
Set in the underworld of Fortune Valley, you and your crew were divided by betrayal and reunited by revenge to take down The House, a nefarious cartel that rules the city’s casinos, criminals and cops. In this corrupt gambler’s paradise, the stakes are high and The House always wins.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.86/day in the week to Sep 14 → 7.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.79−74% | 32.4Kreviews | 85% | — | $4.5M |
| $19.99 | 76.4Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1448 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Может игра и неплоха, но из-за уёбищного дрег рейсинга я это не узнаю.
this game is very good it has a good story mode and i got it on sale for $2.49 90% of well done ea good game
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 17.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain*, Italian*, German*, Japanese*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese, Traditional Chinese*languages with full audio support
| $19.99 |
| 5.6Kratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A história de Need for Speed Payback é muito boa, divertida e interessante. Ela se desenvolve rápido e consegue prender o jogador, principalmente conforme os acontecimentos vão ficando mais intensos. Ao mesmo tempo, conforme a história avança, ela começa a criar um desenvolvimento melhor entre os personagens e passa uma sensação de nostalgia muito forte. Os carros também são um dos grandes pontos positivos. A variedade é muito boa, os carros são bonitos e os sons ajudam bastante na imersão. A dirigibilidade mantém aquele estilo clássico de Need for Speed, com uma direção mais arcade e divertida, que combina muito com a proposta do jogo. Outra coisa que chama bastante atenção é a inspiração em Velozes e Furiosos. As corridas, as missões, os carros modificados, as perseguições e toda aquela ideia de uma equipe envolvida em corridas de rua fazem a história lembrar bastante os filmes. E talvez uma das coisas que mais fazem falta nos Need for Speed mais novos sejam justamente as perseguições policiais clássicas. Em Payback, elas ajudam a deixar o jogo mais parecido com aquilo que muitos jogadores esperam da franquia: corridas de rua, polícia perseguindo, carros rápidos, personalização e uma história envolvendo esse mundo. Por isso, mesmo tendo seus problemas, Need for Speed Payback consegue entregar uma experiência muito divertida e nostálgica. Ele tem aquela identidade de Need for Speed que, para mim, acabou se perdendo um pouco nos jogos mais novos.
...
oyun çok iyi
interesting story. Drift cars useless LOL
可能对大部分人来说,20的评价也许会烂得足以竞争NFS历史前五,但对我来说我认为20是ghost时代做的最好的一部NFS 首先这代有黑盒时代以后最好的剧情和CG演出,可能有人会觉得19更好但19主要是真人出镜演出的,并且19这个剧情长度其实挺短的,而且风格来说也跟NFS这个系列的刻板印象不太符合 其次是结合剧情这代车辆有最丰富的分类,除了经典的冲刺,绕圈和计时的公路赛,还有限时多点送货和逃脱追捕的逃遁赛,越野赛,直线加速和漂移赛,五个大类都有对应的专用车辆,公路车手感最好速度快,逃遁车有强化的底盘更难被撞飞并且有更高的撞击伤害但手感更重,直线加速车也有个起步翘头的绝活,漂移和越野车的特点不言而喻,游戏里的大部分车有对应的五个版本,有部分比如统治这样的超跑没有越野和逃遁版本 剧情故事的风格回归了NFS经典的街头赛车的题材,这个故事有点像早期速度与激情的风格,主角团三个各司其职的顶级街头车手,本地最好的车手泰勒负责公路赛和直线加速,憧憬美国汽车文化而来的英裔黑人喜欢越野和漂移的马克和专门接逃遁生意的前警校也中米勒,以及一个叫拉伍的中东人,作为车队的顶级技师还提供了车库,然后这帮人没事就在街头赛车挣点钱,顺便干点非法勾当,然后就在开头偷一辆科尼赛格统治的时候被黑吃黑背刺了,于是主角们重新集结挑战街头头目,结盟各大势力,有对手有老朋友,最后通往决赛推翻反派的PAYBACK的故事就开始了......整个剧情围绕打败操控比赛赚钱的反派组织展开,讲实话游戏里那些CG和整个剧本的格局只能说好莱坞电影风格,大概就比二三十年前那些成本不是很高的动作片的剧本再唐一点的水平,我觉得创意上没16搞个炮弹飞车让人眼前一亮,但ghost至少没做完20以后也变成骨灰盒,是吧(steam为什么不能上架16),但剧情的体验我觉得还不错,毕竟游戏跟电影还是不一样了,在游戏里那个向反派报仇雪恨夺回街头的人到底是我自己,我说实话这个剧情你可以说经不起推敲,甚至剧情本身也是烂尾的一眼半成品,但我觉得再不济也比21直接紧凑完了和22在剧情里给两个臭婊子当美国东海岸力工龟男强的不是一星半点,米勒这样的姑娘当主角团一员不比那几个婊子讨喜的多? 另外就是这代的剧情里有提到一些关于NFS前作的小彩蛋,甚至剧情里有一个说是在全美巡演的漂移车队噪音炸弹就是11的一个车队,而另外在剧情有提到一嘴像是NFS9的克罗斯,NFS10的wolf车队有在看一个婊子跟主角的比赛直播还打赏了5美金,加上后面虽然换了新C社做但更是直接开写NFS9劳模后日谈的22,也许EA有意让制作组通过这种彩蛋告诉大家虽然制作组千千万,但NFS的故事从黑盒时代到现在都在一个世界一个美国发生,并且老角色们的故事也还在继续 这代的地点方辰谷,包含一个市区银岩市,现实原型就是拉斯维加斯,并且整个游戏剧情和玩法都在体现这个选址最大的标签,也就是赌博,但跟22那种完全跟速度与激情早期一样交赌金才可以入场不一样的是,20的赛前完全是给一个额外挑战,然后玩家的赌金不过赢比赛的十分之一不到并且可以拒绝,完全是小赌怡情的程度,以及游戏内的收集品也是筹码(这个撞筹码也挺有意思),这代的开放世界应该会被人诟病,因为选址的问题郊区大量的沙漠,尤其是前作还是19没有了美景奇观反差还是挺大的,即便画质是比19更精细的,不过高速开着还是挺爽的,这代的配乐感觉......比较流行,但是一想到21和22的配乐我又觉得特别伤心,离开方辰谷我开车只能听听黑鬼说唱了,甚至见不到几个真懂车爱玩车的了...... 这代逛街挺惬意,跟21打完剧情以后就没事不一样,即便这游戏全通关,开车的时候仍然队友会打电话来插科打诨,天色变化或者开到一些特定的地点角色也会说一些话,以及像是撞车,飞跃,角色也会说一句,让你能感觉到自己确实是在操控三人之一而不是后面剧情那种自己给自己一个形象然后加入到剧情里,并且得益于这代在剧情和逃遁赛之外是完全没有警察的,可以随便逛,逛起来可以说很舒服了(19的警察确实弱的跟没有一样,但又会在你开车的时候突然闪一下把你BGM打断恶心人),而且非比赛是没有撞毁动画的,这代跟19一样玩家也没血条,进加油站会修复车辆的视觉损伤以及恢复氮气 顺便说说这代的警察,这代警察是可以跟19讨论谁更弱的一届,而且平时甚至都不出现,但依旧做了普通的巡逻警车,高速警车,伪装警车和犀牛装甲车这些单位,这代警察明显速度和攻击性比19强得多,但是他们有一个机制上的问题,玩家的车是没有血条限制的但警察是有血条的,也不知道是不是想致敬阵营平衡性反过来的18......反正后面21你们就都笑不出来了,但这代的追击有一个问题,就是刷警车出来和撞毁警车都会慢放视角拉过去,配上警灯那个光晕很帅,但这个时间里车是继续动的,然后系统会自动抢过方向盘,有时候会一把方向打死然后玩家拿回控制权直接一头攒墙上了,但总的来说这代警察很好逃,游戏里地图会到处刷一个叫诱饵箱的东西,拿了以后要跑到一个逃脱点期间警察会追,但这个难度非常低根本不需要专门的逃遁车,开个漂移车都随便跑,到地点就结算给钱和卡相当于跑完一个赛事 这代的手感是很多人夸的地方,那也确实,这代在公路上手感很不错,包括漂移,我觉得比19体验不知道要好多少,但这代的越野是非常败好感的,越野手感跟几把个肥皂一样乱滑的,前期速度慢的时候还好,后期玩上速度快的了就直接开上肥皂了,马克能喜欢越野也是这辈子有了,也难怪他劝木村亚树也玩玩越野被拒绝了,人家在全美巡演确实知道NFS宇宙的越野是个什么水平,而且这代特别喜欢混合赛道,经常要逃遁往沙漠钻,或者开公路车跑越野路段,纯属折磨人,这个越野真不知道怎么搞的,像是EA是不是羡慕人地平线3生活太如意让ghost赶工一个,然后搞出来个属于是也不知道应不应该说是有比没有强的玩意,好在在21终于改的可以接受了,然后21就被当EA生的野种给砍死了,令人感叹 这代NFS给我的感觉很接近地平线,为此我特意把删了两年的地平线下回来玩了两天......感觉还真是,这代的一些UI和大量的越野路段还有搞荒野什么的再加上漫游没有警察,是有一点那种感觉 另外这代还有5个组装车,需要玩家通过线索先找到底盘,然后再进一步收集四个零件然后就可以组装起来,组装车可以自选任意组成五个类别的一个,在集齐5个组装车就可以在车商解锁全版本购买,这几个组装车还都挺不错地点,组装的野马越野和逃遁很强,甲壳虫也是逃遁强并且作为公路赛用车弯道最强,还有一个越野很强的雪佛兰蓝鸟,确实值得各位找一下攻略寻找一下 并且游戏的豪华版还带有两个DLC,一个是castrol冠名计时系列赛,一共就三场也没剧情,试驾三台castrol涂装的车跑计时赛 另外一个DLC就是speedcross了,这个是围绕马克和拉伍展开,并且游戏里会有一个speedcross车商和一系列新比赛,speedcross这个赛事跟19的金卡纳是一个东西,玩家在赛道里漂移,破坏,极速冲刺,飞跃都可以累计分数,但这个比19那个金卡纳完善很多,而且赛道设计很有意思,我甚至认为后面22的争霸赛都玩起来没20的speedcross爽,speedcross用车也是完全给马克做的,定位是擅长漂移和氮气的越野车,讲实话手感还挺不错,在沙地上滑滑刷分又还能飞天,并且除了游戏本体一些车的speedcross版本,打完speedcross的全部赛事以后可以免费购买定制外观的两个speedcross用车,一台mini一台英菲尼迪Q60 现在steam买的这个就是豪华版,开局还额外送五台定制了外观的新车,五个类别各一个,另外会送一个319分的NFS7的那个R34,前期如果没钱可以开这个车欺负人挣钱 这代的抽卡被很多人骂,这代可以说跟前作比真是不破不立了......虽然优化了手感加回了线下模式,但改车直接搞成网游一样的风格,6张卡还有凑同名套装加成,还要凹随机的1-3个词条,商店里只会随机刷一些卡,虽然只要6张插18级的卡就都是最高的399分数,但因为词条和同名套装的存在要一台车抽满属性非常难,确实是非常恶心的,而且这代要搞得车也不少,不像21一个车就吃遍天了 另外一个就是这代有一个货物,相当于一个卡包,有基础和高级,打开会给金钱,抽卡牌的货币,还有随机车底灯光,这个游戏开局就会给一些,后续地图各处速度快照漂移区域累计星级,还有推进剧情任务都会给,但这代这个货物除了打游戏送的,还有就是可以用真实金钱买这些东西,再加上九年前那个时候游戏刚发售大家被这个卡牌系统恶心坏了,可以想象吧...... 但现在的话这一点体验并不是完全让游戏烂完......因为这游戏现在也就单机的那点东西,单纯过关完全不需要抽满属性的车,并且这里是steam,大家PC都可以开CE,确实比主机那些舒服,但确实无论如何,这代NFS的卡牌系统就是很烂的设计 这代另外一个硬伤就是线上形同虚设,实际上20的后续更新聚焦于一个叫废弃车的模式,在线上玩家可以在地图各个角落找到废弃车,包括一些之前游戏本体没得车,好像还有前作劳模,以及剧情里boss的定制车辆,甚至后面还更新了警车......开车以后会触发追捕,需要顶着警车追击到拉伍那,这台车就会属于玩家,并且在车商解锁原厂版本的购买......但这个模式早在18年就全结束了,当时那些废弃车现在只能盘外招获取了,但它们的原厂版本是直接在车商解锁购买了,所以现在线上的alldrive就属于是连个比赛都没有,也遇不到人,这游戏跟已经关服的18压根没啥区别了,甚至我觉得都是关服,还不如留着18的服务器关20的,18线上至少玩家还有警察车手对抗还挺好玩的 另外我觉得值得一提的是这代的车辆我觉得平衡更好,本身不像22直接强行卡分数分级搞出不同组别强车,虽然说19-21保时捷那个RSR是直接三连冠了,但在20其实这车没有那么突出,同样是公路赛直道图有极速高的统治,弯道图有甲壳虫,并且在越野,逃遁,漂移项目RSR就不再有统治力了,相比之下下一作里面RSR直接拳打统治脚踢封面车统治公路越野那才是真goat 总的来说这个推荐我是看在一折十几块的价格上打的,15块光打打这个剧情也算是不亏了,这代NFS既没有18那种锁30帧还有各种卡死的bug,也没19的全程联网乐色手感,也不像21完成度低的让我希望EA能跟它旗下的游戏一个结局
Лучшая гонка и лучшая часть NFS. Сюжет, графика, гонки и поведение машин на дорогах - это всё на высшем уровне. Однозначно рекомендую всем к покупке
好玩
i like this ♥♥♥♥
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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