
Reveal the secrets of the past, find ancient scrolls, and find out about the prophecy ancestors! Decipher ancient spells and find magic keys to mastering the power of all the elements!
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*languages with full audio support
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Mystic Saga reminds me a lot Lost Lands: A Hidden Object Adventure. Given the fact that it's Five-BN publishing, it's not a surprise. I don't know which one was the first but while Lost Lands was clearly based on a universe already developed with traditionnal games, Mystic Saga seems to have no counterpart. The story isn't really the most important here but you're a young man that seems to have an extraordinary destiny: free the land from the Empress, who is evil. You have an energy bar that will resplenish itself every 90 seconds. It's a reminder of the Facebook games, where you're limited to play because of that, which is also an incentive to buy energy. In Mystic Saga, like for Lost Lands, you can buy crystals that you can use to advance or buy items (like energizer) or the ingame money, used to buy items, mainly weapons or objects to exhange. You have several quests to accomplish in order to advance: to do so, you need to visit locations with hidden objects scenes. You have three main modes: a list of words, a list of shapes and a night mode, where you have only a flashlight (or torch or choose anything that can light) to find items. Contrary to Lost Lands, Mystic Saga is showing you when it's day or when it's night in a location and which type of list you'll be confronted. I find it more interesting to have that data as you can cycle through the same location without asking yourself if it will take time to finally reach a night level. When you complete a location, you're rewarded with items, money and experience. But it also means that energy is decreasing as each location costs energy (and it's increasing when you reach the upper level of the location - you have 10 - contrary to Lost Lands where you have 5 but it takes more or less the same time to reach the max). An unique feature in Mystic Saga (still compared to Lost Lands) is the fact that finding real fast items will give you bonus: experience, energy, coins but also items for collections like statues or unique coins. The game is still timed, so make sure not to be distracted like I was for a level, costing me 40 energy (or maybe half of it). I'll do the fail level achievement on my own with a low level energy. You can also interact with people or creatures on the maps. In Lost Lands (Hidden Objects and Mahjong) and Clover Tales (a match-3 game based on the same mechanisms), you were scaring or killing enemies. Here, in Mystic Saga, you have people like a Merchant and a Sage with whom you'll exhange items. However, it's still the same item they need. But it's changing of spiders running around. You can also collect items in a collection and exhange them once completed for tools, chests, experience, energizers or coins. As it's implied that experience is used to level up, the fact to do it will increase your energy bar. Given the fact that some locations can cost 95 energy (I suppose that it will be the case, like in Lost Lands), increasing your bar is really advised. The graphics are good but I'm just sad that clicking on the quest will make you leave the map and show you a full picture of the character concerned with their location. I prefer largerly how Lost Lands is handling it with just a pop-up. The soundtrack is also quite varied and nice. Like Lost Lands or Clover Tales, Mystic Saga is free-to-play. However, as I've indicated, you can be tempted to buy money or crystals to advance faster in the game. And this is where you may be spending too much money if you're impatient. I will not point for a fourth time the hate I've for that kind of system. But I will just give you a piece of advice: Mystic Saga will not disappear suddenly, at least, not now. Even if the stats of players aren't as high as a Killing Floor 2 or a Team Fortress, it's still enough for that kind of game. Besides, I suppose that from time to time, you'll be spending real money in the game, like I did for Lost Lands and Clover Tales. Thanks god, it's exceptionnal. In other words, you have time to complete the game. Just be patient and you'll see that you will not have the compulsion of buying more money or crystals. In the end, I love Mystic Saga because it's similar to Lost Lands and yet so different and probably more adapted for me (an eastern setting, a soundtrack fitting and a better challenge). You can go ahead. Mystic Saga is really worthy.
Mystic Saga is a Hidden Object puzzle game, the type you normally see on mobile app stores or even as browser apps. There's literally hundreds of these on Steam, mostly published by Artifex Mundi, many of them free on mobile app stores, but this one will cost you money on Steam. There's a eastern/fantasy theme to the game, but this is a just a veneer over a tired and overdone set of hidden object minigames and Adobe Flash tier puzzles, wrapped together with a bunch of static screens that you "move" through by tapping your finger on your iPhone screen. While these kinds of games are popular amongst casual gamers, it's difficult to argue this is a great value proposition as a PC game, especially considering the price of this compared to the hundreds of free HOGs on the mobile app stores. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game features mostly static, barely animated 2D images, the kind of thing you expect to see in browser/flash games. While the artwork itself, while mediocre, might be considered passable, the visual presentation here is negligible, it might as well be a slideshow or a Youtube video. Pac-Man, Space Invaders and Asteroids had more advanced animation and visuals going on than this game does. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just point and click stuff like a browser/Flash game. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. These technical defects push this game below acceptable standards for any modern PC game. Mystic Saga didn't appeal much to the people who own a copy of the game, either. It has achievements, and they show us a very clear picture that the game didn't really capture any interest from gamers. The most commonly and easily attained achievement is for finishing the first hidden object puzzle area, trivial to get, but less than 12 percent of players bothered to get that far before uninstalling the game. Hardly a success story, gamers just weren't all that interested in the game. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this only happened once, and isn't consistent with the achievement stats, that show less than 12 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who didn't bother engaging with this game? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with little merit as a serious game, that only generate sales from people idling and selling the trading cards. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? Mystic Saga has the ridiculous, laughable price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. For comparison, the $5 asking price for this game could get you games like "X-Com: Enemy Unknown", "Ark: Survival Evolved" or "X-Com 2". Quality, professionally made games like those are frequently on sale cheaper than this.
⠀
A game where you fulfill quests by solving hidden object scenes with a stupid energy bar that refills over time making you wonder if you are playing a mobile game instead. You are way better off playing a standard hidden object game.
[h2]Самая мусорная игра на поиск предметов из тех, что я встречал.[/h2] Начнем с того, что начинается все довольно красиво. Приятная видео-вставка, красивые локи, игра ведет вперед. Но первое положительное впечатление длится не долго. Ощущение проходит и остается: - Система восстановления энергии. Энергия восстанавливается со временем, как в какой нибудь мобилке или браузерке. Возможно это порт, однако, игра не f2p, чтобы такое хавать. Т.е. купи игру, потом жди энергию чтобы поиграть? Нет, спасибо. - Из предыдущего пункта самообразуется наличие в данной игре микротранзакций. Получается игру купи, а потом покупай "за донат" энергию и расходники чтобы играть в эту игру? Это новый "шедевр от ЕА"? Нет. Конечно, можно играть и без доната, однако процесс затянется. У меня, к примеру этот кал занял 42ч. - отсюда можно перейти к след. пункту. - Отсутствие внятного повествования и однообразный гринд одних и тех же уровней. Вся игра - компиляция из миссий по типу "пройти уровень А 10 раз" / "Купи у торговца 20 предметов, а чтобы была валюта, пройди уровень Б 40 раз". Всего на всю игру, тут около 12 локаций, к 1/3 которых, по итогу, нужен предмет-проходка, чтобы просто запустить уровень. Гринд внутри гринда, ради гринда. Не хочешь гриндить, возвращайся к предыдущему пункту, прочти еще раз, выход есть. - Как уже сказано ранее, локаций мало, проходить приходится по множеству раз. Отсюда вытекает следующая проблема - играбельность этих самых локаций. Всего максимально на локации нужно найти 21 предмет. Каждый предмет имеет около 3х мест, где он может лежать. После пары миссий на "пройди локу Х раз" игру можно проходить чуть ли не с закрытыми глазами, потому что помнишь где что лежит. Единственное что в этой ситуации усложняет жизнь - при сборе нескольких вещей подряд, на середину экрана падает всякий мусор - "награда за комбо", который мешает обзору и отвлекает от "увлекательного" поиска основных предметов. Помимо описанных "особенностей" игры тут довольно много багов по типу крашащих уровней, миссий или обменов. В случае краша игра откатывается на несколько действий назад, при этом не восстанавливая энергию. Ачивки названы криво и не соотносятся корректно к триггеру их получения (благо, что хотя бы вообще работают). По итогу - рекомендую ли я? Нет, однозначно. Ощущение что ворвался в скам от маил.ру, так еще и денег заплотил за это. Игра мусор, заслужит сомнительную положительную рекомендацию только в случае перехода на f2p основу.
[h1] Довольно красивый поиск предметов, где из недостатков можно назвать лишь быстрое расходование энерии для исследований мест поиска [/h1] Но в целом игровой процесс приятен, а оформление вообще шикарное. Понятно, что игра пришла с мобильных платформ. Но даже в стимовском виде зависнуть сессионно довольно занятно. Есть прокачка, есть усилители, есть различные денежные единицы для покупки различных элементов заданий и т.д. Так что поковыряться есть с чем. Ещё к недостаткам можно добавить то, что названия персонажей не переведены. В остальном же рисовка качественная, заставка так вообще проработана от души. Возможность денежных внутриигровых вливаний к счастью убраны полностью. Поэтому всё в пределах именно игрового процесса. Уровень местностей для поиска постепенно прокачивается и набор предметов увеличивается. Есть ночные и дневные уровни. Есть поиск по названиям и силуетам. Из плюшек магазина тоже полный набор, одна из редких таких игр для издателя 8FLOOR. В остальных играх от них с плюшками как-то не густо...
Розкрийте таємниці минулого, знайдіть стародавні сувої та дізнайтеся пророцтва предків! Розшифруй стародавні заклинання та знайди магічні ключі до оволодіння силою всіх стихій!
gizli nesne bulmaca oyunu enerji bekletme olayı yüzünden oyuna adapte olamadan oynamak istememeye yol açıyor
Cool Mystic Saga 6/10 Heisen
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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