
Battle as a team of 4 to compete against other teams online! Graphically, SHINOBI STRIKER is also built from the ground up in a completely new graphic style. Lead your team and fight online to see who the best ninjas are!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 42.6Kreviews | 84% | — | $7.8M |
| $19.99 | 111.3Kratings | 80% | #79 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1014 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Let me preface this by telling you right now: this game is not very good. I like it because it lets me create a Naruto OC. All of the fashion is locked behind gacha, however, so a good fit is hard-fought and rarely-won. The open-floor lobby would perhaps be more meaningful to explore and emote in if there was anything else to, you know, do. The lobby really only facilitates Playing The Game; the Game desperately wants you to play its PVP, which I do not find very fun. The PVE is so-so, and takes a nosedive when you fight a boss. Again, this game is not very good. Not very fun. It is a tax on your life which you must appropriately prepare for. I play it because I wanted to make a character and write fanfiction and all that fun stuff. I want to explore the Hidden Leaf Village (and god forbid some of the others? please?), make friends with the cast, all that good stuff. I would absolutely kill a man for some ♥♥♥♥♥♥♥ plot in this video game. I really think this game could make great use out of a focused, more polished sequel, preferably one that focuses more on PVE and co-op and all that good stuff. I find myself lamenting, "this game would be so good if it were good." The few cutscenes this game has are pretty cute, and they make me want more, more plot that never comes. Then again, I never did finish watching Naruto proper. I got up to Zabuza or so, the Chunin exams, and then Toonami stopped being a meaningful thing. When it picked back up ten years or so later, I realized I was so far behind as to be completely out of the loop, so I contented myself watching the occasional fight on YouTube and picking up whatever I could from cultural osmosis. I love that there seems to be some kind of historical revisionism about how Itachi was actually Really Cool and Loved His Brother despite putting him in superHell. That amuses me greatly. All of this to say, again, that this game is not very good. It has a lot of DLC, which would be way more fun if I got to interact with the VR Masters in any meaningful capacity beyond "give me your hat." If they make another one, I'm probably going to be on board, and I will pray that it's better than this. But that's assuming it ever happens. I come away from this game wanting more, to fill a yawning void that is never truly slaked.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 26 → 7.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
| $19.99 |
| 9.9Kratings |
| 62% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
kaka
pay to win
Слегка разочаровавшись в ультимате нинзя сторме 4(в плане сюжета и в принципе "казуальной" части), поглядывал в сторону данной игры с опаской. Как оказалось за зря. Боевка стала попроще, можно с кайфом играть на клавомыше, что конкретно для меня большой плюс; достаточно много, хоть и зачастую повторяющихся заданий, которые можно проходить как соло, так и в пачке(даже с рандомами). Большой ростер персонажей, оружек и прочего. Игра живее всех живых, пвп-матчи находит максимум за минуту, чему даже самые популярные проекты могут позавидовать. Ну и зарубы достаточно динамичные, с красивыми анимациями и звуком. Разделение на классы мне тоже понравилось. Могу порекомендовать.
si
服务器总是断开登不上,玩着玩着都掉线的。
This steaming pile of dookie is probably the worst game you could ever pay for. There's barely enough single-player content to get you above the refund barrier, and then you can't even find a multiplayer match. All you're left with are 6 garbage missions to replay and very little jutsu that aren't way-walled. I'd be mad about the few hours I wasted on this even if it was free. I'd be loosing it by now if I payed full price.
Cara melhorou muito, sinceramente um bom jogo nota 7 ainda mais nessa recessão de jogos bons do roblox.
[h3]5 reasons not to play this![/h3] [olist] [*]PVP only [*]shouts CONSOLE at you every step [*]horrible sound [*]no mouse [*]85 DLCs [/olist]
needs a 2nd game or major update to bring crossplay and more players back other then that amazing game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.8M | 27.1K | 93% | $14.99 | |
| $7.8M | 13.1K | 75% | $19.99 | |
| $7.7M | 20.7K | 91% | $11.99 | |
| $7.8M | 18K | 90% | $19.99 | |
| $7.8M | 34.8K | 94% | $14.99 | |
| $7.8M | 7.6K | 71% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.7M | 59.7K | 90% | $19.99 | |
| $0 | 948 | 76% | Free | |
| $0 | 245 | 30% | Free | |
| — | 7.4K | 77% | — | |
| $0 | 215 | 73% | Free | |
| $0 | 4.9K | 77% | Free |