
Take command of your hand-tailored fleet of space warships and use realistic radar, electronic warfare, advanced movement controls in 3D space, and precision targeting to outmaneuver and outwit your opponents in a simulation-heavy tactical space game like no other.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.57/day in the week after.
About
Engage in intense tactical combat across the vast expanse of space in this heavily simulation-based tactical game featuring everything from kinetic and beam weapons to realistic radar and electronic warfare. Take command of a fleet of space warships tailored to your exact play-style and battle the enemy in single and multiplayer skirmishes, or dive into a narrative campaign – solo or with friends – to lead a strike-force behind enemy lines, managing a limited supply of fuel, munitions, and ships in the face of a growing rebellion.
NEBULOUS: Fleet Command seamlessly blends the thoughtfulness of pre-mission planning, tension of battle decision-making, pressure of real-time action, and pain of inevitable sacrifice into an intense tactical space game that will keep you reflecting on every decision – and mistake – for hours after each battle.
It's in your hands, Commodore.

Take unparalleled control of every unit right down to their individual hardpoints. Keep your entire fleet together, dynamically split off task units, or give each ship its own assignment. Large maps with lots of cover and radar occlusion make methodical positioning and sight lines critical, and massing firepower in one place is not always the best solution, as the enemy could come from any direction in the fully 3-dimensional battlespace. Covering your retreat is always in order.
Group your weapons and task them to different targets or focus fire with everything you have, but bear in mind that weapons have compounding benefits and drawbacks, all of which can be compensated for and planned against. Selecting the appropriate weapon to engage a target is as impactful as deciding which targets to engage at all.

Intelligence is key to victory and your situational awareness is never a given. Asteroids and gas clouds can hide ships behind their radar shadows, preventing sensors from detecting their presence, and ensuring illuminators and fire-control radars are unable to mark targets for missile systems.
When out in the open, electronic countermeasures take the lead as they attempt to jam, scramble, or otherwise mitigate enemy sensors on board their ships and missile systems alike, and ships can opt to run cool, turning a variety of systems inactive in order to more easily hide from detection at the cost of some functionality. Finally, a well-designed formation can provide an extra layer of defense with picket ships screening for capital ships – but multiple ships moving in close proximity produce a larger signature, making them more easily spotted by enemy sensors, especially when exposing a larger face to the enemy.
Occlusion, passive signal detection, balancing radar signature size, and the ability to deceive the enemy makes the fight for intel a critical part of every battle.

Face a growing rebellion in the narrative campaign as you take command of a small strike-force operating behind enemy lines, adapting to its strengths and weaknesses as you face off against increasingly capable enemy forces. Play alone or with friends as you jump from battlespace to battlespace and balance the risk of engaging with secondary objectives that might strengthen your fleet while putting your limited ships in harm's way to accomplish them. Scavenge munitions and fuel from installations and destroyed enemy ships, modifying your arsenal and tactics to overcome evolving circumstances.
Meanwhile, skirmishes against the AI and human opponents allow you to test your mettle in isolated combat scenarios, where fleet design allows you to choose between multiple classes, configuring everything from their munitions storage, power supply unit, and electronic warfare capabilities to their damage control systems, point-defense capabilities, and armaments – right down to the types of missiles each bay carries.
A point cost system keeps fleets balanced as you design battleships, cruisers, frigates, corvettes and more, arriving at the battlespace with little idea as to what your opponent might be fielding. Scouting enemy fleet composition and adapting to their designs will be essential to securing victory, and at times you may spend half the battle (or more) trying to accurately determine your adversary's capabilities so that you can strike with precision and force. Express your tactical identity through the design of your fleet, and each individual ship within.

Each system and subsystem aboard your ships perform specific tasks and are tracked and simulated individually. Their position on your ship can determine optimal facing when unleashing a salvo, or the risk factor when enemy systems open fire. Vital systems should be protected with the help of point-defense systems and defensive maneuvering that presents auxiliary systems towards incoming fire while keeping essential systems hidden behind the armor plating and hull.
Damage is modeled for individual components, determining which ship systems remain active under enemy fire, and damage control teams work rapidly to repair what they can as they move from compartment to compartment. Retreating from active combat to repair damaged components before re-engaging is not only a viable strategy, but at times, an essential maneuver, and in a worst-case scenario, a ship with a breach in its reactor can be quite a potent weapon in its own way.

NEBULOUS has extensive modding support, with hundreds of player-made mods available on Steam Workshop including new maps, ships, weapons, and more. Use the robust Campaign Editor to design your own narrative campaigns, complete with cutscenes, scripted events, custom fleets, and the tools needed to tell and share your own stories in the world of NEBULOUS: Fleet Command.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good Game
I'm a big fan of anything space sim, and a HUGE fan of The Expanse. The idea of having a game the feels like you are commanding the Rocinante sounded perfect. This game... is not it though. This game projects itself as hyper realistic, but make a lot of exceptions, and while that is usually understandable the exceptions more seem chosen based on "vibes" or even in an attempt to make the game MORE frustratingly micro-manage heavy. Oh your ships can't take off unless you tune your thrusters down? That makes sense hard acceleration being difficult to match... oh wait... your ships are all max velocity locked (Which every space game does I assume because realistic acceleration simulation is hard to program) so how does that make sense anymore? Just because it's one more thing you have to remember to manually control... and therefore harder... just because... Playing this game feels like you have a crew of well trained rats who are smart enough to do a simple task and the second you forget to ring the cheese bell for a second they leave the maze to have a rat orgy... or whatever it is rats do in their spare time. Then you mix electronic countermeasures into the mix and basically you are playing every role of every crew member on every ship... all the time... There is no time to focus on strategy because you are just trying to keep your main guns firing, and systems locked, and ships facing the correct direction, and moving so they aren't a sitting target... Like hell man... you can automate like at least a COUPLE things. ♥♥♥♥ if you need me to program my own ship automations that's fine but having to manually do all this stuff all the time is frustrating. I can't say I recommend this game... I think it tried to start something, and many of the mechanics are an interesting start. It's just not really a fleet command sim. It's a lets micromanage a bunch of complex mechanics that aren't realistic enough to be inuative so you just have to learn all the whack rules... sim.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good game
L
Nebulous is a amazing game with a awesome modding community. I'd suggest getting a couple friends and running friendly co-op matches
继承口口口的遗志将批发噶蛋的左右箱子进行到底 你游战役编辑器开10分钟内存占用暴涨3g一小时暴涨18g
Что это за игра? Я бы назвал её как уникальную RTS в космосе с попыткой представить и воплотить битвы далекого будущего в космосе. Интересно? Да! Играбельно? Да. Багованно? Не видел багов. Чувствуется как что-то уникальное и столь же не простое. Порог входа? Существенно выше среднего, вам прийдётся как минимум осилить обучение чтобы в ней получить азы просто аля управление флотом, а чтобы чуть лучше разобраться прийдётся покопаться и поэксперементировать. Каждый корабль можно настроить, перефитить довольно существенно, что круто. Тут есть все типы кораблей для любителей того или иного подхода, в то числе авианосцы, ракетные крейсера, минные заградители! И всё из этого имеет огромное количество возможностей по кастомизации и подгонке под себя и свои нужны и виденья флота. Чего не хватает? Одиночной кампании или миссий, она тут точно хорошо вписывается. Динамической кампании, она тут должна быть просто бесподобной, даже лучше чем в Gates of hell. Порой онлайна не хватает чтоб играть с рандомами, но в дискорде игры их всегда можно найти. В конце зимы, в начале весны добавят кампанию в коопе, что немного сглаживает этот момент. Слабые стороны. Не частые достаточно крупные обновления, но разраб явно на неё не забивает и ему интересно самому сделать такую интересную игру, по этой причине он и начал делать её, а не что-то другое. Яркие плюсы! Уникальность, огромная кастомизация, довольно высокий реализм, небольшие системные требования, мультиплеер, кооп, красивые эффекты огромнейшая вариативность, возможность создать свой флот с нуля точно тем каким хочется. Стоит ли брать? Для тех кому надоели обычные стратегии. Точно да! Для тех кому интересны реалистичные баталии в космосе космических кораблей и флотов? Точно да! Те кто могут чуть чуть потерпеть и обучиться можно попробовать. В ином случае не могу советовать. В целом хороша и уникальна, точно могу советовать тем кто интересуется данной тематикой. Надеюсь было полезно!
the game is amaizeing and truly worth the money, i also havent encountered any toxicty form anyone yet. but the game has one hell of a lerning curve, so be awair. if you want the best experince, play with people on one of the meany disord servers (i.e. the official server / modfleet fightclub). the people are veary welcomeing and will happly teach you about the game.
do not buy this game if you expect to be good within an hour of gameplay
Unfortunately I have to recommend this game. It's good. Really good. The campaign so far has been excellently paced and balanced, and the story has been entertaining. Multiplayer is fun, even if half the gameplay is in the ship editor. Puzzling out a good build is literally half the game. The other half is watching it fail. Balance is good and near-completely asymmetric. If you enjoy 1970s naval missile warfare and wanted to see it happen in space, this is your ticket. Finally, the modding scene is amazing. The modding process itself is not the easiest, with many different steps to complete for the various aspects of the game, but there is an absolute wealth of modders putting all sorts of stuff into the game. However there are some very bad things. First, the game is not the best optimised out there, so in the largest fights with missiles going all over the place and strikecraft in massive furballs, the game slows down a great deal. Next, the MP community is... particular about what they consider worth bringing to a fight, and many people will get aggressive if you bring something they think is bad, or will outright refuse to play with you. Finally, I have to talk about the game's community as a whole. They're rabidly left wing pro-trans 4th wave feminist trash. There's no two ways about it. If you publicly go against their views, they will dogpile you and then ban you. If you say anything positive about AI, they will dogpile you and then ban you. If you mention biological differences, they will dogpile you and then ban you. This has extended to all parts of the community, and by my count at least 4 modders have been hounded off the discord serverS associated with the game. However, as if that wasn't enough, the game's lead dev and the moderators under him (now claiming to be her) all refuse to admit that there's a problem. Instead they prefer to pin the blame on everyone who points out the issue. In short, an excellent game with awful people running the community.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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