
"NARRENSCHIFF" is a psychological horror puzzle game. Players take on the role of an amnesiac man who awakens in a mysterious mental hospital. As they explore, they unravel a story involving their own origins and the conspiracy brewing within the walls of the mental institution.
Modeled estimate, not a reported figure. How we estimate →
Media

About
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This game was developed and published by a single individual. It was created solely as a narrative medium to present the developer’s personal original character (OC) story.
All decisions regarding the development and release of this game prioritize the developer’s physical and mental well-being. The current price includes only the first two chapters; the price will increase as new chapters are released in the future. To protect your rights as a player, please download the game to your local computer as soon as possible after purchase. This game is not a necessity of life, and whether or not to purchase it is entirely up to you. If you have any concerns about this game, please consider your purchase carefully.
Thank you.
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The game is currently updated to Chapter 2. Chapter 2 has a playtime of 6-12 hours.
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NARRENSCHIFF” (The Ship of Fools) is a horror puzzle-adventure game set in the 1980s,
featuring a blend of retro pixel art and hand-drawn pencil style.
The story takes place in a fictional Eastern European country.
You will play as Wayde Othman, a data entry clerk from the Bureau of Environment,
venturing into an almost deserted psychiatric hospital,
searching for your lost memories and uncovering the vast conspiracy brewing within.
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Inspired by science fiction novels such as Solaris and Annihilation,
You will experience mysterious phenomena beyond scientific explanation,
where memories and reality intertwine,
bringing you a truly unique adventure!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
用两个半小时结束了第一章,也看了不少评论,我更认为这是一部需要“电波”的游戏,也给后续想买这部游戏的玩家一些参考: 作为一部oc向游戏来说,完成度相当高,故事和画面做到了和谐共处,游戏流程不拖沓,交互简单易上手。 剧情方面,我个人的体验是,故事本身没有代入感。它给玩家留下了许多谜题,一层层地解开,但解开谜题后的成就感,或者故事被抽丝剥茧的舒适感,这些都没有体会到,更多只是按照流程一直在推故事。 第一章中讨论到的精神病患者和病院的历史使人想到脑髓地狱。相比之下,同样是失忆的男主寻找线索,男主的心理描写和行为,让我很难体会到他内心应有的不安与疑问。 如果以oc游戏的眼光来评价这部作品,可以说完成度极高且游玩体验良好。但如果作为一款商业游戏,那么购买时可以多看一下相关预告,思忖一下自己是否会喜欢作者的文字表达,对类似题材是否感兴趣等。
文本非常牛逼,放在整个国产游戏界算得上顶流的存在 我想,生者是深渊,死者是太阳 前者危险的吸引着所有目光, 后者使人难以久望。 他们可以以不带愧疚地,以一种超脱凝视观众 而我能做的只有避开视线。 你认为,你母亲的死意味着什么? 她的死……意味着什么东西断裂了,消失了,不复存在 也许是,和这个世界上与人唯一的纽带 她的死将我和 死 之间的幕布拉开了 我感觉第一次赤裸在黑夜中 在死亡面前
文本太厉害太厉害了,,美得像诗一样,画面音乐和交互的演出每一样都相得益彰浑然天成,我要在所有人电脑里下载这款游戏,,
"我们都想成为圣人是吗?“ “我们都想成为英雄,是因为不知道代价。” 这游戏的文本写得相当厉害,十分佩服作者的文学功底,坐等第三章了
真的太美太美太美了......
非常喜欢,刚玩完第一章和第二章序曲1,比起解谜游戏其实更像一部非常私人化的视觉诗集,作者应该注入了很多自己内化的文学性的心理到作品中,非常佩服,非常美雅,像徐徐读完了许多可互动的诗。剧情中我最感慨的是在“我”的心智中展开了一场有关母亲的装置艺术展览,这种可视化的内心影象是如此的既公开又私人,让人想到帕慕克的《纯真博物馆》,以至于在我游玩的时候都感到这对作者是否太过于隐私亲密,完全诗化的表达如此细腻又哀伤让人感到隐痛,回忆中的房子跨越不同时间的记忆中的互动让人想到锈湖悖论中的情节,不同故事的感情却是异曲同工,我们的时间也只为映证这些吉光片羽的瞬间存在。而到了精神病史的展览又让我想到莱昂纳多的《禁闭岛》和马男波杰克中主角马男的外祖母接受过的一样的额叶切除术,我在大学的读书会上读过福柯的《疯癫与文明》,精神病人们以不在场的方式昭示了自己之于社会的存在,几乎是一种宗教性的行为,这种疯癫正如主角仿佛无尽头地徘徊在精神病院的软壁牢房一样,是一种化外的迷失域,一种limbo,在记忆的深渊中不断逡巡的呼愁……目前还没有玩完第二章,打算去购买作者的画册,会一直等待后面两章的内容的,谢谢作者创作了这么美的作品,让我得到了一段如此美妙的精神享受。
太好玩了,真的,我玩过最神作的神作,成功卖出去11份安利而且无一例外地全是好评,真的希望更多人能来体验,期待后面的故事!!
玩过游戏我才更清楚地理解了作者画集里的图像跟文字,非常推荐!就是我最后忘记存档了ㄒㄒ
简直是今年花的最值的50块。太细腻了太有才华了,期待第三章和第四章。
叙事手法了得
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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