
The open-world action in Need for Speed Most Wanted gives you the freedom to drive your way. Hit jumps and shortcuts, switch cars, lie low or head for terrain that plays to your vehicle’s unique strengths. Fight your way past cops and rivals using skill, high-end car tech and tons of nitrous.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.71/day in the week to Sep 14 → 10/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 28.1Kreviews | 77% | — | $1.9M |
| Free | 44ratings | 96% | — | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1475 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Definitely the worst NFS i've ever played. We can see Criterion was held at gunpoint.
和地平线看风景&拉高操作复杂度的路数完全不同。 这就是极品飞车最经典的味道——失控,刺激,新手上来几分钟就能开爽,刀口舔血。 不过初次接触赛车游戏推荐直接去玩复仇,本作更推荐考古来玩。复仇就是十年来我认为最优秀的极品飞车,作为游戏来说的优秀,而非仅仅只是赛车游戏,因此十分适合新手入坑。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Jul 30 → 48.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Dutch, Japanese*, Polish, Russian*, Traditional Chinese*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Время калечит... 13 лет как одно мгновение... Боль через ностальгию... Музыка из начальной заставки — время прошедшего беззаботного детства.
It really sucks that this game does not have a manual gearbox :(
Me in Fairhaven
It's a nice game, no story, no talking just racing and trying to reach the number one of the most wanted racers xD for me its my favourite Need for Speed game.
极品飞车17很早就通关了,只是现在这个刚买来试试,几块钱收藏也行。这代也有手机版,手机学习版也通关好几次了。本体1折还不是史低,史低是很久之前0.5折,从上次0.5折后全部dlc永不打折,不想买dlc现在补丁也很难用。全地图车辆位置不买dlc搜全车攻略一个个找到后地图上会自动标记,后续直接换车就行,广告牌查攻略也能找全,标准版少几辆车就没办法了。 优点:十几年前老游戏优化还行,电脑配置可以跑满,画质现在看也不输一些这两三年出的垃圾赛车游戏。因为是算次世代革新的一作,本作中没有繁琐的各种改装,也没有碰运气的抽卡(说的是谁大家都清楚),地图上找到车就能用,专属改装后续才需要按需升级。不改装车,你地图上选速度性能更好的车也行。优点说完了。 缺点:首先是迷人的撞毁动画,播片时间过长的特写,你要是一上来就选快车一直加速的话,瞬间刷出的街车NPC会免费给你来个特写,其他包括高速剐蹭、冲落悬崖、转弯地图固定模组碰撞、高速漂移甩尾等,还有被比赛NPC的车碰撞挤压。然后是超速后的追捕的警车,你输就输在你只是个开车的,高速可以鱼雷,但警车NPC鱼雷速度比你快自带闪现还自带围猎绞杀。正常市区道路高速逃跑加非道路区域藏匿还能躲掉,一但你在地图边界附近那种乡村小路被追捕,普通车基本很难轻松逃脱,因为只有你开的车上坡下坡需要减速,只有你的车转弯要减速,只有你的车逃脱过程中要躲避闪现的街车,因为只有你的车在过单车道的时候会撞前车撞毁,因为只有你的车会碰撞地图很多转弯处设定的固定模组(就当是墙),最后因为你需要熟练度而NPC不需要。最后还是说一下地图设计的不足,除了说的部分固定模组外,有些捷径路中一些墙(固定模组)的颜色在你高速通过的时候完全融入背景,尤其是傍晚夕阳又是核爆太阳的时候,速度快且屏幕被太阳闪光盖屏幕的时候,你根本看不起前面是不是会80°转弯的墙(除非你把比赛路线背熟)。最后就是前期上述各种阻碍导致你要不断重开比赛或者找别的途径获取点数,这对刚入坑新玩家劝退,对于老玩家就无所谓了。 总之,17,18,19,20,21,22是目前能买到的正版了,16也下架了。EA为数不多的经典IP,经典玩法,作为Racing类型中独一类玩法(街头竞速,快节奏,非法改装,车警机制),目前还没有发现同玩法的完全平替(微软地平线系列主打旅游竞速,WRC和尘埃等是拉力赛,极限竞速和F1和赛车计划和神力科莎系列是场地赛跑圈等等,算上欧卡美卡是街头开大货车,其他小工作室的作品跟大公司相比优化、场景建模、车辆外型授权、音乐授权都不是一个量级,就不列举了)。系列也有很久了历史了,17-22这几部中,现在新人入坑只推荐17,19,21,22还有14热力追踪重制版。因为18同为车警线上停服不如14重制版,19全程联网夜景独一档,20能玩但抽卡系统拉跨,21是次世代重启作品,22虽口碑两级分化但毕竟是新美漫画风。 最后补一句,EA你战地2042刚死,战地6刚出1年不到现在运营成啥了?还在这挤压极品飞车新作产能把团队叫去战地搞美术去了?(⊙o⊙)?
???
na moral nao ter opção de colocar modo manual é ridiculo em um jogo de corrida, ate os de ps2 tinha, paguei 5 real mas vou pedir reembolso
WTF, i've to buy hero pack to play the main game, after purchasing the game? im not gonna buy any other NFS games
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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