
Become a Hired Gun. The money’s good, the dog’s loyal, and the gun’s reliable. Embark on a fast-paced, violent, and thrilling FPS set in the darkest reaches of Warhammer 40,000’s most infamous hive city.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 3 → 1.43/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 8Kreviews | 65% | — | $5.4M |
| $39.99 | 1.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10 кибермастифов из 10
i got this heavily discounted 80% or so. and id say its definetly worth it. its a fun highpased looter-shooter set in one specific hiveworld. youre a cyberneticaly enhanced bountyhunter that gets wraped into something bigger. late game you can basicly just spam all your abilities, its a fast pase cluster ♥♥♥♥, but enjoyable. cons: i wish there was a custom PC i wish there was more transmogging i wish it were longer i wish they made more out of the factions. (like the nemesis system from shadow of mordor) but thats just preferances. it is what it is. slightly buggy at times, i think i had 2-3 throughout the whole game. is it worth 8$ hell yeah! i wish they would build onto this, posibly slowing the pace, and adding more rpg ellements. like a fallout/outerworlds game where youre a bountyhunter or rougepirate.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 349.67/day in the week to Jul 17 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $7.99−80% |
| 1.5Kratings |
| 69% |
| — |
| not modelled |
| $39.99 | 300ratings | 74% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Takie 6/10. Można zagrać jeśli nie ma się czegoś lepszego. Wąskie korytarze i mało widoczni przeciwnicy. Niektóre bronie mają takie "bogate" efekty wizualne że nic ale to naprawdę nic nie widać. Właściwie to 5,5 na 10.
great game
¡We are the Emperor's blade! Comparado con su anterior entrega, Warhammer: Spacehulk, parece que el tiempo corría contrarreloj pues a nivel general se queda siempre a medio camino y concluye en algo forzado y poco coherente. Para aquellos que deseen saber desde un principio, es recomendable pero en una gran oferta. Desde un inicio, las voces y el tono inglés pueden atraparte pero luego no saciaran una buena historia, quedarán a merced de solo cumplir con los roles de cada personaje y un final concreto. Su diseño artístico es bastante agrio, escenas cinematográficas y diálogos durante el gameplay no concluyen dando una atmosfera que te absorba o, al menos, que te mantenga entretenido. Siempre sentirás que algo no encaja o falta. Desde ángulos de cámara, sonidos, enfoques, formas de encarar la escena o los personajes, entre otras. Estéticamente es lindo pero no compensa en absoluto en optimización y errores visuales o en el mapa, algo que debería considerarse serio sabiendo que cuenta con un gancho dando muchísima movilidad y libertad. Ejemplo, quedarse atascado en estructuras que contengan la forma geométrica del triangulo o similar (mas probabilidad). Utilizar tecnologías de reescalamiento aumentan el numero de fotogramas pero comienzan a romper la imagen pues las texturas no logran compensar como en otros juegos. En FullHD la experiencia es mas fluida, en WQHD cae bastante el rendimiento. La variedad de armas no esta bien implementada, considerando que puedes utilizar las mismas en diferentes situaciones. Ejemplo: hay una escopeta recortada que la roseta esta tan concentrada que puedes acertar a larga distancia como si fuese un fusil de precisión. La cantidad de munición te permite seguir gatillando hasta llegar al fallo muscular en el dedo. Los fusiles de precisión (o sus variantes de plasma), no son útiles ya que no amerita en las situaciones que propone el juego. Los accesorios no son tan relevantes y no modifican la aptitud del arma. En el caso del Martyr, es realmente útil pero por dos motivos, siendo el primero de ellos el mas importante. Detecta enemigos y puede recibir daño. Cumple pero me dejo insatisfecho la relación con el perro y su rol en batalla. No logro convencerme de que su existencia esta justificada. Ejemplo: el inconveniente del juego es enfrentamiento con múltiples enemigos, recibes daño y tu vida no se regenera, utilizas el Martyr para absorber daño pero puedes realizar misiones secundarias que ofrecen buena recompensa pudiendo así mejorar tus biomejoras. Otro desequilibrio es una habilidad que triplica el resultado de recompensa dejando montos injustificados. Habiendo mencionado el problema de las armas, algo similar ocurre con las habilidades. Algunas te permiten desenvolverte de tal forma que opaca otras, resultando ineficientes. En estos títulos es algo muy importante mirar pues ocurre siempre lo mismo. Es muy dificil lograr un equilibrio. La IA de los enemigos cumple aunque existe algún bug que entorpece la experiencia.
I didn't loose money. At least not much. The game was cheap. What I lost is time. Long story short. The game is not worth Your time. Visuals are ugly. Everything is basically brown. While I understand the setting, they could have done so much more for things to stand out. As it is everything just blurs into a smudge while You play. Enemies are brown as well so good luck spotting them yourself. You will rely 90% on white / red outlines. Those enemies display almost no intelligence. They will either rush you straight on with a speed that feels unnatural, or they will try to shoot You through walls, because once they get aware of You they will know where You are at all times. Their spawn rates look riddiculous. They will almost appear out of thin air just to maintain pressure. Kill animations look meh. They're just a tool to get Your HP back, because medkits are almost nonexistent. Shooting feels... bad. I think it's because both You and enemies have very little weight to them. Shooting a normal enemy kills him very fast (but at the same time individual bullets seem to have no impact untill his HP reaches zero) while the enemies with energy shield are a menace to deal with. Their HP suddenly feel 10x bigger and need to use ... no. You're forced to spam Your augments to be able to deal with that. If You're still reading this... do yourself a favor and play something else from the Warhammer universe. This ain't "it"
fun shooting game nice weapons.
как инди проект за 300р очень даже неплохо
I would've left a "neutral" review if one existed. This would've been an excellent game had it come out in 2014. As it stands, it came out in 2021 and suffers from unfair comparison to other, better movement shooters with bigger budgets. Absolutely worth it if bought at a discount. Quite a difficult movement shooter with a confusing (but serviceable) inventory system. If you don't care whatsoever about 40K, skip this game; there are other, better games to scratch your itch. If you are a fan of 40K I heartily recommend this game since the lore is fine, the enemies well executed (heh) and the environments absolutely excellent. Quite short (~15 hours?) if blitzing through story, some replayability due to procedural side missions which also make your character more powerful. Controls are decent, movement becomes fluid once you upgrade your character and get used to the system. Quite a challenging and hectic game, I struggled almost as much on "Normal" as I did while playing Doom (2016) on Ultra Nightmare. Has limited stealth mechanics and options for long-range combat but unfortunately they are completely unrealized in the game itself. The dog is an absolute good boy.
Кусок шлака... Не стоит внимания даже со 100% скидкой...
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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