
Nadir is a roguelike deck-builder with a twist: the cost to play a card is an enemy reaction you can predict. Craft your own cards to slay powerful demons. Gather resources, expand your city, grow in power and conquer the underworld.
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About
Nadir is a dark deck building rogue-like adventure, with its artwork burning of infernal fire and many extraordinary inspirations, the deepest of them coming straight from Dante’s Divine Comedy. The illegitimate child of Slay the Spire and Darkest Dungeon awaits you!
Command an avatar of one of the Deadly Sins in 1v1 fights against powerful demons.
Engage in card battles where each of your cards can be played in two ways, depending on its color: blue or red. Balance between them to your advantage, but be careful, as your every action charges the abilities of the enemy.
Collect red and blue abilities on your journey and combine them into unique double cards, shaping the deck in your own way to prepare for upcoming challenges and survive as long as possible.
Gather resources during expeditions to expand the city of Nadir and unlock new characters, cards, and vendors. Develop your underworld kingdom and increase your chances in future fights until you can beat the boss and unlock new Sins.
Each of the Sins brings their own set of enemies that greatly alter your gamestyle. Learning it and developing a strategy to beat it is the key to building a powerful deck and surviving each fight.
Watch your back as you descend to the depths of Hell. It might feel familiar – from the wonders of the Divine Comedy, to the desaturated aesthetics of Sin City, and the unforgettable design of Hellboy – yet always twisted.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Polish, Russian, French, Italian, Spanish - Spain, Portuguese - Brazil, Ukrainian
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Surprisingly good! Cortez really is the MVP, because he's about to raise more servant souls than the Spanish raised infant mortality in South America! Wait...
el juego es interesante los monstruos se ven geniales y los personajes también la jugabilidad esta bien pero el juego tienen varios daños o gliches ademas de se puede puede pasar muy fácil si tienes putrefacción en las cartas y a vlad, las demás desventajas están muy desequilibradas.
成就有BUG,最后一个BOSS不出
dead game
This is a very rough game, the core premise is great and the execution is solid. However the balance is poor, and the experience short and buggy.
Mais...c'est moi où le jeu n'est pas fini?
If you're someone like me, who never really figured out card games as a kid, but are curious about getting into them? Then, I would definitely recommend. Once you've gotten a feel for the mechanics, it's peanuts, but the fights stay challenging. So, learn your cards and optimizing your deck. Good luck!
畫風獨特,一卡雙面的機制也比較新穎,玩貞德烙印兩張秒小怪,三張秒精英,駝背啓示過牌很猛,專屬亡靈一開流血隱藏也是無限,騎士玩起來難受,沒什麽爆發幾個戰魂硬拖,啓動太慢不好無限 我是比較喜歡的,但游戲節奏太拖沓了,抽牌與棄牌動畫太長,除了玩烙印其他打法都打得很拖,幾年了才搞出五個Boss,喜歡官方加速抽棄牌,或直接在設置裏能跳過,早點更新
juegazo, cuando sabes romper el juego lo disfrutas xD
双色卡牌的设计很不错,画风也可以,引导有点不是很通俗易懂,也可能是我点太快了,但上手难度不高。 [hr][/hr] 超长的对局,动画无法加速,你明明知道自己要干什么,要等什么牌,要触发对面什么牌,但这个动画真的很拖时间。不仅如此,卡组方面基本上就是靠叠buff,然后配上这个狗屎动画,嗯,明明胜券在握,但你就是不得不浪费时间品尝一下这个过程; 三费卡收益很低,本身三费卡打出的机会就少的可伶,好不容易打出去一张,收益可能不如两费卡带张一费卡; 文本翻译,简单□□说就□□这□□样子,非常□□易□□理解□□吧; 还有比如你在检视卡组库时,你滚轮滚动也会导致外卖地图滚动,等你检视完成时,地图早就不知道非哪里去了; [hr][/hr] 没玩多久目前来说就想到这些了,反正就是,[b]性价比很低,不推荐购买游玩[/b]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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