
Nanobotic is a free to play first person shooter multiplayer online battle arena extravaganza (FPS MOBA). In Nanobotic you can craft weapon elements on the spot and switch between them with ease, you can also craft different types of artificially intelligent (AI) minions and control their actions.
Modeled estimate, not a reported figure. How we estimate →
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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The game is a futuristic shooter game with various swappable gun modules and minions to help in battle. The tutorial is very helpful when getting to learn the mechanics. Remember them all is half the battle. After completing the tutorial stage multiplayer is available. The multiplayer is a red vs blue like which I haven't seen before. [which is a plus] The multiplayer battle requires you to destroy the opposing teams towers while defending your own towers. The game comes with it's own discord server to talk with fans/devs of the game.
Pros: • has nice quit button Cons: • has nothing else
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nanobotic — и еще одна умершая МОБа, в этот раз в связке с аренным шутаном. Мне ничем не запомнилась. Как итог: аминь.
It's such a unique idea and incorporates the required skill of an fps into the strategy of a MOBA. Little rough occasionally, but it's really obvious that the team put a lot of love and endless time into creating this game, and it shows. The music is super cool and accentuates a vibe reminiscent of Bioshock, one of my all-time favourite games. Definitely check it out, especially as a free game. Adding to my list of games :D -SJC aka FrenchToast
Nanobotic is an abandoned Early Access attempt at making a PvP only FPS arena shooter with minions/tower PvE elements (kinda like a MOBA). There was an extremely long and contrived plot about nanorobots destroying the world then using a wormhole to bring humans back to the future to control giant robots because the nanobots got bored, or something. Who knows. The visuals look decent, according to the screenshots... but visuals aren't everything. It failed. SteamDB shows the game had a peak concurrent player count of just 110 at launch, which is a pitiful number, and this dropped sharply into the single digits in the space of just a few days. It's abandoned, the developers pulled the plug on their servers. The developers stopped developing the game only two months after dumping it on Steam in an unfinished state. Why did it fail? It's video game autopsy time! First up the game was obviously incomplete, buggy, imbalanced and unpolished. PvP gamers have literally thousands of games to choose from, hundreds of AAA games that are either free or cost next to nothing. Games have to actually offer something if they want to compete for players time. Part of the reason for the failure is shown in the way that despite not even bothering to finish the game, they had a working cash shop. This tells us all we need to know about the developers goals here, they're not aligned with the interests of gamers. This philosophy bleeds into all other aspects of game development. Whenever developers put their interests before those of gamers, they fail. The developers made the terrible mistake of launching a multiplayer only game in Early Access. This is almost certain to kill the game. Most gamers will evaluate a game only once. If they do so when the game is incomplete, they will check it out, then abandon it (just like the developers did). When (IF) the game eventually does get around to release, there will be no players, because the developers burned the first impressions through their faulty Early Access experience. Players who saw the game and didn't like it because it was incomplete [i]do not come back[/i]. Multiplayer games must have a large population if they are to go "viral" and succeed, especially without single player content to fall back on. Releasing a multiplayer only game into early access kills the game population, and thus the game, before the game even launches. The developers made the fatal, lazy mistake of believing that PvP, other players, would be an acceptable substitute for doing the difficult job of adding single player level design, storytelling, NPCs and other rich aspects of designed game content to the game. As a result of this choice by the developers, the game has little to no actual interactive game content. It's a little considered fact that the vast majority of PvP only, multiplayer only games [b]fail[/b]. Developers must learn that other players are not an acceptable substitute for doing the job of game developers and building a game filled with content. PvP only games must have a [b]huge[/b] player base for them to "go viral" and succeed. But with no single player experience to add lasting value to a game, the developers instead chose to bet against all odds that their game would "go viral" without any actual reason for players to want to play the game. Predictably, they lost this bet. With the back-end servers gone, the game is unplayable and cannot be properly launched. The developers have left this on the store, as harmful pollution, making it harder for gamers to find games from genuine game developers who do the right thing, and choking off market space for those developers.
This is a game I dont often see Its Unique The Community is helpful and kind The developers responsive And, its free! So download it and try it out, it may just become one of your favorites
Doesn't even work
good game
when i start it up on i can select my region and after that i get put in a sort of menu with only a quit button
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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