
Take command of your hand-tailored fleet of space warships and use realistic radar, electronic warfare, advanced movement controls in 3D space, and precision targeting to outmaneuver and outwit your opponents in a simulation-heavy tactical space game like no other.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.57/day in the week after.
About
Engage in intense tactical combat across the vast expanse of space in this heavily simulation-based tactical game featuring everything from kinetic and beam weapons to realistic radar and electronic warfare. Take command of a fleet of space warships tailored to your exact play-style and battle the enemy in single and multiplayer skirmishes, or dive into a narrative campaign – solo or with friends – to lead a strike-force behind enemy lines, managing a limited supply of fuel, munitions, and ships in the face of a growing rebellion.
NEBULOUS: Fleet Command seamlessly blends the thoughtfulness of pre-mission planning, tension of battle decision-making, pressure of real-time action, and pain of inevitable sacrifice into an intense tactical space game that will keep you reflecting on every decision – and mistake – for hours after each battle.
It's in your hands, Commodore.

Take unparalleled control of every unit right down to their individual hardpoints. Keep your entire fleet together, dynamically split off task units, or give each ship its own assignment. Large maps with lots of cover and radar occlusion make methodical positioning and sight lines critical, and massing firepower in one place is not always the best solution, as the enemy could come from any direction in the fully 3-dimensional battlespace. Covering your retreat is always in order.
Group your weapons and task them to different targets or focus fire with everything you have, but bear in mind that weapons have compounding benefits and drawbacks, all of which can be compensated for and planned against. Selecting the appropriate weapon to engage a target is as impactful as deciding which targets to engage at all.

Intelligence is key to victory and your situational awareness is never a given. Asteroids and gas clouds can hide ships behind their radar shadows, preventing sensors from detecting their presence, and ensuring illuminators and fire-control radars are unable to mark targets for missile systems.
When out in the open, electronic countermeasures take the lead as they attempt to jam, scramble, or otherwise mitigate enemy sensors on board their ships and missile systems alike, and ships can opt to run cool, turning a variety of systems inactive in order to more easily hide from detection at the cost of some functionality. Finally, a well-designed formation can provide an extra layer of defense with picket ships screening for capital ships – but multiple ships moving in close proximity produce a larger signature, making them more easily spotted by enemy sensors, especially when exposing a larger face to the enemy.
Occlusion, passive signal detection, balancing radar signature size, and the ability to deceive the enemy makes the fight for intel a critical part of every battle.

Face a growing rebellion in the narrative campaign as you take command of a small strike-force operating behind enemy lines, adapting to its strengths and weaknesses as you face off against increasingly capable enemy forces. Play alone or with friends as you jump from battlespace to battlespace and balance the risk of engaging with secondary objectives that might strengthen your fleet while putting your limited ships in harm's way to accomplish them. Scavenge munitions and fuel from installations and destroyed enemy ships, modifying your arsenal and tactics to overcome evolving circumstances.
Meanwhile, skirmishes against the AI and human opponents allow you to test your mettle in isolated combat scenarios, where fleet design allows you to choose between multiple classes, configuring everything from their munitions storage, power supply unit, and electronic warfare capabilities to their damage control systems, point-defense capabilities, and armaments – right down to the types of missiles each bay carries.
A point cost system keeps fleets balanced as you design battleships, cruisers, frigates, corvettes and more, arriving at the battlespace with little idea as to what your opponent might be fielding. Scouting enemy fleet composition and adapting to their designs will be essential to securing victory, and at times you may spend half the battle (or more) trying to accurately determine your adversary's capabilities so that you can strike with precision and force. Express your tactical identity through the design of your fleet, and each individual ship within.

Each system and subsystem aboard your ships perform specific tasks and are tracked and simulated individually. Their position on your ship can determine optimal facing when unleashing a salvo, or the risk factor when enemy systems open fire. Vital systems should be protected with the help of point-defense systems and defensive maneuvering that presents auxiliary systems towards incoming fire while keeping essential systems hidden behind the armor plating and hull.
Damage is modeled for individual components, determining which ship systems remain active under enemy fire, and damage control teams work rapidly to repair what they can as they move from compartment to compartment. Retreating from active combat to repair damaged components before re-engaging is not only a viable strategy, but at times, an essential maneuver, and in a worst-case scenario, a ship with a breach in its reactor can be quite a potent weapon in its own way.

NEBULOUS has extensive modding support, with hundreds of player-made mods available on Steam Workshop including new maps, ships, weapons, and more. Use the robust Campaign Editor to design your own narrative campaigns, complete with cutscenes, scripted events, custom fleets, and the tools needed to tell and share your own stories in the world of NEBULOUS: Fleet Command.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The capaign is pretty good and I have still PTSD s after learning the jamming formula
Just finished the first act... NEED MORE! Big up to the dev, this Battlestar Galactica feeling is on point! Great space sim, a bit tricky to get used to it, not for everyone. But if you're a capital ship nerd like me... hehe
С выходом кампании самое время вкатываться. Если раньше ты смотрел на это и боялся - теперь не бойся, бери и играй в кампанию.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nebulous is a truly unqiue game that scratches a unique itch - for 3D combat and hyper detailed EWAR systems, cruise missiles, missile defence and carrier operations (in space of course). I finally get to (mostly) live out my Ender's Game fantasies of commanding a complex space fleet that Homeworld 3 never really satisfied. If you are in this for the multiplayer I'd say steer clear - the player count is extremely low, lobbies take FOREVER to find, teams are horribly imbalanced and if you're relatively new the stacking is insane. The communities' openness varies a lot - some people are super toxic, judgemental and gatekeeper-y against new players. Others are really helpful and fun, I've had both extremes. Overall the PvP component can be fun, but it's very difficult to get stuck in without bouncing off the crazy learning curve and community problems. The (newly added) campaign though is fantastic. It ramps up nicely with difficulty and gives you that lower pressure (you can pause time, you have difficulty settings etc.) satisfying feeling that I didn't quite get from doing comp stomps by myself in skirmish lobbies against an AI. The strategic layer of the campaign is really nice - you have to worry about maintaining your ships damage, ammo and fuel state over the course of the campaign as well as completing strategic objectives. The narrative, setting and voice acting are all very good (for an indie game). I can now comfortably recommend nebulous :)
Těšil jsem se na kampaň a nezklamala. jsem zhruba v půlce, a dlouho se mi nestalo, že by mě něco chytlo doslova na 12 hodin v kuse. Ze začátku se hra možná zdá chaotická, ale nakonec je přehlednější než by se zdálo. V kampani nebudu vyzrazovat spoilery, jen mechaniky. Putujete ze sektoru do sektoru a to žere palivo. Musíte si ho tedy hlídat a máte omezený počet skoků. Palivo získáte v jiných sektorech. Poškození, lodě, ale i množství střeliva a raket vám zůstává stejný. Pokud zdrhnete ze sektoru (ano, můžete uletět tak, že opustíte hranice mapy směrem k jinému sektoru) mohou vás některé lodě i sledovat a přiletět. Nutí vás to hrát jinak než klasický skirmish právě kvůli tomu, že od mapy k mapě máte omezený zdroje. Ve hře je nová loď, přes které můžete z lodě do lodě přetahovat zdroje, vozí střelivo, palivo atp, tedy logistika má své místo a nakonec zjistíte, že ta loď v týlu je vlastně daleko důležitější než nějaký křižník. Doporučuju nenačítat hru, i když se vám zdá, že se nedaří. Naopak, trpělivý přístup a pocit výhry, i když polovina flotily sotva drží pohromadě díky izolačce a žvejkačce co zacpala díry je daleko uspokojivější. Teď je ve hře i editor kampaní. Takže příběh si budete moci i poskládat svůj sami. A co se týče příběhu samotné hry a kampaně? Možná to není vrcholový scifi jako Homeworld. Ale mě teď příběh zajímá o to víc a doufám, že postupně přijde kampaní rozšiřující příběh více. Kampaň hrajete za Shelter Alliance. A po více jak polovině kampaně je mi protistrana Outlying Systems Protectorate sympatičtější, a rád bych se dočkal kampaně i z jejich strany. Upřímně, dočkat se třeba i knížky nebo komixu zasazeného do světa Neboulous fleet command by stálo za to. Skirmishe jsou ve hře fajn. Ale teď tu máme víc jak to. Gameplay je DALEKO hlubší. K příběhu si ještě dodám to, že obě strany, jejich cíle a motivy jsou lidské a uvěřitelné. I proto se těším až bude story rozšířena o to víc. Nebulous je pro mě osobně perfektní nástupce. Doporučuju se řídít doporučením vývojářů co se obtížnosti týče.
好评,底子不错,就是PVP玩家太少,要不就全是老手,对于新手来说难度是有的,希望后续战役能够越更越好,吸引更多的玩家加入,期待能解决现在PVP玩家太少的问题吧。
a very good game and in the spirit of the original Homeworld if it were based on 90s naval warfare.
The Campaign is great fun once you figure out how to use your ships properly. This edit is for the developers, Hooded Horse, and perspective buyers from Steams own Rules and Guidelines. "Be respectful of yourself and other players Interactions with other players should not be abusive, disparaging, or inflammatory, nor create an environment that is unwelcoming" I have seen this kind of behavior demonstrated by the devs and main player base.
Очень интересная стратегия с различным множеством механик
The hard-science space fleet crowd has never been served so well. The varied skirmish modes were absolutely incredible, but a touch more competitive than I prefer. But the addition of a campaign complete with co-op and meaningful free-form progression the likes of which I've never seen (but always craved) in games of this style has completely hooked me. I'm going to rope every friend I can into playing this with me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $353.1M | 274.9K | 91% | $49.99 | |
| — | 0 | — | — | |
| $3.3M | 7.6K | 82% | $14.99 | |
| $8.8M | 8.1K | 79% | $39.99 | |
| $894K | 1.3K | 77% | $19.99 | |
| $168.9K | 376 | 89% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4M | 5.4K | 75% | $22.99 | |
| $4.4M | 2.6K | 54% | $69.99 | |
| $4.4M | 16.7K | 69% | $9.99 | |
| $4.4M | 6K | 87% | $19.99 | |
| $4.4M | 9.6K | 91% | $19.99 | |
| $4.4M | 7.4K | 86% | $19.99 |