
iRacing is proud to present NASCAR 25, the official game of NASCAR featuring ALL FOUR National Series, the ARCA Menards Series, NASCAR Xfinity Series, NASCAR Craftsman Truck Series, and NASCAR Cup Series.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 5 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
iRacing is proud to present NASCAR 25, the official game of NASCAR featuring ALL FOUR National Series, the ARCA Menards Series, NASCAR Xfinity Series, NASCAR Craftsman Truck Series, and NASCAR Cup Series.
NASCAR 25 will feature all the action you've come to expect from the developers of the most authentic racing experience and simulation ever created. In addition, iRacing has brought laser scanned car models and tracks for a level of authenticity that is previously unmatched.
With a physics model tuned by the experts, and based on real world feedback from actual NASCAR drivers and race teams, you'll be immersed in the sights and sounds of race day like never before. From Quick Race, Championship, Multiplayer, or Career, the combinations of tracks, cars, and experiences will keep you coming back for more. Work your way from your backyard shop in ARCA Menards series all the way through a multi-time NASCAR Cup Series Champion in Career Mode, and show the world what you're made of. It's the NASCAR game you've been waiting and asking for! Welcome to NASCAR 25!
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 1.8Kreviews | 73% | — | $3.2M |
| $39.99 | 3.2Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 813 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
is beter on wheel but lots of fun
I understand both the concerns about the actual depth of the career mode as well as some gameplay bugs. The menu can be a little difficult especially without the ability to use the mouse. I still recommend this for a few reasons. First coming from iRacing the tracks are literally lifted straight out of them, every bump and angle carries over which was fantastic to see. As well with the driving I do think they do a good job of replicating how each car makes it speed from iRacing and their characteristics well while softening all the hard edges to make it playable on controller. As someone with over 1000 races in iRacing I find this enjoyable on a controller and it scratches the racing itch better than most other sims and holds my attention for longer periods of time than say Automobilista 2. I think the AI is better than people give it credit for, it definitely has some overgrip situations like on starts however in the race I think they can pull off pretty impressive moves and the strategies are significantly more varied if you have cautions, without cautions I can see how they all do the exactly same thing. In multiplayer you have no control over their settings and as such I think they are overly erratic, although I have had some chase me down in different stages of a race at Dover, had some correctly move me without spinning me and make the move at Martinsville, and run multiple lines at Michigan. I see them routinely taking different lines to each other on regular settings at 100 difficulty so I wonder about the settings of those who report them running in a single file line. Many others say the same thing, the off track mechanic on road courses is probably the worst implementation of it I've found in a game in recent memory. They aren't lying when they say it actually stops you at 0mph lol. The good news is that its only road courses, the bad news is you're going to cut the track at some point. The pit requiring you to confirm and choose your settings while on track is pretty annoying as well but thats much more liveable. Again as an iRacer, you do not understand what you're asking for asking to drive caution laps. I cannot tell you how many 30 lap races at Indy have taken me over an hour to an hour and a half in iRacing due to caution laps. I wish that it gave a replay of what caused the caution but I am happy with how it is implemented. As it sits I recommend it, I think at this point there arent going to be any major changes to this title but I think this is a great first step. It is a very good racing game on its own aside from how good it is versus recent Nascar and officially licensed games have been. The hard parts in this game have already been figured out, if the next release is focused on fleshing out the career and single player mode this will end up being the Thunder 2000 to the Thunder 2003 or thereabouts in the lineage. At this point of release its only really going to be worth it on sale. I do think on the current market of racing games this is worth it over a lot of other games especially ones that are going to throw a lot of content DLC at you if you are looking for something to fill time with or if you find yourself needing something to race while away from your actual sim.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $39.99 |
| 1Kratings |
| 78% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 820 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this is genuinely the heatiest heat since heat began
fun i drive fast
Big Nascar fan and I enjoy playing this game with my buddy and with some of the people online, there are somethings I wish there was in game but still a great game. Can't wait for Nascar 26 hoping they will add some of the things that everyone been asking for.
Great, but out of date because it's still the Xfinity series, there is no ram, and some cup and other series drivers that are not there, or are on a different team now. Otherwise really fun, great game for NASCAR, with decent physics, and close to a sim feel.
very good sim with very good custimization and multible tracks
Car go fast
crashes in this game should be more realistic, the car is not damaged enough
put 40+ hours in career mode just for it to delete my save
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 1.5K | 46% | $24.99 | |
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| — | 34.8K | 86% | — | |
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