
Nadir is a roguelike deck-builder with a twist: the cost to play a card is an enemy reaction you can predict. Craft your own cards to slay powerful demons. Gather resources, expand your city, grow in power and conquer the underworld.
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About
Nadir is a dark deck building rogue-like adventure, with its artwork burning of infernal fire and many extraordinary inspirations, the deepest of them coming straight from Dante’s Divine Comedy. The illegitimate child of Slay the Spire and Darkest Dungeon awaits you!
Command an avatar of one of the Deadly Sins in 1v1 fights against powerful demons.
Engage in card battles where each of your cards can be played in two ways, depending on its color: blue or red. Balance between them to your advantage, but be careful, as your every action charges the abilities of the enemy.
Collect red and blue abilities on your journey and combine them into unique double cards, shaping the deck in your own way to prepare for upcoming challenges and survive as long as possible.
Gather resources during expeditions to expand the city of Nadir and unlock new characters, cards, and vendors. Develop your underworld kingdom and increase your chances in future fights until you can beat the boss and unlock new Sins.
Each of the Sins brings their own set of enemies that greatly alter your gamestyle. Learning it and developing a strategy to beat it is the key to building a powerful deck and surviving each fight.
Watch your back as you descend to the depths of Hell. It might feel familiar – from the wonders of the Divine Comedy, to the desaturated aesthetics of Sin City, and the unforgettable design of Hellboy – yet always twisted.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Polish, Russian, French, Italian, Spanish - Spain, Portuguese - Brazil, Ukrainian
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A deck builder similar to Slay the Spire, Monster Train, etc. but with an interesting twist. All of your cards have 2 halves, and choosing what you use builds towards different actions your enemy takes. I really enjoyed the game for what it does and as a unique addition to the genre.
I hate writing negative reviews, especially for smaller games, but I think it's outrageous how much potential this game has, and how little the devs decided to do with it. The animations are buggy and don't play sometimes, the progression is confusing, and the game controls poorly and in different ways on controller and keyboard/mouse. I play these types of games...A LOT, and usually I can find something positive to say about any one that I've played, to the point of wondering if I'm too easy to please in that regard. Playing this game just made me realize that there's an incredible standard set, and this doesn't live up to it. I'm willing to overlook lots of stuff, even when it comes to games leaving early access but still being unfinished...the difference is that other devs will still keep a line of communication with players, to show them that they care about delivering an enjoyable experience. I've seen nothing of the sort here, and the most recent newspost was just about a sale the game was having, which feels like a slap in the face. The art style and theming of this game RULES, I was so gutted that the game feels painfully rough that I even gave them a couple years to see if they'd turn it around in some way. No dice. Skip this one, there are lots of other options that will satisfy you.
it just lacks stuff. f.e. when you use a card that defeats the opponent the game instantly takes you to the after battle screen where you take your rewards, there's no death animation or anything at all. it's little things like this that make this game feel incomplete. and the most important thing of all. cards there's no variety of cards i get past merchants and one other place that you can edit cards, and i just dont see why i should change my layout lol. i dont know if it starts slow and throws you more stuff later but there are not a lot of choices that you can make or many paths that you can take to create your deck.
写在前面:省流,好评是私心,不推荐玩。 接下来是个人吐槽: 一个肉鸽游戏是怎么做到这么不耐玩的! 埃尔南很酷,前期玩的动力是解锁埃尔南,解锁完角色发现是召唤系,好,更酷了。 因为其他两个角色就各玩了一把,后面我就去玩埃尔南了。所以只能写点没人会看的埃尔南技巧(确实很简单)。 这个角色的特点就是召唤物攻击无视对方的格挡,反击,和易伤层数。所以基本上是以下几步: 1.开局最好能刷出加召唤物格子的红卡 2.选择那个上5层易伤的幽灵,有条件锻造一下(这样每个幽灵一击18血) 3.把会触发易伤下降的攻击卡都拆/烧了(所以反击幽灵也别拿) 以上三步做到就无敌了,没有打不过的怪。 画风....画风确实不错,但是实际战斗画面给人感觉还是挺糙的,支持我玩通的动力只有埃尔南。所以虽然给了好评,但实际上并不推荐各位游玩,游戏体验挺单一的。
https://youtu.be/MlpdYm484U4 Custom Card Creation offers some level of uniqueness, but ever action moves at such a slow pace that it's a sluggish time at best.
good fun, some slightly different mechanics, but satisfying to master. I can now reliably beat the game with any charactor now i understand what i'm doing.
unbalanced card and mechanic, the games is simply unfinished. maybe I'll abuse this state to get All Achievement later, but for now, I see no fun in playing it. I saw a lot of potential so I buy it since day 1, it's a shame.
I really wanted to like this game. I love the concept and the art style drew me in at first! But gameplay wise? It just feels... Stale? Got bored after a couple runs. :/
Abandonware. Real shame since it is really cool. If you want to play a game for 10ish hours its a fun little romp but not enough diversity to extend the length. Also bugs are not game breaking but common enough to be a constant irritant. Unless you want to be a hero modder!
A hellbound deck builder with a killer art style, a gloomy soundtrack and a few fun twists to the genre - like collecting the shriveled heads of iconic historical figures. A little rough around the edges, and certainly not the longest or deepest experience, but worth a look for fans of macabre card games.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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