
Take command of your hand-tailored fleet of space warships and use realistic radar, electronic warfare, advanced movement controls in 3D space, and precision targeting to outmaneuver and outwit your opponents in a simulation-heavy tactical space game like no other.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.57/day in the week after.
About
Engage in intense tactical combat across the vast expanse of space in this heavily simulation-based tactical game featuring everything from kinetic and beam weapons to realistic radar and electronic warfare. Take command of a fleet of space warships tailored to your exact play-style and battle the enemy in single and multiplayer skirmishes, or dive into a narrative campaign – solo or with friends – to lead a strike-force behind enemy lines, managing a limited supply of fuel, munitions, and ships in the face of a growing rebellion.
NEBULOUS: Fleet Command seamlessly blends the thoughtfulness of pre-mission planning, tension of battle decision-making, pressure of real-time action, and pain of inevitable sacrifice into an intense tactical space game that will keep you reflecting on every decision – and mistake – for hours after each battle.
It's in your hands, Commodore.

Take unparalleled control of every unit right down to their individual hardpoints. Keep your entire fleet together, dynamically split off task units, or give each ship its own assignment. Large maps with lots of cover and radar occlusion make methodical positioning and sight lines critical, and massing firepower in one place is not always the best solution, as the enemy could come from any direction in the fully 3-dimensional battlespace. Covering your retreat is always in order.
Group your weapons and task them to different targets or focus fire with everything you have, but bear in mind that weapons have compounding benefits and drawbacks, all of which can be compensated for and planned against. Selecting the appropriate weapon to engage a target is as impactful as deciding which targets to engage at all.

Intelligence is key to victory and your situational awareness is never a given. Asteroids and gas clouds can hide ships behind their radar shadows, preventing sensors from detecting their presence, and ensuring illuminators and fire-control radars are unable to mark targets for missile systems.
When out in the open, electronic countermeasures take the lead as they attempt to jam, scramble, or otherwise mitigate enemy sensors on board their ships and missile systems alike, and ships can opt to run cool, turning a variety of systems inactive in order to more easily hide from detection at the cost of some functionality. Finally, a well-designed formation can provide an extra layer of defense with picket ships screening for capital ships – but multiple ships moving in close proximity produce a larger signature, making them more easily spotted by enemy sensors, especially when exposing a larger face to the enemy.
Occlusion, passive signal detection, balancing radar signature size, and the ability to deceive the enemy makes the fight for intel a critical part of every battle.

Face a growing rebellion in the narrative campaign as you take command of a small strike-force operating behind enemy lines, adapting to its strengths and weaknesses as you face off against increasingly capable enemy forces. Play alone or with friends as you jump from battlespace to battlespace and balance the risk of engaging with secondary objectives that might strengthen your fleet while putting your limited ships in harm's way to accomplish them. Scavenge munitions and fuel from installations and destroyed enemy ships, modifying your arsenal and tactics to overcome evolving circumstances.
Meanwhile, skirmishes against the AI and human opponents allow you to test your mettle in isolated combat scenarios, where fleet design allows you to choose between multiple classes, configuring everything from their munitions storage, power supply unit, and electronic warfare capabilities to their damage control systems, point-defense capabilities, and armaments – right down to the types of missiles each bay carries.
A point cost system keeps fleets balanced as you design battleships, cruisers, frigates, corvettes and more, arriving at the battlespace with little idea as to what your opponent might be fielding. Scouting enemy fleet composition and adapting to their designs will be essential to securing victory, and at times you may spend half the battle (or more) trying to accurately determine your adversary's capabilities so that you can strike with precision and force. Express your tactical identity through the design of your fleet, and each individual ship within.

Each system and subsystem aboard your ships perform specific tasks and are tracked and simulated individually. Their position on your ship can determine optimal facing when unleashing a salvo, or the risk factor when enemy systems open fire. Vital systems should be protected with the help of point-defense systems and defensive maneuvering that presents auxiliary systems towards incoming fire while keeping essential systems hidden behind the armor plating and hull.
Damage is modeled for individual components, determining which ship systems remain active under enemy fire, and damage control teams work rapidly to repair what they can as they move from compartment to compartment. Retreating from active combat to repair damaged components before re-engaging is not only a viable strategy, but at times, an essential maneuver, and in a worst-case scenario, a ship with a breach in its reactor can be quite a potent weapon in its own way.

NEBULOUS has extensive modding support, with hundreds of player-made mods available on Steam Workshop including new maps, ships, weapons, and more. Use the robust Campaign Editor to design your own narrative campaigns, complete with cutscenes, scripted events, custom fleets, and the tools needed to tell and share your own stories in the world of NEBULOUS: Fleet Command.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i wanted to get some supplys out of enemy bases,instead i lost half of my fleet and went in the wrong system 10/10
Great game!
Im very new so take this review made with a grain of salt but I enjoy this game regardless of if I win or lose. It looks great it plays good and delivers the realism I have wanted for a long time. If you like the idea of how things work in The Expanse or just want more realistic combat this game delivers with endless ways to play. Will update when more hours have accumulated.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a brilliant game. It's been a while since I've gotten so into a game. The campaign is just what it needed. If you enjoy tactical naval combat a la Homeworld, this is for you! I can't wait for act 2!!!!
The tactical depth of the game is difficult to wrap your head around without actually having played. First of all, you can DEFINITELY tell that a person with naval warfare tactics and knowledge had a major influence in this game's development. There are a lot of considerations that go into a battle before you even start the matchmaking process. You have the opportunity to choose your faction and customize your ship composition and loadouts. There are dozens of systems and subsystems for the actual warships, each with its own stats and effects, and it behooves you to know what they are and what they do. None of this even touches on fighter loadouts and missile designs. In the battlespace itself, you are launched into a system with your teammates (if any). This is where the naval inspirations really start shining through, except it's fully three-dimensional. It's a bit overwhelming at first as there are so many different weapon options, tactics, and angles of attack that no game ever plays out exactly the same. It can all, frankly, be overwhelming at first if you like to just jump headlong into the deep end and learn as you go. Fortunately (and critically), this game has comprehensive tutorials that teach you to maneuver your ships, engage enemies, utilize the different types of missiles, and even launch and utilize strike craft. Implementing it all effectively takes a lot of time and effort and you will probably be slapped around a lot for several games before you start getting the hang of it. If you're more PvE minded then there are options for that too. Skirmishes let you jump into games for practicing and mastering your commands and testing new loadout combinations. There's even the first portion of a single-player campaign that, if you wish, can be played cooperatively with another player. It's a great tool to help you learn the ropes if you want to get some non-pressured guidance on how to improve your play. I've run through the tutorials and played a few games; however, I am still far from any kind of competency. Watching other players who have grasped the game, though, is inspiring me to want to improve my competency. This game has a lot of promise, and the dev seems to care a great deal about the details and nitty-gritty to give it a more authentic feel. In that aspect, they've certainly succeeded. I'd like to see more factions, ships, and variety in customizations as time goes on. Of course, the completion of the campaign will be a great draw for newcomers to get their feet wet. I think overall, this game is spectacular for those sci-fi fanatics who want to feel like they're actually in command of a real war fleet. Looking forward to see what's coming down the pipe. Definitely recommend.
太好玩了
With the release of a very interesting campaign, and a campaign editor, this game has improved to the point of warranting a purchase and enjoying it thoroughly, there is a steep learning curve and plenty of challenge ahead.
this is a truly terrific nerd game. imagine playing 3d chess except all the pieces are armed with long range pinpoint weapons
[h2]Yet another early access flop[/h2] ==> At the time of the review Nebulous has a whopping 194 concurrent players. This game has completely failed many people's expectations after the initial hype has worn off. I have changed my review to negative and most people I know don't even want to even try the game anymore and can't even remember wishlisting it prior. The [i]It's just Early Access™[/i] excuse ran out. There is no real substance to be found in the game as many people initially hoped for. All the hype about supposedly highly complex fleet battles in space with customized weapons and ships and systems management completely fizzled out into being just a boring geometry puzzle with a little bit of statistics sprinkled on top. The only thing it has going for it is scratching that tiny Homeworld itch, but that's it.
fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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