
A day-and-night survival and base-building game featuring stack-based crafting, resource management, and night-time wave defense. Build your settlement by day, defend the firelight by night, and grow your tribe through an ever-shifting cycle of threat and discovery.
Modeled estimate, not a reported figure. How we estimate →
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About
Amid the mist-shrouded lands of the ancient wilderness, day and night move in their own relentless rhythm.
Daylight is calm and gentle, like ink flowing across rice paper — everything can be gathered, stacked, crafted, and shaped into the beginnings of a settlement.
But when night descends like a blade, the beast tide rises from the shadows.
The world turns from quiet resource management into raw survival, where positioning, construction, and timing decide whether your tribe endures the night.
Mythic Dawn: Nightfall is a survival strategy game built on stack-based building, light automation, and night-time wave defense.
During the day, you organize resources, expand production, discover new combinations, and strengthen the foundations of your tribe.
When twilight fades, tranquility collapses.
You must send your people to confront the beasts, and defend the last flicker of firelight.
Every stack and craft is a small step toward civilization.
Every night endured is one more breath wrestled back from fate.
• A day-and-night survival loop: develop production and discover combinations by day; withstand waves of beasts and survive by night.
• Strategy meets randomness: each run features different resources, events, and synergies.
• Multi-layered progression: characters, buildings, equipment, and elixirs all contribute to your growth.
• Ink-wash inspired world: an ancient land shaped by brushstrokes and mountains.
When dawn touches the peaks once more, you may come to realize—
survival itself is a form of cultivation.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Japanese, Korean
Reviews
卡片前期只能開箱獲得,材料獲取隨機,很容易卡材料,加上諸多限制:晚上打怪扣血,回血卻只能靠丹藥。合成時材料數量需要靠自己摸索,加上有卡片數量和行動力的限制,導致過程重複,合出來沒有多少成就感,但合不出來卻會感到不爽。
强行设置物品上限有点蠢,既然都随身携带,为啥夜里要防守呢,直接跑路不就行了。既然防守,就别设置物品上限。搞得太强行了,为了干啥而干啥。 2小时之后再想获得天赋点数就很重复,好比第一把活了十天,可以获得一定的点数。第二把不够十天就啥也不获得。哪有把把都有一样的运气。
[h1]简介[/h1] 《洪荒:夜幕降临》是一款堆叠大陆方式的上古洪荒的游戏,游戏的剧情就是上古洪荒时期的仙魔大战,玩家将从初始的几个耳熟能详的神话角色开始,培养力量,对战魔族。 [h1]玩法[/h1] 游戏的玩法就是堆叠,需要什么就将两个有关联的卡叠在一起,而且卡牌与卡牌的关联系统也是有提示的,很方便。作为放置卡牌的棋盘,玩家需要自己规划一下放置的地方,这样找起来就方便一点。游戏一开始每天会给一个基础的箱子,可以从里面开出基础的资源,灵石或者是一些材料,把灵石放在角色卡就开始分解灵石产生灵气,有灵气就可以给一些果实草药使用,提升他们的灵力。开箱子的时候也会开出一些角色,每个角色也有一些特殊能力,比如初始的嫦娥吸食灵石除了产出灵气外,还会产出额外的灵气,初期资源还是很紧张的。不同的角色也可以说是各司其职,按照他们的特性去堆叠卡牌,资源涨的很快。 [h1]特色[/h1] 初期的吸食灵石产生灵气,培养灵果灵草都会消耗体力,体力消耗完了就要选择结束当前天,就会来到晚上,晚上会有魔族前来攻击。完成战斗就会来到新的一天,恢复体力,拿到奖励的资源箱子,这样持续推进,随着天数的增加,前来进攻的魔族会越来越强,这样体现了对角色培养的重要。剩下的地方就是就是还有一食物的要求,招募的角色多了对食物的消耗也就多了,所以一般就是培养一个强力战力,剩下就正对产出灵气和培养灵果灵草,初期有三个角色就差不多,随着后面的推进需要更多的建筑和需要装备了,在增加人手,需要注意的是,堆叠的配方需要到右下角勾选上才会在用的时候实时显示。 [h1]总结[/h1] 总的来说,《洪荒:夜幕降临》作为一个堆叠like游戏,玩法和乐趣还是有保证的,中国远古洪荒的神话传说,以及那些耳熟能详的角色一个一个的登场也很有意思,然后培养一个专注战斗的角色,按部就班循序渐进的慢慢把主要设施都制作出来,不断经营自己的洪荒角色直到强大到能面对各种强大魔族。总体的难度不高,有事件、有提示,牌与牌之间也有关联提示。喜欢这种堆叠玩法的玩家可以尝试本作。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
后期爆刷 物品爆率,能让你哭搞去搞来就那几个。你要的就是一个都不来。60天就上线了。我刷 了五六个小时才元婴太搞了。重复性又高,炼药材料更是一坨屎还不如直接说多少仙石就买来的快一点,至少有个价格在那里。
挺好玩的,就是,emmm可能是我太菜??食物还有材料都不够用,有点难,打到后面就慌了不知道怎么搞
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