
Become a Hired Gun. The money’s good, the dog’s loyal, and the gun’s reliable. Embark on a fast-paced, violent, and thrilling FPS set in the darkest reaches of Warhammer 40,000’s most infamous hive city.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 3 → 1.43/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 8Kreviews | 65% | — | $5.4M |
| $39.99 | 1.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Есть ААА шутеры, а есть шутеры категории B. Интересные механики с прокачкой имплантов, оружия, апгрейда мастифа бионикой - присутствуют. Антураж, персонажи оружие - на высоте, но вот анимации, добивания и сюжетные вставки просто ужасны. При правильном подходе, если бы учли минусы своего прошлого проекта по вахе - Space Hulk: Deathwing разрабы могли вытянуть игру в правильную сторону. Пройти на раз вечерком самое то, но не за фулл прайс. Вот бы разработчики еще и патчили игру после ее выпуска... В целом хотелось бы увидеть продолжение или хотя бы ремастер как было с дезвингом с исправлением проблемных моментов.
Feels like another wasted GW opportunity. Combat is janky, movement feels like you're on skates. I like the idea and theme but the execution is just poor, shame really.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.4M | 5.5K | 87% | $39.99 | |
| $5.4M | 9.2K | 89% | $19.99 | |
| $5.4M | 4.9K | 83% | $39.99 | |
| $5.5M | 13.6K | 38% | $19.99 | |
| $5.4M | 11K | 92% | $19.99 | |
| $5.5M | 42.2K | 84% | $5.24 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 2.6K | 95% | $29.99 | |
| $190 | 2 | 50% | $3.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $12.4M | 17.1K | 63% | $39.99 | |
| $5.8M | 16K | 43% | $19.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 349.67/day in the week to Jul 17 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $7.99−80% |
| 1.5Kratings |
| 69% |
| — |
| not modelled |
| $39.99 | 300ratings | 74% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game plays like ass the controls are nonsense on controllers there is no melee button why not just let you pick one of the 30 different magic powers and make that a melee button you could even keep the ♥♥♥♥♥♥ wheel menu and just have you pick different powers like you choose between weapons the "execution" (glory kill) button is permanently tied to the same button as reload meaning you cannot change the button without changing the button to reload with it the wall running somehow manages to be the worst of both option in games in titanfall you begin your wallrun by jumping into a wall this can get annoying as sometimes you wallrun when you didnt want to but its manageable and you will almost always wallrun when you want in necromunda you have to run up to the wall and hold A or whatever the jump button is this is somehow the worst option because now you constantly both miss your wallrun because you didnt hold the button long enough and also you will randomly start a wall run if you hold the button a split second too long also since its bound to A you cannot ♥♥♥♥♥♥♥ wallrun and look at the same time because you are looking with the same hand you are pressing A with for some reason riot shield wielding jetpack minigun bullet sponges with an energy shield on top of that because ♥♥♥♥ you I guess every enemy is a bullet sponge and if you fire a single bullet the entire map will home in on your exact ♥♥♥♥♥♥♥ location like ♥♥♥♥♥♥♥♥ cruise missiles no sprint button which would be fine if it was like doom but you dont move nearly as fast as you do in doom dog is kinda useless finished the entire game deathless without having to use it once the game is weirdly hard but also not hard most of the times ive had to use one of the revive stims has been because of weird ♥♥♥♥♥♥♥♥ or things that just seemed kind of unfair like the train section with the parts on the ceiling that insta kill you or one time I just got pinned in a corner by like 20 ogryns the game had randomly spawned no easy way to restart missions cant get rid of the ♥♥♥♥♥♥♥ starter pistol that does less damage than my ♥♥♥♥ thank god I have this useless piece of ♥♥♥♥ clogging up one my only 3 pistol slots the grappling hook doesnt work on like 90% of the things in the game it was not at all designed for one I have no idea why it was crammed into this game when it doesnt work 90% of the time game looks like ♥♥♥♥ but thats normal for unreal story is mid at best probably some other ♥♥♥♥ I dont remember generally the game just kinda feels like its trying to cram mechanics from 15 games into one it does not feel good to control it feels like you are just randomly bouncing around and holding the trigger down until you kill everything or run out of ammo theres no flow like in doom which is what I think they wanted?
fun shooter! it's like AA version of doom 2016. generic fps action is spiced up with upgradeable abilities and traversal mechanics. there's not a lot of story depth and you're likely going to have more questions than answers at the end would recommend if youre looking for a new single player fps
This Game Gave me Headaches ! Why? 1) Boring Gunplay 2) Boring Shooter 3) Boring Weapon 4) LOL Reload.... Seriously? You call that a reload? 5) Disgusting Graphics 6) Boring Gameplay Loops Why is this even a game? Why did i brought it? I am... Disgusted even i got it on a huge sale. 1/10
Its like so dumb its jarring and shocking
Gunplay is bad, no firepower and enemy are grey outline forme and barely visible, the level design is good but serve nothing if moment to moment gameplay is mediocre
Necromunda: Hired Gun is a fast-paced FPS set in the dark world of Warhammer 40,000, where you play as a bounty hunter navigating the brutal underhive. The game shines with its intense movement system, including grappling hooks and quick dashes, and its gritty, atmospheric environments that really capture the feel of the setting. However, while the core gameplay can be fun and chaotic, the experience is held back by technical issues, repetitive mechanics, and a weak story. Many features feel underdeveloped, and bugs can sometimes break immersion. Overall, it’s an enjoyable but flawed shooter—best suited for fans of fast action and the Warhammer universe, especially if you can overlook its rough edges. I enjoy it! RECOPMAND
You have to be retarded to call this game generic. First of, It encourages agression in a way only few shooters, like modern doom, do, rewarding you with an increased chance to dodge enemy attacks while performing evasiv maneuvers, and health, for quickly retaliating after taking damage. To survive you will always have to be moving and you will always have to be killing. Secondly, it is very much a metastreunum game, that means, living for Brozu... i mean, credits. It means a crazy amount of upgrades that will see you turn into a cybernetic god before long, The stroy might not be the kind of enlightened masterpiece that EYE DC was but it's warhammer. What kind of story do you expect? My legs are OK.
Gosh i really wish this game was good. It has the perfect formula for a wonderful action movement shooter And yet the movement feels so janky, the grappler keeps griefing me and it makes me like glitch into a wall and stuff. The movement feels awkward also cuz i feel like i get stuck in climb animation when i don't want to and then i just sorta flow when i do wanna climb. Then maybe this is me but there's something with either colour scheme or spawn points - i really don't know but so many times i was like " where is this enemy that's shooting me " and i took so much dmg actually finding them. I can only ever effectively see the enemies when they are highlighted cuz if not for that, the amount of visual mess that's happening in my face when i'm fighting with all the smoke, explosions, blue " shield crack " visuals , it's just so distracting. The melee " glory kills " take waaay too long and take me out of it Couple of times i also just sorta fell to my death cuz all the sliding and jumping and evading during combat .... The guns - the customisation feels good, i like the guns and the aiming and fighting, it's alright - that's why i wish the other mechanics were better cuz omg it would be so much fun cuz again - the guns and the combat is like the best part of this game.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.