
Nadir is a roguelike deck-builder with a twist: the cost to play a card is an enemy reaction you can predict. Craft your own cards to slay powerful demons. Gather resources, expand your city, grow in power and conquer the underworld.
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About
Nadir is a dark deck building rogue-like adventure, with its artwork burning of infernal fire and many extraordinary inspirations, the deepest of them coming straight from Dante’s Divine Comedy. The illegitimate child of Slay the Spire and Darkest Dungeon awaits you!
Command an avatar of one of the Deadly Sins in 1v1 fights against powerful demons.
Engage in card battles where each of your cards can be played in two ways, depending on its color: blue or red. Balance between them to your advantage, but be careful, as your every action charges the abilities of the enemy.
Collect red and blue abilities on your journey and combine them into unique double cards, shaping the deck in your own way to prepare for upcoming challenges and survive as long as possible.
Gather resources during expeditions to expand the city of Nadir and unlock new characters, cards, and vendors. Develop your underworld kingdom and increase your chances in future fights until you can beat the boss and unlock new Sins.
Each of the Sins brings their own set of enemies that greatly alter your gamestyle. Learning it and developing a strategy to beat it is the key to building a powerful deck and surviving each fight.
Watch your back as you descend to the depths of Hell. It might feel familiar – from the wonders of the Divine Comedy, to the desaturated aesthetics of Sin City, and the unforgettable design of Hellboy – yet always twisted.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Polish, Russian, French, Italian, Spanish - Spain, Portuguese - Brazil, Ukrainian
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Such a beautiful looking game with fun mechanics that was sadly abandoned and released in an unfinished, buggy state. [u]Absolutely [b]NOT[/b] worth $20 [/u] Is it worth $3 and an hour of your time? Yes, but you'll be left wanting more from a game that was never finished. The studio was closed down so your money would be going into the ether. But.... Is it worth $5 and an hour of your time? No. Go play other games that respect your investment to learn, play, and ultimately have fun. +Outstanding visual designs +Creepy and interesting atmosphere +Interesting mechanic diving down deeper in hell to fight stronger enemies, greater loot, and more +Really great improvement/alternative to the StS path working your way through obstacles towards a final boss. You descend down rings of hell and have the option to engage with everything provided to you on that ring. Even an escape so you can return to base with your loot and buy upgrades or meta profession for your next run. +The deeper you descend the more options you'll get including tougher enemies, more loot, and rewards +Card crafting +Each card is a dual-card +Lots of interplay between cards played and enemy responses +/-Enemies will not attack you unless you trigger a response via numerous game mechanics +/- Extremely jarring UI at first +/- Very interesting background and UI movements. However it's designed in a way that you're going to feel like you're constantly spinning which will cause a bit of motion sickness. I was able to mitigate this by focusing heavily on the cards and not looking at the background or the UI and character elements that moved with the background animations -Bugs. Bugs that straight up ruins your gameplay. For example you can get a damage immunity status, good for negating one attack regardless of the dmg amount. Certain abilities completely ignore that immunity even though they shouldn't. There are other similar bugs such as playing a card activating or triggering an enemy response that it shouldn't have based on the game's own rules. -Actual gameplay is rough and can be hard to follow unless you're paying very strict attention to how the mechanics [i]should[/i] have played out. You'll often think you made a mistake, but it was either a bug or not properly conveyed via the UI due to bugs, misrepresented interactions, or inability to see other elements of the UI because it overlaps or blocks itself. -Very, very, very unbalanced. There's an obvious skeleton for the [b]vast[/b] amount of mechanical interplay to be exploited for your gameplay runs, but sadly it seems the game never got to that point of balancing the game's own complexities or your ability to properly take advantage of it. It leaves you feeling mechanically encumbered to the point of feeling like you're pushed up against a wall with one hand tied behind your back. -You're limited to 3 cards despite massive interplay and the amount of options you have. Based on the game's dual-card mechanic (red/blue & tokens) 3 can provide 6 or more options, but those opportunities are far and few. 4 or 5 cards would expand enough room for build and tactic diversity -- let alone an actual opportunity to play them. -All of the enemies are very pixelated and difficult to look at. As if their designs were made at 800x600 resolution and blown up 300%. Disappointing considering the interesting art style and character designs. This is particularly jarring when your character looks HD by direct comparison.
Si vous le trouvez à 2 ou 3€, ok pourquoi pas, sinon oubliez : c'est un jeu abandonné non terminé.
This game quickly became one of my favorites, and I still can't understand why this game is bringing out overly critical consumers. The music & art are fantastic. The art direction for the characters is reminiscent of the old German artwork of "Death as a Knight". The historical fiction themes I understand aren't for everyone, I however enjoy playing as Vlad the Impaler killing demons in Hell accompanied by the spirits of Guy Fawkes, Maximilien De Robespierre, Alexander the Great, and Attila the Hun because that's ♥♥♥♥♥♥♥ badass. The only criticism I whole-heartedly agree with is that it is technically unfinished. You can, however, beat the game. It is only the last two dungeons that say the buildings that are supposed to be unlocked are "To Be Announced"... As disappointing as that is, the entire game is otherwise finished and can be beaten. If it didn't have the text to say "To Be Announced", I wouldn't even have known that it wasn't finished... Not because I'm terribly unobservant, but because literally you can unlock and play everything and beat the game. I really enjoy this game personally, and if you enjoy the concept of playing as Christian Sinners fighting Demons in Hell to earn their redemption in a deck building turn-based combat game with Vlad the Impaler, Joanne d'Arce, and Hernan Cortez as your playable characters with spirits of historical figures there to augment your character as if they were rings from Dark Souls having a selection that ranges from Sigmund Freud to Robert E. Lee, Nietzsche to Rodrigo Borgia, and Edward Thatch to Billy The Kid; then this game is for you.
[h2]Un viaje al inframundo en cartas[/h2] Nadir me sorprendió muchísimo. Lo compré en un super descuento pensando que sería solo un entrenamiento para juegos más profundos del género… y terminé con casi 133 horas jugadas sin darme cuenta. [b]Lo que hace a Nadir un juego especial:[/b] [u]Adictivo sin esperarlo:[/u] Empiezas probando y, sin darte cuenta, ya llevas decenas de horas intentando superar sus retos. [u]Estética oscura y atrapante:[/u] El estilo visual grimdark encaja perfecto con la temática del inframundo. [u]Prueba y error constante:[/u] El avance depende mucho de aprender a caer y volver a intentarlo hasta derrotar al jefe final. [b]Aspectos destacados:[/b] [u]Cartas limitadas pero efectivas:[/u] Aunque no tiene una enorme variedad de combinaciones, logra mantenerte enganchado. [u]Dificultad injusta a veces:[/u] El jefe final depende más de la suerte que de la habilidad, lo cual puede frustrar. [u]Rejugabilidad moderada:[/u] Una vez completado, no invita tanto a volver, pero el viaje inicial es sólido. [b]¿Lo recomiendo?[/b] ✔️ Sí, especialmente para quienes están iniciándose en los juegos de cartas roguelike. No es el mejor del género, pero engancha y cumple con su cometido.
I told myself I'd go back to playing this, but I'm not going to. I'm not huge into the whole deckbuilder concept, and what really drew me into this was the graphics. It looks great. I'd say it does the whole deckbuilding concept quite well too. Just not my jam.
i like this game(visual and some mechanics) but as i play i dont feel purpose/goal to advance
this game is a shell of what it could be, if it was actually finished it would be peak but now its mid af and once you unlock Hernan Cortes the game is a control snoozefest where you generate infinite resources... so engagingqg...
哥特加微克风格的回合制卡牌。因为画风入的,玩法有点难但是熟练之后蛮有意思。前面的教程说的乱七八糟不过死上两把就上手了。建议优化一下受击特效和翻译,汉化竟然有错别字。
Ainda não finalizei o jogo, mas estou achando ele muito divertido. Poderia ter mais opções de personagens jogáveis, mas os três principais tem builds diversas e com uma jogabilidade muito boa. Recomendo. Não é cansativo fazer as runs.
Totalmente inacabado o jogo. Muitos erros de navegação e habilidades estranhas. Não compensa o preço.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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