
Take command of your hand-tailored fleet of space warships and use realistic radar, electronic warfare, advanced movement controls in 3D space, and precision targeting to outmaneuver and outwit your opponents in a simulation-heavy tactical space game like no other.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.57/day in the week after.
About
Engage in intense tactical combat across the vast expanse of space in this heavily simulation-based tactical game featuring everything from kinetic and beam weapons to realistic radar and electronic warfare. Take command of a fleet of space warships tailored to your exact play-style and battle the enemy in single and multiplayer skirmishes, or dive into a narrative campaign – solo or with friends – to lead a strike-force behind enemy lines, managing a limited supply of fuel, munitions, and ships in the face of a growing rebellion.
NEBULOUS: Fleet Command seamlessly blends the thoughtfulness of pre-mission planning, tension of battle decision-making, pressure of real-time action, and pain of inevitable sacrifice into an intense tactical space game that will keep you reflecting on every decision – and mistake – for hours after each battle.
It's in your hands, Commodore.

Take unparalleled control of every unit right down to their individual hardpoints. Keep your entire fleet together, dynamically split off task units, or give each ship its own assignment. Large maps with lots of cover and radar occlusion make methodical positioning and sight lines critical, and massing firepower in one place is not always the best solution, as the enemy could come from any direction in the fully 3-dimensional battlespace. Covering your retreat is always in order.
Group your weapons and task them to different targets or focus fire with everything you have, but bear in mind that weapons have compounding benefits and drawbacks, all of which can be compensated for and planned against. Selecting the appropriate weapon to engage a target is as impactful as deciding which targets to engage at all.

Intelligence is key to victory and your situational awareness is never a given. Asteroids and gas clouds can hide ships behind their radar shadows, preventing sensors from detecting their presence, and ensuring illuminators and fire-control radars are unable to mark targets for missile systems.
When out in the open, electronic countermeasures take the lead as they attempt to jam, scramble, or otherwise mitigate enemy sensors on board their ships and missile systems alike, and ships can opt to run cool, turning a variety of systems inactive in order to more easily hide from detection at the cost of some functionality. Finally, a well-designed formation can provide an extra layer of defense with picket ships screening for capital ships – but multiple ships moving in close proximity produce a larger signature, making them more easily spotted by enemy sensors, especially when exposing a larger face to the enemy.
Occlusion, passive signal detection, balancing radar signature size, and the ability to deceive the enemy makes the fight for intel a critical part of every battle.

Face a growing rebellion in the narrative campaign as you take command of a small strike-force operating behind enemy lines, adapting to its strengths and weaknesses as you face off against increasingly capable enemy forces. Play alone or with friends as you jump from battlespace to battlespace and balance the risk of engaging with secondary objectives that might strengthen your fleet while putting your limited ships in harm's way to accomplish them. Scavenge munitions and fuel from installations and destroyed enemy ships, modifying your arsenal and tactics to overcome evolving circumstances.
Meanwhile, skirmishes against the AI and human opponents allow you to test your mettle in isolated combat scenarios, where fleet design allows you to choose between multiple classes, configuring everything from their munitions storage, power supply unit, and electronic warfare capabilities to their damage control systems, point-defense capabilities, and armaments – right down to the types of missiles each bay carries.
A point cost system keeps fleets balanced as you design battleships, cruisers, frigates, corvettes and more, arriving at the battlespace with little idea as to what your opponent might be fielding. Scouting enemy fleet composition and adapting to their designs will be essential to securing victory, and at times you may spend half the battle (or more) trying to accurately determine your adversary's capabilities so that you can strike with precision and force. Express your tactical identity through the design of your fleet, and each individual ship within.

Each system and subsystem aboard your ships perform specific tasks and are tracked and simulated individually. Their position on your ship can determine optimal facing when unleashing a salvo, or the risk factor when enemy systems open fire. Vital systems should be protected with the help of point-defense systems and defensive maneuvering that presents auxiliary systems towards incoming fire while keeping essential systems hidden behind the armor plating and hull.
Damage is modeled for individual components, determining which ship systems remain active under enemy fire, and damage control teams work rapidly to repair what they can as they move from compartment to compartment. Retreating from active combat to repair damaged components before re-engaging is not only a viable strategy, but at times, an essential maneuver, and in a worst-case scenario, a ship with a breach in its reactor can be quite a potent weapon in its own way.

NEBULOUS has extensive modding support, with hundreds of player-made mods available on Steam Workshop including new maps, ships, weapons, and more. Use the robust Campaign Editor to design your own narrative campaigns, complete with cutscenes, scripted events, custom fleets, and the tools needed to tell and share your own stories in the world of NEBULOUS: Fleet Command.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The best space naval combat game out at the moment. Deep intricacies in the ship design, including missile and strike craft design, and task force composition part of the game make it engaging before the match has even started. Once it has, the complexity continues with sensor warfare, electronic warfare, missile warfare, and carrier warfare, with some relatively straight forward gun battles too. It's a lot to learn, but the official discord is full of helpful people that freely share knowledge for every part of the game. Alas, PDCs can't damage even lightly armoured ships, so we don't get the full Expanse experience, but we can't have it all can we.
Macht viel Spaß, mit nen paar Freunden zu spielen. Sehr schwierig am Anfang, aber mit der Zeit wird das immer leichter. Auf jeden Fall ist es versuchswert.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unique game with some of the best sensor/intelligence mechanicis I've seen. Great game for if you like realistic navel combat but I'm space. Plus the new campaign adds a much needed single player focused side.
Its fun and very indepth which i like but like all multiplayer games sometimes people suck
A massive amount of depth for small fleet command, like cold war ships with interesting real-life similar mechanics(i.e how missile seekers work) brought to space. Great modding community and reliably available servers with folks to play against, and a good 20ish hour campaign now added. Worth the money.
An amazing game. Don't be fooled by the graphics; although they might look bad at first glance, the gameplay, mechanics, and physics (and I'm not just talking about movement, but also the radar, communications, jammers, etc.) are incredible. The only other game I've seen with this level of precision is War Thunder. So, you probably ended up here looking for a space RTS game that scraths that itching that arcade games don't reach. Well, you've just found the one and only king of space-sim-RTS games. Customize your fleet, your ships, even you missiles and torpedos. Design whatever you want and test it against bots or players. Sooner rather than later, we'll also have a campaign with persistent fleet! Heads up! The game is tough; most players are veterans who know their stuff. Don't worry if your first few matches are a disaster and you think you've wasted your money. The controls aren't that hard after a few games; the worst part is figuring out what to equip your fleet with and how to use it properly. Unfortunately, the tutorials won't teach you that, only experience will. I'm not a good player, not by a long shot. But this game is entertaining even when you lose; it's like watching a movie, especially one of those that tries to look realistic even to those who know what they're talking about. (Yes, nobody here is a spaceship captain, and we all know sound doesn't travel in a vacuum, but you get my point.)
There's nothing quite as fun as sitting just outside the range of the enemies radar barraging the ever loving crap out of them with missiles that are too smart to jam and too fast to shoot down 😊 Has a distinct "The Expanse" vibe about the combat that just is a blast to play.
Nebulous is a gem, the game is often described as cold war era navel tactics and technology employed in the vast emptiness of space. With the release of Act 1 of the campaign the game is now far more single player friendly, having said that my playtime has been mostly in the fleet builder and skirmish mode. Building a fleet is free form and purposeful do you heavily specialise into a single ship or do you create a task-force of smaller vessels each offers it own advantage and disadvantage. Missile design is meticulous and honestly a-lot to take in at first, but once you understand how the seekers operate, learn to adjust fuel ratios and mixtures appropriately and understand what you want the specific missile to do, there is nothing else out there that comes close. Void-craft & Carriers, what brought me into the game is a nice addition and managing your ammunition reserves, flight deck and sorties os exhilarating as you plot complex courses for your bombers to strike a ships engines with their torpedos or ready a wing to intercept an incoming enemy sortie. All in all nebulous is a game I very much adore and cant wait to see what comes out next.
谢谢官方中文
The game is fantastic. I’m halfway through the second to last mission of the campaign (Act 1), and it’s been a great adventure. I’ve learned a ton and am excited to try creating my own fleets for skirmishes now that I understand how to play the game. I hope the developers continue adding content to this game, finishing the campaign, adding ships, and ship types. My recommendation for the game is the addition of environmental effects based on the various map types (meteor showers, ion storms, etc.) I think that could add some depth. If you’re in the fence with this one, it takes about 2 hours to learn to play, and is well worth the $15 sale price tag.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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