
Erase the line between single player and multiplayer in this street-racing rivalry between Cops and Racers. Seamlessly join a world where your friends are already racing and chasing
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Sep 14 → 5.17/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99−65% | 10.7Kreviews | 76% | — | $1.2M |
| $19.99 | 62.5Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1048 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Оно не работает на современных системах. Много всяких багов. По дефолту лок в 30 фпс, который можно снять только с помощью параметров запуска (скорее всего из-за этого и все баги, но играть в 30 кадров невозможно, глаза вытекают т.к. это слишком дёргано). Если у вас монитор с высокой герцовкой, то даже так не советую ставить больше 60 кадров т.к. физик багается ещё сильней (я поставил сначала нативные в моём случае 240, камера улетела в пол). Деньги заплатил, пойду посмотрю прохождение на ютубе, класс! На момент выхода мной была пропущена данная часть, похоже не зря.
距离上次极品飞车全系列打1折都不知道是多久之前了,很久之前买了最新的4部,这次往前再补几部把次世代的都体验一下。18代内容还行,和热力追踪一样也有车手和警车两个身份可玩。缺点是为什么18代强制锁30帧,改代码调成60帧虽然流畅度提升了一点,但是解锁60帧还不如17代19代20代21代22代的60帧流畅?街车和警车和NPC分布相对稀疏点,给了点反应时间不至于像17代那样碰碰车,道路相对较宽,氮气飘逸有的地方可以甩尾过弯。打一折12块终极版还行吧,老游戏价格再高就不值了(点名17代)。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Jul 30 → 18.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil, Dutch, Polish, Russian*, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Need For Speed: Police Brutality
m
Дерьмо полное!!! Физика хрен пойми какая, так еще и ограничение кадров в 30 Фпс. Что за бред Как в этот кал играть, так еще и вылетает, Не дает даже блядское обучение пройти. 0/10 не покупайте эту ♥♥♥♥♥
car gaem .,
the game is very good the thing is that to run the game you also need to install the EA app wich sucks but we can overshadow
buen juego, la mejor parte fue cuando lo dejaron morir xD
F этой игре К большому сожалению - поиграл я в нее полноценно с Онлайном только пару месяцев, ибо приобрел очень поздно. Но это было круто. Наверное лучше этой части NFS для меня не будет :(
good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.2M | 154K | 84% | $6.99 | |
| — | 20K | 83% | — | |
| $5.1M | 29.7K | 69% | $7.49 | |
| $4.5M | 32.4K | 85% | $7.79 | |
| $637.2K | 8.6K | 63% | $4.99 | |
| $24 | 1 | 0% | $1.07 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 30.2K | 91% | $1.74 | |
| $1.2M | 2.2K | 89% | $34.99 | |
| $1.2M | 2.6K | 81% | $19.99 | |
| $1.2M | 4.5K | 89% | $19.99 | |
| $1.2M | 1.9K | 80% | $11.99 | |
| $1.2M | 20.3K | 98% | $1.99 |