
Thread Your Way Through a Maze of Deceit in this Epic Greek Drama as detective Nancy Drew!
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About
Nancy Drew®: Labyrinth of Lies
A museum curator hires you to assist with the most anticipated event of the year, but artifacts from the exhibit are mysteriously disappearing. Are these mishaps connected to the amphitheater’s upcoming performance? Or is an unseen villain pulling strings behind the scenes? You as detective Nancy Drew must uncover the truth and recover the missing artifacts from the Labyrinth of Lies!
Organize Greek Displays and Exhibits! Fill in for the museum curator and assemble exhibits before the grand opening
Use Stagecraft Expertise to Survive Backstage! Sneak behind the curtains to explore the treacherous underworld stage sets
Experience the World of Ancient Greece! Solve challenging puzzles based on actual Greek myths and artwork
The Hardy Boys are On the Line! Use your in-game mobile phone to hear potentially lifesaving tips from Frank and Joe
Select Difficulty Levels! Play at Amateur or Master Sleuth level and erase any mistakes without starting over
⚠️ATTENTION MAC USERS: This game will not run on Mojave, Catalina, Big Sur, Monterey, Ventura, or higher Mac operating systems. See compatible Apple operating systems below.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
logic is key
Gouda cheese
Big-big spoilers hidden here! At moment of writing this I've played a total of 8 ND games. Now, this one’s a bit of a doozy. This is my forth ND game. But technically it is also my first ND game. I tried it years ago, but the puzzle with assigning seats was bugged for me, and didn’t work, so I had no way of progressing the game and gave up. Maybe it was for the better, since this game would’ve been a terrible first introduction to the ND series. It is very different from other, older ND titles I have already played. However, I have yet to find out if this one’s an outlier or if all the newer games are like this. Fortunately, despite how different this game felt compared to others, I still enjoyed it a lot. It was fun in all the right ways for me. Without giving to many details away, this game is FULL of drama. I’m quite used to ND games constantly deescalating their internal conflicts. Characters are very rarely allowed to just unabashedly hate each other, not even in DAN (and that game was MESSY). But here? Everybody hates everybody. Quite openly too. There’s a lot of shade being thrown around in dialogue, but that’s not there the real tea comes from. You see, in the game you have an option to listen to recordings of cast’s rehearsals, and while I usually hate this type of lore dumping in games (think Dirk’s letters in SHA), I ALWAYS looked forward to going back to the office and checking if more voice notes have been uploaded. The reason for this is the cast, it was simply amazing. They were all little egomaniacal pricks. Talking to them in real life would’ve been unbearable, but I had the time of my life talking to them from behind the screen. I can’t even pick a favorite. And the dialogue options were just as fantastic. There were several times in this game when I had to exclaim out loud “Nancy! You can’t just ask this!!”. But each time I went ahead, and asked the question, reveling in the unfolding drama. This game managed to make me really excited about learning everyone’s back story and talking to people. Even in my all-time favorite CRY I wasn’t as invested in everyone’s dialogue, but here, I interacted with characters time and time again, always hoping a new dialogue option had been unlocked. I didn’t even want any clues, I just wanted gossip! The was one thing that annoyed me though. Despite LIE taking place in Greece, all the characters are Americans, except for one guy (and if you’ve played the game you know that’s a very interesting choice from HER). What a bummer. The plot of this game, however, is ridiculous. I still like it, but it’s really goofy. [spoiler] Just the fact that Melina invites you to investigate, and then dumps the entire museum on you, is bonkers. Yeah, sure, I’ll learn how to verify ancient art’s authenticity in one hour! No problem at all! Not to mention everything that has to do with the play, especially the way it's justified by the story. It’s giving “to save our local skate park, we’ll have to put on the best talent show this town has ever seen!”. The conspiracy is also bonkers. Like, how would that even work? It is so convoluted, only a theater kid could come up with something like this. Also, I just don’t believe in anyone’s motivations for doing this. Tough mobster going around in costume and full make up? Going to rehearsals? Learning lines? I didn’t buy it, and it was goofy every single second. [/spoiler] And the play itself? [spoiler] Why does a play about Persephone only has 4 roles??? Why is the script like that? I get that it’s a front, and not meant to be performed a second time, but has Melina not once checked the script? It’s so bad! Persephone is such a non-factor in it, it should really be called “Persephone’s Mom and her weird relationship with the blond twink, whoever he’s supposed to be”. I guess all of that adds a human layer to the story, cause like, of course Xenia would write something like this. She has a gigantic crown on her head. But then again, in hindsight, how did I not know it was a group conspiracy?? Any legitimate actor would be raising hell over a script like that. In my defense however, I had no idea HER could even pull a twist like this. Not a single good guy in the story! All interactive characters are criminals! Even Melina, because she totally exploited Nancy for free labor (also she must’ve been profiting from the scheme somehow, I just don’t believe she had no clue whatsoever). [/spoiler] Regardless of my bewilderment over the plot, I still think character writing was very nuanced and detailed, so, big kudos for that. Puzzles were alright. They were doable, so that’s good. But they also… felt like homework. It was constant learning. Learning history, art verification, sound mixing, stage lighting, doing paperwork. For whatever reason this game really made me feel like I was Nancy Drew with her never-ending barrage of unpaid internships. I did A LOT of work for that woman [spoiler] on top of saving her ass from jail. [/spoiler] The game overall is pretty solid in terms of atmosphere and feel. First half of the game is not very scenic, but it gets a lot better as it goes on, and we get to explore the underworld. I’m not particularly in love with the daytime ND games, but this one at least didn’t hurt to look at. Plus, it managed to have a very lazy Mediterranean-afternoon vibe to it. It’s the big day, but not a single person seems to be in a rush over it. Some of them haven’t even finished with their assignments! Also, I’m sorry, but the fact that this play REQUIRES authentic reproductions of ancient Greek pottery is hilarious. Another fact that’s hilarious, is that, because this game supposedly takes place during a single day, all the characters are in costume ALL THE TIME. Even while making pottery or setting up lights. One more detail that makes my head spin is those decorations. Part of me is convinced that the underworld was real actual hell that exists underneath the stage. [spoiler] The other part of me still thinks that all of this was a money laundering scheme by Melina. God, I just never managed to trust Melina, it had to have been an inside job! Also would’ve rocked if the criminal turned out to be a phone contact (but that would cost additional money for animation, and HER just doesn’t have spare budgets like that). [/spoiler] Also, this game made me feel like I was in the backrooms. Wondering this gigantic empty set with, what I can only describe as, the only 4 people in 100 km radius was very suffocating at times. Felt like purgatory (which is above Hell!!). I don’t think it’s a negative though. Like I said, this game has a very interesting feeling to it. [spoiler] And I’m still shocked by the choice to make all the characters not only actors, but also co-conspirators. Not even a rogue repairman or assistant are part of the story. Just Nancy and the gang. I genuinely felt in danger during the finale. [/spoiler] All in all, this game felt like a neat, tight experience, rich with over-the-top drama and scheming, and even though it’s different from most ND games I’ve played so far, it is still very identifiably ND. 9,5/10 for all the drama and gossip.
This is the most illogical game. I felt like I was in a weird dream the whole time. The layout of the rooms make no sense. The location of objects makes no sense. One character is apparently able to teleport and change outfits when you go through a few doors. You basically know the culprit 5 minutes in and spend the rest of the time messing around until you do enough tasks to trigger the end game. Nancy somehow manages to anger every single person in this game, and five minutes later they will be happy to talk to her again. This is the only game where I felt like Nancy herself is stupid. Because why would she [spoiler] continually pester a known criminal about his past murders [/spoiler].
All Nancy Drew games are amazing. Nothing negative to say at all. I 11/10 recommend!
If you like Nancy Drew games that are pretty puzzle heavy definitely check this one out. The environment is a little cramped compared to others in the series (especially since it's in Greece!) but it was really fun!
UGH. try any other nancy drew title you'll enjoy it. not this one. so bad.
Challenging puzzles!
We will smurf soon. TSM wrath will be swift. All these peasants thinking we aren’t good. Lmfao Also this game sucks. Go watch paint dry--more fun
Developed and published by HeR Interactive, Nancy Drew: Labyrinth of Lies is a classic point-and-click mystery adventure that draws inspiration from the legends of ancient Greece while delivering the investigative gameplay that has made the Nancy Drew series a favorite among fans of detective games. Set around an ambitious museum theater production based on the myth of Persephone, the story quickly shifts from a cultural performance into a complex investigation involving missing artifacts, suspicious behavior, and long-buried secrets. Rather than relying on action or spectacle, the game invites players to solve its mystery through observation, exploration, and logical deduction, creating an experience that feels both intellectually rewarding and immersive. The narrative is one of the game's strongest elements. Every suspect has believable motivations, and conversations often contain subtle hints that become meaningful as the investigation progresses. The Greek mythology woven throughout the story is more than simple background flavor; it directly influences the mystery, the environments, and many of the puzzles. This thematic consistency gives the adventure a unique identity, allowing historical legends and modern detective work to blend together naturally. The gradual unveiling of the truth maintains suspense from beginning to end, encouraging players to carefully connect clues instead of expecting dramatic plot twists at every turn. Exploration remains faithful to the formula that longtime Nancy Drew fans appreciate. Players examine museum exhibits, backstage areas, hidden passages, and ancient-inspired locations while collecting evidence and solving a wide variety of environmental puzzles. Success depends on paying attention to details, remembering information discovered earlier, and thinking critically about how different clues relate to one another. The game avoids unnecessary hand-holding, making every breakthrough feel earned rather than scripted. Its two difficulty settings also allow newcomers to enjoy a more accessible experience while giving experienced detectives a greater challenge with fewer hints. Puzzle design is another standout feature. Many challenges are cleverly tied to Greek symbols, mythology, architecture, and historical concepts, making them feel like meaningful parts of the investigation instead of isolated gameplay obstacles. Some puzzles require pattern recognition, while others emphasize logic, sequencing, or interpreting clues hidden within the environment. Their variety keeps the adventure engaging throughout, although certain solutions may demand patience and careful note-taking. Players who enjoy thoughtful problem-solving will likely appreciate the game's emphasis on reasoning over trial and error. Visually, Labyrinth of Lies captures the atmosphere of a museum dedicated to ancient Greece with attractive environmental design that emphasizes statues, murals, classical architecture, and theatrical staging. Although the graphics show their age when compared to more recent adventure titles, the artistic direction successfully creates an authentic sense of place. The detailed settings encourage exploration, and the combination of archaeological exhibits and hidden chambers reinforces the feeling that every corner may conceal another important clue. The sound design complements the game's investigative tone exceptionally well. Calm background music, ambient environmental effects, and convincing voice performances create believable interactions with the cast of characters. Each suspect is given a distinct personality through dialogue, making interrogations feel engaging as players attempt to identify inconsistencies and hidden motives. Rather than overwhelming scenes with dramatic music, the soundtrack allows moments of tension and discovery to emerge naturally, supporting the slow-building mystery without distracting from it. One of the most appealing aspects of the game is its educational value. Greek mythology, classical history, and theatrical traditions are integrated directly into the gameplay, encouraging players to learn while solving the mystery. Instead of presenting historical information through lengthy explanations, the game incorporates cultural references into puzzles and story progression, making the educational elements feel enjoyable rather than forced. This balance between entertainment and learning has always been one of the defining qualities of the Nancy Drew series, and Labyrinth of Lies continues that tradition effectively. The experience is not entirely without flaws. Players looking for fast-paced action or cinematic gameplay may find the deliberate pacing too slow, and some objectives require revisiting previous locations to uncover overlooked details. A few puzzles can also be quite demanding, potentially leading to moments of frustration for players unfamiliar with traditional point-and-click adventures. However, these challenges also contribute to the satisfaction of successfully solving the case, reinforcing the feeling of being a genuine detective rather than simply following scripted objectives. Overall, Nancy Drew: Labyrinth of Lies is a well-crafted mystery that combines compelling storytelling, intelligent puzzle design, and an atmospheric setting inspired by ancient Greece. Its engaging investigation, memorable characters, and educational themes create an adventure that remains enjoyable long after its original release. While its aging visuals and measured pacing may not appeal to everyone, the strength of its writing and detective gameplay ensures it stands as one of the more distinctive entries in the long-running series. Players who enjoy unraveling intricate mysteries through careful observation and critical thinking will find plenty to appreciate in this thoughtful adventure. Rating: 7/10
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