
Nanobotic is a free to play first person shooter multiplayer online battle arena extravaganza (FPS MOBA). In Nanobotic you can craft weapon elements on the spot and switch between them with ease, you can also craft different types of artificially intelligent (AI) minions and control their actions.
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Languages: English**languages with full audio support
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Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Currently I wouldn't recommend this game, however there is a lot of potential with it and it can go a long way. The match making was very slow, granted its the first day out so i expected as much, the guns feel week making taking down opponents more of a hassle than anything. The crafting system seemed nice but needs shortcuts so its easier to craft minions and gun parts. The game has a lot of potential and I am glad I was able to play it to see how it is and I'm looking forward for a large update. With the potential that this game has once it leaves early access or even has a large update it can easily change my recommendation but with how the game play was i don't recommend it until some more work has been done on it.
I've been following this game and the team behind it for a long time, and can only give them words of admiration and respect! The launch was pretty rough, there were many bugs and missing features, which resulted in frustration and negative feedback. The game was missing a proper tutorial and some crucial features mostly related to the UI and matchmaking system. Well... You gotta start somewhere. This game is developed by 3 guys who poured their heart and soul into this over the course of almost 5 years. They spent all that time working on it without proper funding and resources, which is extremely hard for any type of game, let alone a game envisioned as a [b]FPS-Tower defense-MOBA-Whatnot with a real-time crafting system for weapons and minions in hundreds of variations.[/b] Is there any game in the market with such an original idea? Nope. They have listened to user feedback since day 1 and have fixed/improved a ton of stuff, and will continue to do so. The game now has an awesome tutorial, polished crafting system for various minions and weapons, a new map, improved matchmaking system, better UI etc. Each day something is fixed or improved, every user criticism is carefully studied and reflected upon. All they need now to get it to the next level is [b]YOU[/b]. If the idea behinds this game intrigues you, all it takes is a couple of clicks and the desire to try out something totally original and fun. Once you get the grip of it you'll destroy enemy teams and their structures with a morphing gun which can shoot fire, ice or poison in the form of bullets, rockets or lasers, alongside team mates and minions you can also craft on the way. I was once in a match where a guy filled his base with drones, tanks and robots which destroyed me over and over again. At one point it ceased to amuse him, so he morphed his gun and started healing me and giving me nanobots to make me feel less worthless. I hope I do the same to YOU if you don't start playing NOW. :) 10/10 , long live Nanobotic!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 50 reviews with recorded playtime.
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the movement is fine everything else isn't the gun play is weak and doesnt feel right the movement is like quake but water downed and the matchmaking is the worst you cant leave the match at all theres no back to loby and if you alt f4 itll put you back into the same match
This game has potential, but it's not ready even for early access. The gameplay ideas of crafting ammo and guns while playing is really interesting and I feel has a lot of potential, but the level design is really lacking. I spent 30 min or so running around the tutorial level completely lost... you want to have a twitch shooter, then the level design needs to be straight forward. Not a maze of force fields and stairs and unacceible areas. I can see the potential. But this isn't ready yet.
Great game, I was lucky enough to be a beta Tester for this game. It has been amazing since day one. The Developers are great people and truly care about your suggestions and opinions. I have the privilege to work 101 with the lead Dev to solve a massive issue that was needed to be fixed. I can proudly say, that there is more to come to this game once its out of EA status. Check this game out, you will enjoy it! Also, try to remember, this game has been developed by three people, it a free to play game, so it may not be perfect, but it is amazing and fun to play. Check it out! You will enjoy it!
Besides what people are mostly saying the game is good and may have some things to do, but after playing some of the game and more to come, the game has already defined it goals. The devs are hard working and dedicated to this project. All the negative reviews have the devs replying asking if they could ellaborate and so they could fix the problem, not only that i had a full conversation to a dev talking about what could be improved quickly and effeciently. If you check the discord for the game he is there replying to people issues and fixing it, he even puts out a new update if its a issue that needs to be solved, the update was out in less than 10min. This game is going to go a long way because of the dedication of this company.
found on reddit, not quite there yet, but its got a lot of potential
Tried it out, seems like a lot of fun to have playing with friends. Reminds me of Quake, UT and so on, with a moba twist to it, which is pretty good. Lack of a minimap other than the arrow pointing you in the direction you're supposed to be going means it takes a bit to learn the layout of the map before you can try to come up with some proper strats for winning :D All in all, it's an awesome idea with great potential.
If you like Jazz - 80s art style and a goofy fps, this game is for you. There is a slight learning curve, but the tutorial is done well and explains everything. This game has real promise and it is beginning to full fill that promise with every day updates, a solid dev team and a great community. Pros: Jazz Art style F2P Everything I said up there Cons: People are better than me
The game is amazing for how small the team is. It's a small indie team which is highly active with the community on discord and communicates with us every day. We are not just "consumers", we are a part of this, the players are assisting in morphing the game into an agreement of what the game should be like. The ranked system is pure, fair, just and friendly. Nothing in the game is unjust. The ranking is rewarding out of how you perform during that match, and not if your team wins or not, and the better you do, the better you are for the team as a whole (except from team play, which is a preferred trait). Sure, the game is not bug free, but for what it is and how big the team is, it is much better then one can expect. One have to be patient, it is a small team and they are working as fast as possible. Give it a chance, Early Access games are Early Access for a reason, so they can work and build on the feedback, not for one to expect the game is completely optimised in every cranny of the world. So why not give it a shot, give the developers a chance, they have worked hard on this game. The community of the game is fantastic, and very positive. Looking forward to see how this game evolves further, feel free to send me a message to join some time :)
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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