
Build, quest, and conquer across an infinite procedurally generated world. Play alone or with friends as you establish a settlement and explore deep dungeons, fight monsters and bosses, mine rare ores, craft magical equipment, recruit specialists for your colony, and more!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 13 → 7.5/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Engagement
Reviews
Themes across 1314 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
前期不管是探索、基建以及黑奴玩法都挺有意思的,但是一旦过了大世界部分体验就开始急转直下。 过完后期基本就是祭坛炼药桌和灶台三点一线,而且数值曲线过于雷霆了,大世界的毕业护甲才90到100出头的数值,祭坛刷到五级给的月光套就直接翻倍,就这数值还得在副本里被当球踢。废料厂的数值更是雷霆,两个钢铁良子领域一开,十秒不被蒸发算炸单,清小怪都得满buff才舒服。 提到buff,不得不品鉴的就是钓鱼,前期不能鱼类自由可以理解,但是到了后期,各种药水缺口巨大,不想自己去就只能派渔夫远征,但远征一次只能带回一两种,这就很坐牢了,唯一解决办法就是多养几个渔夫,但这又会挤占其他职业名额,至于为什么不无限扩招,下面再讲。渔夫这个职业然人很恶心的点在于,很多药水需要的鱼要去不同生态才能获得,基本上不可能一个基地凑齐,而且一个基地也不可能空出太多水域给渔夫钓鱼, 现在再来吐槽一下基地部分,基地里工作区域分为农业、林业、畜牧业、渔业、仓储和居住区这几个部分,这几个区域在前期就需要做好规划。 首先是农业,这个基本不需要特定职业的npc,大部分都有农业适应性,作物种类基本是随着探索进度解锁的,有大神能在大前期就肘过海盗的话当我没说,能不能在农夫那里前期就获取全部作物种子的话我没太注意,而且前期也根本买不起果树,解锁完全部作物之后农夫基本就很鸡肋了,农业部分给个中规中矩的评价。 然后是林业,大部分npc也具有林业适应性,这部分也是中规中矩,树种随探索进度解锁,但有一点就是要做好合理密植,npc砍完之后只会在原地补一颗树苗,根本不会扩产,由于农田需要原木制作,没做好规划的话会很难受。还有一点就是竹子到底怎么获得,祭坛全部打完大世界没个群落都探索了也没找到,我记得1.0有npc叫樵夫,估计是特定npc会卖,但1.3版本我结档了也没见樵夫来,不知道是不是删了,建议加个物品图鉴功能 之后是畜牧业,可以驯养的一共有牛羊鸡猪四种,牛羊可以在大世界找到后用绳子牵回家,鸡和猪我印象里1.0大世界还有,1.3就只在饲养员手里见过了。这个唯一需要注意的点就是只有饲养员有畜牧适应性,所以基本刚需两个饲养员才够畜牧需求,而且必须把畜牧优先级排最高,不然饲养员根本不干活。 然后是渔业,这部分在前期是相当重要的食物来源大部分食用鱼都可以从任意水域钓出,前期给渔夫的渔业优先级调最高基本就能解决前期食物需求。但一旦涉及炼药,这部分就是不得不品的答辩了,要么你自己去各个群落钓鱼,要么花钱排渔夫远征。前期不能全自动我不挑你理,都大后期了还不行那我只能给差评了,而且后期畜牧业和农业都发展起来了,早就食物自由了。这部分是属于是前期超神后期拉胯。 仓储不评价,直接快进到居住区部分。这部分是我最想骂npc的一集,真TM刁民。首先就是需要60格以上的空间才能加满房屋舒适度,房屋舒适度之后还有家具舒适度,家具舒适度之后还有娱乐需求,娱乐之后还有食物多样性需求,娱乐多样性完了据点人数还不能太多,这就是为什么上面我说会挤占其他职业。最难绷的是幸福度机制,幸福度50以下掉舒适度,80以上才涨舒适度。这里就有人要问那我把幸福度拉满不就得了,但问题来了,加幸福度的家具基本要后期boss才掉落,问题我都后期了,谁还伺候你们这帮刁民,而且每级舒适度还会扣幸福度,你TM来找茬的是吧。总体来说前期建好收益明显,后期追上限纯纯坐牢 那么吐槽这么多为什么不给差评呢,那当然是因为好玩,前期的规划和探索都挺有意思的,矛盾爆发点基本都在后期。但话又说回来了,不好玩的话我也玩不到后期,所以姑且给个好评
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Reviews, worldwide (the counter carries no country): 6.71/day in the week to Jul 30 → 94/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Portuguese - Brazil, German, Simplified Chinese, Czech, Japanese, Spanish - Spain, Spanish - Latin America, Traditional Chinese, French, Hungarian +10 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Terraria garbage, no thanks. Need to equip a magnifying glass to play. Thanks for letting us try.
If you love terraria you will love this. 11/10
For terraria lovers this is a gem
Necesse is your typical RPG, you craft, build, and fight! Good price point for the game play value and surely will provide endless hours of exploratory fun. Enjoy [url=https://store.steampowered.com/curator/28820007] Recommendations [/url] [url=https://www.youtube.com/@kreatorb] YouTube [/url] [url=https://www.tiktok.com/@iplaykreatorb] TikTok [/url]
I think this game is vastly underrated. I loved Terraria, from start to finish, and have been trying to find another game that would scratch that itch. I tried Valheim because it was constantly being compared to Terraria. I didn't like it. Unless you were an extrovert trapped in your house during the pandemic and was hungry for social interaction, or nostalgic for that time when you had so much fun with your friends while trapped in your house, I don't think the game itself is all that. When I tried it, the mechanics were clunky and trying too hard to be realistic but actually just made everything feel like work, drudgery. Mining too slow,, dungeons repetitive. In short I hated it. I tried Core Keeper. While it follows the same general progression style, the game loop was not compelling to me. Once you finish the first loop, it didn't feel compelling anymore. It was too grindy, and most of the enemies were annoying. Necesse is the first Terraria-like game that really scratched that particular itch for me. By that itch, I meant that Terraria loop of enjoyable biome exploration, getting new weapons and upgrades, killing the next boss. That being said, I am somewhat frustrated by the top-down perspective when it comes to base building. Even though Terraria was 2D, it still gave you much more creative freedom when it comes to architecture/designing bases/houses and interior decor. And Necesse has far fewer items, of course. Suffice to say it still has a lot of room for improvement but in its current state is still absolutely enjoyable. I couldn't stop playing! And I'm an older gamer who is hard to please.
Stardew Valley здорового человека. Тот случай, когда игра взяла понемногу отовсюду, но получилась очень самобытной и интересной. Давно я так приятно не проводил время: с первого захода затянула на все 50 часов полного прохождения. Определенно стоит своих денег!
Before it was kinda cool, like terraria but in a different plane but then as time went by it just became another copy of terraria and started using ai, idk, the game lost allinterest to me, tried running it again but just got kinda bored. either you get into it or you dont
If you like terraria this is the game for you! build a village, gain various villagers, assign them to work and thrive. like terraria its a progression system of continuous upgrade through grinding but the difference is the cave system as you will need to make a cave ladder to get to the cave. very user friendly, tutorial on how to land yourself somewhere when you start each world.
cool
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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