
A necromancer simulator. Assemble the dead using different body parts while upgrading your tower, combine the abilities of the different fantastic races to fight your way through the hordes of enemies and overrun the ’chosen ones’. To tell the truth, the dead are pretty, uhm, dumb.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.19−60% | 4.9Kreviews | 86% | — | $152.9K |
| $7.99 | 79ratings | 60% | — | not modelled | |
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра затягивает. После 5 по счёту игры появляется сильное ощущение, что есть проблемы с балансом. Но! Это хитрый поворот. Alawar отличался своим подходом к разработке механики игр. К 20 игре ты понимаешь, что если ты выпустишь всех мобов на самовыгул, за тебя твою работу они не выполнят. Они тупые создания из плоти и магии. 14 юнитов на базе ВСЕГДА и 1 исследует карту и аккуратно ломает базы врагов...
Fun tower defense game where you create your own monsters to fight for you! I started with the second game which I got randomly in a bundle and liked it so much I decided to try this one out too. I will say at first I was a little irritated with the ai and how grindy the game felt but I'm glad I stuck with it. Once you get a few upgrades the game evens out and becomes a lot of fun. I would recommend upgrading the assembly line and cat house first. This helped me the most. I got this game on sale for under a dollar and got many hours of playtime out of it. Even at full price the game is worth it for people who enjoy tower defense.
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Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $152.9K | 322 | 90% | $19.99 | |
| $152.9K | 753 | 84% | $10.49 | |
| $152.9K | 1.3K | 92% | $5.99 | |
| $152.8K | 203 | 80% | $19.99 | |
| $152.8K | 644 | 81% | $9.99 | |
| $153K | 419 | 77% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $106.2K | 1.5K | 78% | $2.39 | |
| $18.7K | 95 | 85% | $4.99 | |
| — | 0 | — | — | |
| $26.8K | 952 | 82% | $1.24 | |
| $9.1K | 73 | 84% | $4.99 | |
| $1.1K | 5 | 20% | $5.99 |
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 21 → 0.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Russian, English, Simplified Chinese, French, German, Portuguese - Brazil, Korean, Polish, Japanese, Spanish - Spain
| $1.19−60% |
| 56ratings |
| 78% |
| — |
| not modelled |
| $1.19−60% | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Спустя столько времени могу сказать, что действительно затягивает. Игра так, расслабиться.
Классная игрушка + Интересный гейм плей + забавный юмор + крутой финал =)
As a caution before this review, I'd say that the game has an issue with balance. It kind of follows the Bullet Heaven mechanic of a boss timer that, if not prepared accordingly, would kill you in the spot and prevent your progression through the game. This wouldn't be a dealbreaker if not for the fact that the enemies it spawns are near the endgame, so unless you really have gone through the meta progression, you'll get stone walled from prepping for the final push. As well, that meta progression jumps from barely tangible to absolutely vital and outright game breaking, with the upgrade that allows you starting monster parts per day being out and out the only truly viable option apart from the Cat and the Blueprint. That said, I like the game for the music (the two that it uses, at least), its use of monster parts to create your own insane combination of weapons and abilities, and I like some of the secret combinations that aid you in traversing in the land; the diversity of different genres help make it stand out from other contemporaries. Hopefully this is a decent start to the series, and hopefully the sequel available now would aid in the pain points I listed here.
[h3] Texto de cabeçalho [/h3] [code] [quote=Wendrex] # 🇺🇸 English # 💀 Building Your Own Undead Army Never Gets Old — Surprisingly Deep and Incredibly Addictive Going into *Necrosmith*, I expected a simple management game with a dark fantasy theme. Instead, I found one of the most creative indie strategy games I've played in a while. The idea of assembling undead creatures from different monster body parts sounds quirky at first, but it quickly becomes the foundation of an incredibly satisfying gameplay loop. It's one of those games where experimentation is constantly rewarded. --- 🎮 **Gameplay** The core mechanic revolves around building your own undead army by mixing heads, torsos, arms, and legs from different creatures. Those choices aren't just cosmetic—they directly affect movement, combat efficiency, and exploration, encouraging you to constantly test new combinations. While your creations automatically explore the world, you're busy researching upgrades, managing resources, expanding your tower, and deciding which units are worth bringing back to life. That balance between automation and decision-making keeps you engaged from beginning to end. --- 🎨 **Graphics & Audio** The pixel art perfectly complements the game's dark fantasy atmosphere. Creature designs are full of personality, and watching bizarre combinations come to life never gets old. The interface is clean and easy to navigate despite the number of systems running simultaneously, making management feel smooth rather than overwhelming. The soundtrack quietly supports the eerie atmosphere, while the sound effects give battles enough impact without becoming repetitive. Performance is excellent, even with multiple undead exploring the map at the same time. --- ⚖️ **Difficulty & Progression** The learning curve is approachable, but mastering the game's synergies takes time. Unlocking new research constantly expands your options, making each run feel more flexible as you discover stronger and more specialized creature builds. Progress comes not only from permanent upgrades but also from learning which combinations perform best in different situations. --- 🧩 **Fun & Replay Value** Replayability is one of the game's biggest strengths. With so many creature combinations, research paths, and strategies to experiment with, it's difficult to approach every run the same way. There's always another build to test or another idea to try, creating that familiar *"I'll play for just one more run"* feeling. --- ✅ **Final Verdict** *Necrosmith* takes a clever concept and executes it remarkably well. By combining creature-building, light strategy, automated exploration, and satisfying progression, it delivers an addictive gameplay loop that stays engaging far longer than expected. If you enjoy creative indie games, management mechanics, and strategy built around experimentation instead of rigid optimization, this is an easy recommendation. **⭐ Highly Recommended. Building an undead army has rarely been this entertaining—or this addictive.** [/quote] [/code]
QUE SURPRESA MEUS COLEGAS!!! Um roguelite bem diferente que você cria os monstros pra explorar pra você enquanto você defende seu castelo. Comprei pq eu sou o maluco dos roguelikes e fiquei em choque com a qualidade do jogo.
Die glattgebügelten Vorschaubilder sind schön, im Spiel selbst sind es Pixel, wo meine angebliche Horde als Einzelkämpfer hirnlos quer über die Map läuft. Es gibt Befehle wie "navigieren", "stehenbleiben", "erkunden" und "töten", allerdings keine Möglichkeit seine Untoten zentral am Turm zu halten. Das Tutorial erklärt ein paar Basics, bei "Hier Blaupause Blitzableiter, aber du brauchst Erz um den Turm auszubauen!" war ich dann doch schon überfordert. Im allgemeinen empfinde ich den Ablauf des Spieles als zu schnell ...
Create weird creatures out of dead body parts? Yes!
Кайф
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