
Take command of your hand-tailored fleet of space warships and use realistic radar, electronic warfare, advanced movement controls in 3D space, and precision targeting to outmaneuver and outwit your opponents in a simulation-heavy tactical space game like no other.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.57/day in the week after.
About
Engage in intense tactical combat across the vast expanse of space in this heavily simulation-based tactical game featuring everything from kinetic and beam weapons to realistic radar and electronic warfare. Take command of a fleet of space warships tailored to your exact play-style and battle the enemy in single and multiplayer skirmishes, or dive into a narrative campaign – solo or with friends – to lead a strike-force behind enemy lines, managing a limited supply of fuel, munitions, and ships in the face of a growing rebellion.
NEBULOUS: Fleet Command seamlessly blends the thoughtfulness of pre-mission planning, tension of battle decision-making, pressure of real-time action, and pain of inevitable sacrifice into an intense tactical space game that will keep you reflecting on every decision – and mistake – for hours after each battle.
It's in your hands, Commodore.

Take unparalleled control of every unit right down to their individual hardpoints. Keep your entire fleet together, dynamically split off task units, or give each ship its own assignment. Large maps with lots of cover and radar occlusion make methodical positioning and sight lines critical, and massing firepower in one place is not always the best solution, as the enemy could come from any direction in the fully 3-dimensional battlespace. Covering your retreat is always in order.
Group your weapons and task them to different targets or focus fire with everything you have, but bear in mind that weapons have compounding benefits and drawbacks, all of which can be compensated for and planned against. Selecting the appropriate weapon to engage a target is as impactful as deciding which targets to engage at all.

Intelligence is key to victory and your situational awareness is never a given. Asteroids and gas clouds can hide ships behind their radar shadows, preventing sensors from detecting their presence, and ensuring illuminators and fire-control radars are unable to mark targets for missile systems.
When out in the open, electronic countermeasures take the lead as they attempt to jam, scramble, or otherwise mitigate enemy sensors on board their ships and missile systems alike, and ships can opt to run cool, turning a variety of systems inactive in order to more easily hide from detection at the cost of some functionality. Finally, a well-designed formation can provide an extra layer of defense with picket ships screening for capital ships – but multiple ships moving in close proximity produce a larger signature, making them more easily spotted by enemy sensors, especially when exposing a larger face to the enemy.
Occlusion, passive signal detection, balancing radar signature size, and the ability to deceive the enemy makes the fight for intel a critical part of every battle.

Face a growing rebellion in the narrative campaign as you take command of a small strike-force operating behind enemy lines, adapting to its strengths and weaknesses as you face off against increasingly capable enemy forces. Play alone or with friends as you jump from battlespace to battlespace and balance the risk of engaging with secondary objectives that might strengthen your fleet while putting your limited ships in harm's way to accomplish them. Scavenge munitions and fuel from installations and destroyed enemy ships, modifying your arsenal and tactics to overcome evolving circumstances.
Meanwhile, skirmishes against the AI and human opponents allow you to test your mettle in isolated combat scenarios, where fleet design allows you to choose between multiple classes, configuring everything from their munitions storage, power supply unit, and electronic warfare capabilities to their damage control systems, point-defense capabilities, and armaments – right down to the types of missiles each bay carries.
A point cost system keeps fleets balanced as you design battleships, cruisers, frigates, corvettes and more, arriving at the battlespace with little idea as to what your opponent might be fielding. Scouting enemy fleet composition and adapting to their designs will be essential to securing victory, and at times you may spend half the battle (or more) trying to accurately determine your adversary's capabilities so that you can strike with precision and force. Express your tactical identity through the design of your fleet, and each individual ship within.

Each system and subsystem aboard your ships perform specific tasks and are tracked and simulated individually. Their position on your ship can determine optimal facing when unleashing a salvo, or the risk factor when enemy systems open fire. Vital systems should be protected with the help of point-defense systems and defensive maneuvering that presents auxiliary systems towards incoming fire while keeping essential systems hidden behind the armor plating and hull.
Damage is modeled for individual components, determining which ship systems remain active under enemy fire, and damage control teams work rapidly to repair what they can as they move from compartment to compartment. Retreating from active combat to repair damaged components before re-engaging is not only a viable strategy, but at times, an essential maneuver, and in a worst-case scenario, a ship with a breach in its reactor can be quite a potent weapon in its own way.

NEBULOUS has extensive modding support, with hundreds of player-made mods available on Steam Workshop including new maps, ships, weapons, and more. Use the robust Campaign Editor to design your own narrative campaigns, complete with cutscenes, scripted events, custom fleets, and the tools needed to tell and share your own stories in the world of NEBULOUS: Fleet Command.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the controls of this game are awful
哦~我的老天!我何德何能坐此大牢?
I enjoy it. Micromanaging a smaller part of a Homeworld style space battle with heavy crunch in ship configuration and fleet composition. The multi-player side of the game can get a bit sweaty, but play it with some friends. Or dive right in. Fair warning it's depth can be a bit intimidating. Can be hard to get into. But if you have the patience and mind for it, I'd say it's worth it. The campaign editor is set to breathe even more life into it as well. EDIT: Ignore the chuds. Trying to reviewbomb. Anyone who says "Leftism is a Disease" or some idiotic ♥♥♥♥ like that doesn't understand what Leftism is, likes the taste of boot, Just wants to hurt anyone different than themselves, or all of the above. Arch himself sucks and I think anyone who's friends with him is probabyl suspect. i expect thing could have been handled better, sure, but folks like him attract a certain... Type.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Highkey fire. Community is chill and helpful (some cringe people but what can you do?). Game is fun to play unless someone brings an OP strat that isnt you, because afterall, its balanced and fun when you bring it. Quite hard, you will lose your first game but nobody would care because they have all been there. Try it out and dont be mean!
I really like this game. I've heard a lot of complaints about the "competitive multiplayer" scene being fairly small and unwelcoming to new players, but I don't know anything about that because I don't play competitive multiplayer. I only play this game with my friends and I have a great time doing so. I can't recommend this game to everyone, but if you have friends who like this type of game, I'd say give it a shot. Once you've learned the basic mechanics, start pushing the limits. Play with ridiculous 10,000+ point fleets. Play with mods (there is one on the workshop that adds 6 new factions). Experiment with off-meta builds and strategies that wouldn't work at all in "competitive multiplayer." You can do so much more when you aren't limited by small point limits and locked into a meta, and it is a load of fun.
Ships have crews but the game requires you to micro-manage every action each ship in your fleet do. There is so much to be do, that the game quickly becomes tedious instead of entertaining. You are the Captain, XO, Quartermaster, DC Teams, Boarding Team, everyone. Good try at doing something different but its poorly executed.
Do not listen to the negative reviews. this game is nothing but peak. i do not see myself as an RTS player, but this game is accessible even to me.
Few games get space combat right like Nebulous does. Amazing game play. I'm looking forward too the upcoming campaign. Older players (admirals) can be a little controlling or annoying to new players, shouting at them about their mulitplayer fleets instead of teaching. 10/10 I want more still
A comprehensive general review from at the time of writing, the owner of the largest active workshop modded community for Nebulous: Fleet Command, Modfleet Fight Club. THE GOOD: - Absolutely pristine tactical space combat slowed to a crawl for easy micromanagement for people who struggle with actions per minute in RTS games. - Many weapons, hulls, and relatively realistic damage models due to being designed by a retired naval officer. - Endless personalization and customization for your own ships, able to build their internals mechwarrior-style exactly how you want it, when you want it. - The workshop adds to the factions and maps with completely new equipment while still keeping the base knowledge of the game intact, simply adjusting strategy slightly to fight new equipment and hulls is as easy as a few matches and reading. THE BAD: - The game at this time of writing features a tutorial for piloting your ship, but not for building one, and for this complex of a game, can be rough on new people heading into matches against experienced players who have been playing since this game first came out, - On the subject of players, the player count actually in game remains fairly low, with a majority of players only playing a handful of games before running to discord to complain about balance of multiplayer instead of playing matches. - Unfortunately the common issue of the game with new players is a good potion of the veteran players have been generally unaccepting and unhelpful to new players, and you may often run into unhappy campers playing something unoptimized in public lobbies. (The community dubs this “LARP”) and on top of this features some of the worst brainrotted slang for builds that aren’t self explanatory. All in all I think the campaign update will pull a lot of new players and I hope whatever community continues to spring from this game, modded or not, will welcome these players with open arms. See you around, and ping me in the Neb discord if you want to hang out!
I'm still learning the game, but i love the tactical play.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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