
NECROPOLIS: BRUTAL EDITION is a major update featuring a new playable adventurer (The Brute), a completely new outdoor environment (The Black Forest), and lots of new enemies, weapons, armor, traps, potions, scrolls, and other big improvements to the game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 801 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game with promise that got abandoned, do not buy
Я сосал меня ебали. Игрушка своих денег явно не стоит, но по скидочке, рублей за 150, вполне можно
Game feels Early Access. The environments seem interesting for maybe the first few hours of gameplay, before you realize you're going to be seeing a lot of the same ♥♥♥♥ for hours. Enemy design is alright, in terms of a combat system, it's clunky, but I think that's somewhat intentional. Overall, for a roguelike, it gets boring after a few runs, which is really what kills it. I've beaten the game. It really wasn't super rewarding.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Russian
Hours played at review time, across 804 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Even tho it is now abandoned by devs, its an extremely fun game with friends with plenty of content. Super slept on.
There would be a lot of potential here if the game was just released. It's disheartening to see such a downside to everything that was done properly. For instance, the beauty and art style in the game clashes with inconsistency and too open of a world. While the randomly-generated maps show innovation for the time it was released, I find the biggest hardship in the game exactly from this feature; getting stuck in walls. As a side note, progression only comes from death or completion, so when you get stuck in a wall like I did after beating the final boss, you lose all of that progress. There is no option to respawn, relocate, or restart that section. Nothing. You can only restart from the main menu, erasing all progress for that run. I sincerely think there were a lot of good and ambitious ideas here, so I look forward to seeing how the devs have grown. However, this has been quite the letdown. 3/10.
I really don't know why this game has such low reviews for the content that it offers. The weapons are nice to use, the multiplayer is stable, and the codex system is quite engaging as it offers meaningful changes to the moment to moment gameplay. The crafting for one, although not too complex, is more thought out than most other games I've played. Yes, this game is worth its ticket price in my opinion, and is a fun candidate for a 100% achievement run. 7.5/10
I've been on edge of wanting to lay this game for a while, thinking it might make a good game to play with others, so I grabbed this as part of a Humble Bundle. To keep things short, the gameplay just isn't fun. The controls are floaty in a way that barely makes you feel like you are in control, in movement, and in attacking enemies. Enemy placement are effectively just made to overwhelm you in numbers, not in challenging unique gameplay elements to make the fight interesting. I'd recommend to look into other games in the genre. This game has promise, but would need a massive overhaul to the gameplay to make it fun; and that seems unlikely to happen.
I was one of the first people to beat this game and it never got better. This game is awful and the devs abandoned it really early.
Empty scaffold of a game with no actual content
Overall, I have had fun playing the game with a couple of buddies and its exciting when you get to a new level. The enemies are pretty fun to fight and have really cool and interesting designs. However, the game is riddled with issues. The game is far from finished with clunky combat and movement. The game becomes frustrating from the combat alone. It's fun for a bit but you eventually get too bored and frustrated with it. I only wish the devs continued on this project because it really did have potential. Also the high price tag does not help either.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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