
Design your own warships, equip them with a variety of armament, and bring them out to the ocean!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 18 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
-Join our Discord channel to give feedback, download mods and learn about upcoming updates! Let’s make NavalArt more enjoyable, together!
-Building NavalArt is a true labor of love. As an indie dev, my vision was simple but massive: to craft the definitive PC naval sandbox. It's been a long voyage since our 2018 Early Access launch, and I couldn't have weathered it without the phenomenal support of this community. Every piece of your feedback has shaped the hull of this game. Thank you for believing in this project. I'll always welcome your thoughts in the Steam discussions as we continue to perfect the experience.
-NavalArt is a sandbox game that combines design, construction, physics, and combat, offering players a variety of experience in different stages. Players will play as designer, engineer, and commander, respectively, and guide their fleets through the ages of steel and nerve.
-As a player, you will construct your warships in dock, using parts offered by the game or the mod community. Through careful placing and adjusting of parts, with an incredibly high degree of freedom, you can shape your warships to anything you like, from overall hull shapes, to tiny anchor chains.
-Each property is critical to your design, as different armor & weapon layouts will have different effects. Take your unfinished/newly finished ships for trials, and see if it is satisfactory.
-In Quick Battles and Operations, utilize a vast arsenal of weapons spanning from the 19th to the 21st century—including naval guns, torpedoes, carrier-based aircraft, missiles, and more—to annihilate your enemies, complete missions, and claim victory.
-Arm your ship with Anti-Air weapons, including Phalanx CIWS, try to survive in the test scene after several waves of air strikes!
-Experience unique RTS-style Aircraft Carrier gameplay, where altitude is a crucial resource for your warplanes. Configure your squadrons, assign specializations, seize air superiority, and launch devastating aerial strikes against the enemy fleet.
-Walk around your ships as a fellow sailor in Gallery Mode, lineup your fleet and enjoy the parade from your flagship!
-Not in the mood of designing ships? Want more parts to use in the game? Don't forget to visit NavalArt's Steam Workshop to get thousands of warship designs and mods!
Thousands of Historic Equipment, spanning from ironclads to the modern era
Numerous Stages
Aircraft Carriers
RTS Air Combat System centered around altitude mechanics
Massive collection of preset ships
Under-water View
Real-time Physics Calculation (including the waves)
Various Sea Conditions and Day-Night Cycle, including combat in fog, heavy rain, and snow
Career Mode
Quick Battle Mode
Mission Stage Mode
Gallery Mode
Anti-air Weapon System
Submarine Mechanics
Mod Support
Sharing designs via Steam Workshop
Install mods via Steam Workshop
Steam-based Multi-player Battles
Multi-player Co-op Stages
Modern weapons such as Phalanx and missiles
Anti-submarine System
Mission Editor
More parts (Naval guns, decorations, missiles, etc.)
More stages
More Career Mode chapters
Map Editor
Weather nodes for the Mission Editor
Brand-new Career questlines
Tutorial Rework
More new mechanics
Rework of legacy gameplay systems
Engagement
Reviews
Themes across 148 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一个很好的造舰模拟器。
Seeing this game finally begin its proper march into maturity is definitely a pleasing development, one which puts an encouraging outlook on the future of the game. Hopefully we also can get more content mods in the workshop as well.
peak
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Hours played at review time, across 148 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it was very laggy for me and would freeze sometimes. It got very boring fast and making stuff is a pain in the ass.
可以说是目前最赞的海战沙盒游戏,但是需要对舰船知识有比较深入了解以及足够的耐心
澡盆里拼好船的基本玩法还是比较有趣的,可调船体构件和相对友善易用的搭建工具带来了无限的可能。 不过很多地方还是有进步空间的: 1.新人在浏览系统预制船的时候鼠标点击一个构件并不会显示其在库中的具体名称,看着很不错但不知道它是什么。 2.没有找到合并/拆解组的功能,我没有找到类似Photoshop建立图层组、UE给actor合并组的功能,让堆叠的构件可以整体移动、灵活组合和拆分的方便功能。 3.选中一个目标拖动,然后按ctrl+Z回退操作会变成复制这个目标,这似乎并非作者设计本意。而且类似这种底层的工具逻辑bug还有很多,比如拉电缆中明示不能ctrl+Z需要切换选择模式,而切换后编辑一番,新拉一根电缆的时候发现无论选新增还是编辑,都会默认重新拉取上一根电缆。然后很多操作有的记录了结果没有记录完整的操作过程,有的操作过程看似被保存了结果,但是实际并没有,在load或者ctrl+Z回退、ctrl+Y反回退后发生一些奇妙的变化。这块我觉得是需要作者继续努力优化的部分。 4.战斗部分可能是因为我比较菜,远距离瞄准的时候,纵深维度实在太困难了。把瞄准镜推到最大,30公里处的目标,上下移动鼠标差1像素,纵深距离差了400米;移动标尺上黑线那么大一点点的距离(不是一格,是黑线宽度)实际距离差了4公里。——emmmm,作者大人,我深刻的体验到43年菲律宾海域日军的难处了,请不要把我当日军为难,求拯救。
Oh boy where do I start? Imagine you wanted to build your own ship from your own imagination but other games like Ultimate Admiral dreadnoughts force you into those dang weight limits. In this game there isn't a limit for weight. The only limit is your building skills (and your PC if you plan to fight in battles). It can be a bit qwerky to get used to the mechanics and isn't very friendly for new players who don't have experience in sandbox like games where you can build things. The community is also awsome since they provide many mods that add new custom parts or if your lazy like me or don't have 5 free hours also provide you with ship designs. The only major issue is the realisim in battles can be a bit questionable. the Ballistics are weird, the armor also a bit weird, and the HP system isnt really my favorite but the game does get updated pretty frequently so you most likely won't have much to not do.
Duck approved
很好玩的类型游戏,海军爱好者鼎力推荐
GOOD
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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