
NanoApostle is a dark sci-fi boss rush action game featuring intense reaction-based combat and the unique "Destruction Point" system. Play as Anita, a child augmented with lethal nanomachines, as she battles against twisted cybernetic experiments to escape a top-secret facility.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99−45% | 1.3Kreviews | 95% | — | $511.5K |
| $11.99−40% | 106ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 120 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Se ha convertido en uno de mis juegos favoritos, tanto la historia como los combates han sido grandiosos, simplemente me encanta.
难度偏高,手感特别好,剧情还行,可惜流程短
戰鬥! 爽~~~!!!!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.33/day in the week to Aug 5 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, French, German, Spanish - Spain, Korean, Portuguese - Brazil, Simplified Chinese, Russian, Japanese
| $19.99 |
| 39ratings |
| 98% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 120 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
DLC줘제발
小蘿莉Boss rush! 刺激好玩~ 但我玩得手好痛(X 所以後來沒有破完 點陣圖的風格還是很不錯的~支持台灣製作遊戲~
很优秀的游戏
想了想还是不给差评了 一是价格确实便宜 二是游戏演出以及处决boss的动画我太喜欢了 三是这游戏看上去像是小作坊的作品,我对小作坊向来是包容的,如果只是因为一些小问题引起的差评导致小作坊倒闭了,也就失去了游玩以后更优秀的作品的机会。 一下是我个人的负面意见: 这个翻滚手感很奇怪啊,我说不好,就是感觉没有无敌帧似的或者说无敌帧特别短,纯起到一个位移作用,怪绕场一周的那个大激光你迎着滚过去还是会吃伤害。还有那个蓄力攻击的弹反太逆天了吧,怪的前摇比你蓄力前摇短,你要想蓄力弹反中只能靠背板提前蓄,也就是说从第三个boss开始你不死几次不可能过得去,没有见招拆招的成就感。我觉得这完全是本末倒置的啊,不是说不能有重复挑战以熟悉boss技能的过程但是你强制我背板这太逆天了吧?
This game is great... but playing it right after finishing Rubinite makes its flaws stand out much more. The core combat and parry mechanics feel great—it's quick and rewards an aggressive playstyle. Unfortunately, Anita does five attacks in two seconds with animations that are almost bigger than some of the bosses, so you can easily miss their counter-attacks and combos. I never had this issue with Rubinite, even though it had plenty of high-intensity sequences. NanoApostle just doesn't telegraph its bosses very well, which becomes a huge hassle when one of the objectives asks you not to get hit at all. Even still, most of the fights are fun even after multiple playthroughs, and at the very least, the final boss feels genuinely challenging with a great second-phase OST. The game's story could have been interesting, but because of the short runtime, most of it feels rushed. Scenes that are supposed to feel heartfelt end up feeling melodramatic instead. Friendships are fast-tracked, ending almost as soon as they begin. It honestly feels like something I'd expect from an RPG Maker game made by a twelve-year-old. The game is not worth full price, but if you manage to grab it on discount, you'll have a good time... or just play Rubinite.
la verdad la mera neta es un juego corto pero desafiante muy desafiante me encanto el gameplay que me mostro y la historia ufff la verdad una belleza nose como me pudo impactar tanto; sinceramente valio cada peso lo le recomiendo si quieres un juego para un rato pero entretenido y que te deje satisfecho
攻撃をブンブン振り回してパリィもガンガン決められる爽快感のあるアクションゲーム。 ドット絵の動きにメリハリがあるのもそこに一躍買っています。 特にグラップリングで突っ込むときとか敵にトドメを刺す演出が勢いがあって好きです。 難点は散々言われているようにボリュームが少なめなこと。 でも一気に駆け抜けて終わるくらいのこの感じは、値段さえ気にしなければゲーム体験として良かったかも。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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|---|---|---|---|---|
| $511.4K | 1.2K | 64% | $9.99 | |
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