
Take command of your hand-tailored fleet of space warships and use realistic radar, electronic warfare, advanced movement controls in 3D space, and precision targeting to outmaneuver and outwit your opponents in a simulation-heavy tactical space game like no other.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.57/day in the week after.
About
Engage in intense tactical combat across the vast expanse of space in this heavily simulation-based tactical game featuring everything from kinetic and beam weapons to realistic radar and electronic warfare. Take command of a fleet of space warships tailored to your exact play-style and battle the enemy in single and multiplayer skirmishes, or dive into a narrative campaign – solo or with friends – to lead a strike-force behind enemy lines, managing a limited supply of fuel, munitions, and ships in the face of a growing rebellion.
NEBULOUS: Fleet Command seamlessly blends the thoughtfulness of pre-mission planning, tension of battle decision-making, pressure of real-time action, and pain of inevitable sacrifice into an intense tactical space game that will keep you reflecting on every decision – and mistake – for hours after each battle.
It's in your hands, Commodore.

Take unparalleled control of every unit right down to their individual hardpoints. Keep your entire fleet together, dynamically split off task units, or give each ship its own assignment. Large maps with lots of cover and radar occlusion make methodical positioning and sight lines critical, and massing firepower in one place is not always the best solution, as the enemy could come from any direction in the fully 3-dimensional battlespace. Covering your retreat is always in order.
Group your weapons and task them to different targets or focus fire with everything you have, but bear in mind that weapons have compounding benefits and drawbacks, all of which can be compensated for and planned against. Selecting the appropriate weapon to engage a target is as impactful as deciding which targets to engage at all.

Intelligence is key to victory and your situational awareness is never a given. Asteroids and gas clouds can hide ships behind their radar shadows, preventing sensors from detecting their presence, and ensuring illuminators and fire-control radars are unable to mark targets for missile systems.
When out in the open, electronic countermeasures take the lead as they attempt to jam, scramble, or otherwise mitigate enemy sensors on board their ships and missile systems alike, and ships can opt to run cool, turning a variety of systems inactive in order to more easily hide from detection at the cost of some functionality. Finally, a well-designed formation can provide an extra layer of defense with picket ships screening for capital ships – but multiple ships moving in close proximity produce a larger signature, making them more easily spotted by enemy sensors, especially when exposing a larger face to the enemy.
Occlusion, passive signal detection, balancing radar signature size, and the ability to deceive the enemy makes the fight for intel a critical part of every battle.

Face a growing rebellion in the narrative campaign as you take command of a small strike-force operating behind enemy lines, adapting to its strengths and weaknesses as you face off against increasingly capable enemy forces. Play alone or with friends as you jump from battlespace to battlespace and balance the risk of engaging with secondary objectives that might strengthen your fleet while putting your limited ships in harm's way to accomplish them. Scavenge munitions and fuel from installations and destroyed enemy ships, modifying your arsenal and tactics to overcome evolving circumstances.
Meanwhile, skirmishes against the AI and human opponents allow you to test your mettle in isolated combat scenarios, where fleet design allows you to choose between multiple classes, configuring everything from their munitions storage, power supply unit, and electronic warfare capabilities to their damage control systems, point-defense capabilities, and armaments – right down to the types of missiles each bay carries.
A point cost system keeps fleets balanced as you design battleships, cruisers, frigates, corvettes and more, arriving at the battlespace with little idea as to what your opponent might be fielding. Scouting enemy fleet composition and adapting to their designs will be essential to securing victory, and at times you may spend half the battle (or more) trying to accurately determine your adversary's capabilities so that you can strike with precision and force. Express your tactical identity through the design of your fleet, and each individual ship within.

Each system and subsystem aboard your ships perform specific tasks and are tracked and simulated individually. Their position on your ship can determine optimal facing when unleashing a salvo, or the risk factor when enemy systems open fire. Vital systems should be protected with the help of point-defense systems and defensive maneuvering that presents auxiliary systems towards incoming fire while keeping essential systems hidden behind the armor plating and hull.
Damage is modeled for individual components, determining which ship systems remain active under enemy fire, and damage control teams work rapidly to repair what they can as they move from compartment to compartment. Retreating from active combat to repair damaged components before re-engaging is not only a viable strategy, but at times, an essential maneuver, and in a worst-case scenario, a ship with a breach in its reactor can be quite a potent weapon in its own way.

NEBULOUS has extensive modding support, with hundreds of player-made mods available on Steam Workshop including new maps, ships, weapons, and more. Use the robust Campaign Editor to design your own narrative campaigns, complete with cutscenes, scripted events, custom fleets, and the tools needed to tell and share your own stories in the world of NEBULOUS: Fleet Command.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An excellent game for hardcore ship combat fans, the campaign is so far very fun and quite challenging. Looking forward to more in Act 2.
Love the game so far
no other space game like it
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
crashed
自第一个生命抬头瞥见了那片星空,文明对于无垠太空的追寻便成为其昭昭天命。 无论是黄金的大航海时代,还是在未来岁月所遨游的星海,“舰船”始终是人类最重要的载具,它是远航之人的庇护所,庇护勇敢的水手们探索未知。 市面上并不缺乏有关“船只”模拟的游戏,但正儿八经模拟一只“基于现代海军作战体系,严格设计的太空战舰模拟”的超级硬核游戏,可就非常少见了——我所知道的,其他超级硬核的太空战斗游戏,有且只有一部《死星之子》。 我与本作的结缘,可以追溯到游戏刚开始EA的时候,那会只有一个阵营,舰船类型与可装配的模块也没那么多花样。既没有战役,也没有中文,更没有“引导”,有且只有一个全英文的长教程。 这对于一个非英语母语玩家的我来说,阅读英语文本便已经足够吃力,更别提游戏里繁多的专业术语,不敢说完全看不懂,那也是一个字都不能理解了。 但这对于一个太空游戏狂热爱好者而言,并不构成太大的阻碍,当时我也硬着头皮摸索游戏的操控方式,最后也是勉强把船开动了,但再然后,就没有然后了,毕竟玩游戏主打放松,这么累我还玩他干嘛。 印象中是2025年,玩家社区制作出了一版汉化,我也简单回坑体验了一会,好歹是把教程明明白白地看完了,但由于游戏当时并没有“单人战役”,玩家联机全都是PVP,这对于我这种竞技苦手而言,显然不是一个好的游玩环境。 但好在功夫不负有心人,在经过漫长的等待后,游戏也是推出了官中与单人战役(第一章),像我这种单机玩家,终于有机会来仔细品鉴游戏了。 对比本次更新的前一个版本,飞船指挥部分并没有增改太多内容,好消息是老玩家可以直接爽玩战役,坏消息是新玩家依旧需要付出很多时间成本去学习怎么开船。 基础的理论知识并不难上手,但怎样在瞬息万变的战场里灵活运用这些战术,那就需要付出数百小时的学费了。 本作的单机体验非常独特,应该算得上是“开放世界”:玩家有一个确定的总目标、玩家指挥一支独立的高机动舰队、玩家需要跟敌军打游击战,在此基础上不断向前推进、敌人的实力总是比玩家高出很多; 如果硬要找一个游戏来类比这种独特的流程的话,那只能是《高空舰队》了 在这样的模式下,玩家不仅仅要思考每一场遭遇战的战术设计,同样也要站在更高的角度,去判断整场战役的战略走向,值不值得绕远路去击毁这个节点?值不值得搭上半只舰队的损伤去营救一个可能会有点用的功能性飞船?值不值得为了这场战斗的胜利,让分舰队的旗舰就此殉国? 玩家不再被允许,被允许像对战模式中不计一切后果去获得胜利,在这场庞大的战役中,一次战术上的勤奋挽救不了战略上的失误,一次损失惨重的险胜,反而会是日后全军覆膜的诱因;一次及时止损的撤退,反而会是日后反击时刻最大的机缘。 综合体验下来,本作一如既往地,算不上一个“游戏”,在我看来,本作更接近一款模拟器,其题材与游玩难度也注定本作没有任何扩圈的潜质,但如果你在圈内,或者你也对太空游戏十分狂热,那本作便是你绝对不容错过的精品! [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
Like a lot of people, I got into this game because I love the modern naval milsim games that are half spreadsheet half simulation and of course because of the Expanse with those lovely lovely streams of CWIS rounds screaming out into space. Nebulous delivers on the reasonable to learn difficult to master game mechanics with a large amount of fog of war to make deception and tactics matter. I mostly played single player and small multiplayer matches with friends instead of public lobbies (due to the notorious player base) and it was alright, but now the game is really staring to shine with the co-opable campaign. Skirmishes annoy me as they promote builds where you only need the ship to work for 45 minutes max, minimal ammo, committing every single strike craft and missile to a single engagement, which is spectacular but kinda arcade-y. The campaign finally forces the type of strategic planning that was missing, needing to carefully consider what weapons to employ knowing resupply is far off instead of throwing everything at the objective immediately. The campaign itself is well constructed (in my playthrough so far) with a vaguely homeworld style presentation, a huge plus. I always enjoyed the game, but the campaign is a bright spot in terms of adding that missing level of caution to the battles.
Thanks Eridanus Industries for this game! This is the best space tactics that I've played. I'll highly recommend it. To developers/publishers, guys, consider offering some premium package for this game, that will include future updates and DLCs. I would gladly by it. I've bought this game on sale and now I feel that I've significantly underpaid for it.
rlyy good and complicated
Very fun game.
mientras esperamos al falling frontier...... es una alternativa
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $353.1M | 274.9K | 91% | $49.99 | |
| — | 0 | — | — | |
| $3.3M | 7.6K | 82% | $14.99 | |
| $8.8M | 8.1K | 79% | $39.99 | |
| $894K | 1.3K | 77% | $19.99 | |
| $168.9K | 376 | 89% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4M | 5.4K | 75% | $22.99 | |
| $4.4M | 2.6K | 54% | $69.99 | |
| $4.4M | 16.7K | 69% | $9.99 | |
| $4.4M | 6K | 87% | $19.99 | |
| $4.4M | 9.6K | 91% | $19.99 | |
| $4.4M | 7.4K | 86% | $19.99 |