
Explore the Void family mansion!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
[b]Mystery Trackers 1: The Void[/b] (IHOG) [i]The Steam interface does not work with this title.[/i] Options include separate sliders for Music and SFX/Environment, Full-screen and Custom Cursor. [b]If you have graphics glitches around the cursor:[/b] Disable the custom cursor. The standard cursor will still change when you hover over an exit and/or something to investigate. [b]Story: [/b] Three famous celebrities have disappeared in the Void's family mansion, and it's up to you to find out why. Is there foul play afoot, or are the whispers of the estate being haunted actually true? The story is where this game really shines. It can be as immersive as you wish, as clues that you find go directly into your journal - you aren't forced to look at any of them. There are not a lot of cutscenes, and the ones we do have are short. Story progression is mostly done via our [b]Diary[/b]. We get new entries often, and the journal actually opens up to page 3, so be sure to go back and read those first two pages! There's not a lot of backtracking in the game itself, but you'll have to go back and forth in the journal quite a bit, as new bits fill in on older pages as complete objectives. [b]Gameplay:[/b] The game contains standard find-by-list hidden object scenes (no interaction), and there are a lot of them! At one point there were three HOS in different parts of the same room! HOS do not repeat. There is no misclick penalty, and the HINT recharges quickly. If you use a [b]HINT[/b] during the adventure portion of the game, you will get a written hint. For example, "I should check out the other side of the bedroom upstairs." There are no directional hints, and no [b]MAP[/b], but to-ing and fro-ing is kept to a minimum due to older locations becoming inaccessible. The mini-games are pretty standard, but still entertaining enough to complete. These puzzles can be [b]SKIPPED[/b]. [b]Sights and Sounds:[/b] This game was first released in 2010, so it should be no surprise that the graphics aren't quite up to today's standards. Still, they are pretty and set the tone for the game nicely. The music is likewise environmental, and the sound effects suit the game nicely. [b]CE Content:[/b] [list] [*]Integrated Strategy Guide [*]Bonus Chapter [*]12 in-game Achievements [*]4 Music Tracks [*]18 Wallpapers [*]19 Concept Art [*]1 Screensaver [*]4 Papercraft [/list] [b]Bonus Chapter:[/b] Enter the mind of the antagonist and become the villain. The gameplay and overall mechanics are the same as in the main game. [b]Verdict:[/b] This is my third time through [i]The Void[/i] since it came out, and it's nice to be reminded of why I enjoyed it enough to replay it the first time: The story. It's different, it's strange, it's mysterious and all in all very entertaining. There's a lot of story if you just take the time to immerse yourself in the journal entries. If you love finding hidden objects and a good story, this game is for you. If you like a good story - but aren't really into doing a lot of HO scenes, this game is still for you... Just randomly click everywhere during the HOS, and you'll be done quickly enough~ ;) I recommend this game to people who enjoy IHOG's and/or love an entertaining story.
[b][u]Game Information[/u][/b] "Mystery Trackers: The Void" Collector's Edition is a Hidden Object Puzzle Adventure game that was developed by Elephant Games and published by Big Fish Games Studio. "The Void" is the first episode of "Mystery Trackers." Since this is a collector's edition game, it comes with extra features that are not available in its counterpart; the standard edition. [b][u]The Game Review[/u][/b] Game Visuals I want to mention that the visual for the game is nicely done. The visuals can be adjusted in the game's option menu. Please do note that this is an old game, it might not play well on wide screen monitors in full screen mode; due to the game's format. Game Audio I want to mention that audio for the game is well done. Even though the audio is somewhat simplistic and repetitive. The audio can be adjusted in the game's option menu as well. Gameplay There are no game difficulty modes to choose from. The notebook keeps tracks of the progression in the game. Such as story events and clues. There is no interactive map in the game. The player has to remember where to go in the game. There is no padlock feature that is available to lock the inventory panel in place. The inventory panel is stationary. The hidden object scenes consist of the following: Traditional word lists; Find "x" amount items. Some of these hidden object scenes may require little or no interaction. The puzzles are fairly easy to solve without having the need to skip any of them. There are twelve different achievements that can be unlocked from playing the game. All the achievements do come with some requirements that need to be completed in order for them to be unlocked. These are in-game achievements only. Since this is a collector's edition game, there is a bonus chapter, but it can be accessed only after the main story is completed. Miscellaneous There are extra features in the game: Bonus Chapter; Game Strategy Guide; Screen Saver; Soundtracks; Concept Art and Wallpapers. Most of these extra features can be accessed only after the entire game is completed. Final thoughts: I have found the game enjoyable to a certain extent. The replay value for the game is low. I would recommend this game, but not at the game's full price value.
Every bit as good as when I first played it , back in 2010! Yes there are a ton of hog scenes but they are easy and it doesn't feel onerous. The game moves at a brisk pace featuring a story with a strong MCF feeling. Really enjoyable.
Ok I really liked the story on this one. Alot actually. But theres some problems. First of the game is glitchy around the cursor for me. Not a big deal but it can be distracting. Some of the puzzle glitch. There's one with a record that slowed down the game to a crawl. My advice is either skip it or look up the solution and just run it once. Another puzzle near the end of the game I had to skip completely because the buttons wouldn't work. That was agravating. Oh and when you need to use the phone near the end you need to hit the plus sign first. Odd. Some of the numbers you can call are amusing though. The story is engrosing but mostly told through the journal. So there will be reading. It is interesting though. Theres also a bonus level which you can play after your done the main game. I would definately reccomend this but maybe not at full price.
Not bad not great, but pretty good, look with lots of puzzles, some npcs. Way too many HOPs! Like one every couple of screens, actions, puzzle solves. and the objects are sometimes small, blurry and too blended. Overall a pretty good fun game. Challenging but not too hard with good variety. Standard mix of BFG Elephant elements. Nothing ground breaking. Good enough for an afternoon and definitely get your money;s worth!
This game has a good story which was quite exciting and several parts gave me a laugh. There are a variety of fun puzzles, although some of them are challenging. The journal has a lot of background information as well as plenty of puzzle solutions. Hint system was really helpful as well as strategy guide. Lovely detailed graphics beautifully define environments, Wonderful color palettes. [b] I can't wait when other games in the Mystery Trackes series will be released on the Steam. [/b]
*Mystery Trackers: The Void Collector’s Edition*, developed by Elephant Games and published by BFG Entertainment, is a hidden object adventure that embraces the genre’s strengths while adding just enough eccentricity to make it memorable. As the first entry in the Mystery Trackers series, it establishes a tone that mixes classic detective work with surreal, almost dreamlike storytelling. It doesn’t try to reinvent the formula, but it does lean into atmosphere and mystery in a way that keeps the experience engaging from beginning to end. The story begins with a series of unexplained disappearances connected to a reclusive figure and a mysterious mansion. As a member of a specialized investigative organization, the player is tasked with uncovering what has happened, quickly discovering that the case is far more unusual than it first appears. The narrative unfolds through exploration, scattered notes, and environmental storytelling, gradually revealing a blend of strange science, illusion, and hidden secrets. While the plot occasionally jumps between ideas, it maintains a sense of intrigue that encourages players to keep moving forward in search of answers. Gameplay follows the familiar structure of hidden object puzzle adventures, combining item-finding sequences with inventory-based problem solving. Players explore a variety of locations, collecting objects that can be used to unlock new areas or solve puzzles. Hidden object scenes are a central part of the experience, offering detailed and visually rich environments where players must locate specific items. These sequences are well-crafted and satisfying, though their frequent appearance can sometimes disrupt the pacing, making the game feel more segmented than fluid. The puzzles themselves provide a good balance between accessibility and engagement. They range from straightforward tasks to more involved challenges that require observation and logical thinking. While they rarely become overly difficult, they are varied enough to keep the experience interesting. The game includes helpful features such as a hint system and a journal that tracks objectives, ensuring that players are not left wandering without direction. This makes the game approachable for newcomers while still offering enough variety to hold the attention of more experienced players. Visually, the game is one of the stronger examples of its genre. The environments are richly illustrated, with a level of detail that enhances both immersion and atmosphere. Each location feels distinct, from dimly lit interiors to more surreal hidden areas within the mansion. The art direction leans into a slightly eerie tone, using lighting and color to create a sense of mystery. Even years after its release, the visual design remains effective, giving the game a timeless quality that supports its narrative. The Collector’s Edition adds additional content that extends the overall experience. Bonus chapters, extra puzzles, and supplementary materials provide more context and gameplay for those who want to spend additional time in the game’s world. While these additions do not fundamentally change the experience, they add value and offer a more complete package for players who enjoy the core gameplay. Despite its strengths, the game does have some limitations. The reliance on hidden object scenes can lead to repetition, particularly for players who prefer a stronger focus on exploration and puzzle-solving. The pacing can also feel uneven at times, with certain sections moving quickly while others slow down due to repeated tasks. Additionally, the narrative, while intriguing, can feel somewhat disjointed, as it shifts between different ideas without always fully developing them. Replayability is relatively limited, as the game’s structure remains largely the same on subsequent playthroughs. While players can revisit the story to experience missed content or bonus material, the lack of significant variation means that the primary appeal lies in the initial experience rather than repeated runs. In the end, *Mystery Trackers: The Void Collector’s Edition* is a solid and enjoyable hidden object adventure that delivers a compelling mix of mystery, puzzles, and atmosphere. It succeeds by executing its formula with confidence, offering a well-crafted experience that stands out through its visual design and intriguing premise. While it may not push the genre forward in significant ways, it remains a satisfying and memorable entry for fans of story-driven puzzle games. Rating: 7/10
В старинной и изрядно обветшалой усадьбе, принадлежащей наследнику некогда богатого рода, изобретателю Маллеусу Войду, при невыясненных обстоятельствах пропадают люди, да не простые, а довольно известные. Выяснить, что случилось с исчезнувшими знаменитостями, берется детектив из таинственного агентства, сотрудников которого не удивить ни призраками, ни монстрами, ни другими загадочными явлениями. В ходе расследования детектив обнаруживает целый волшебный мир, скрытый в усадьбе, - когда-то прекрасный, но оказавшийся в плохих руках. В бонусной главе можно позлодействовать от лица главного антагониста игры. Красиво, увлекательно. Это первая игра серии, хотелось бы пройти все. Отличная возможность попрактиковаться в английском.
Demasiado entretenido! vale la pena comprarlo
Haven't played a HOG for awhile and found the main game pretty good. Some of the puzzles were pretty unique from the average! The hidden object were done well also. Sometimes when you just about to ask for a hint you see it. I think they did a good job and it was fun and relaxing. The Extra Gameplay was pretty good, do think it might have been rushed. Was a little harder to follow, but still good. Story was pretty good also and made the gameplay more interesting with a good back story. Didn't have any issue on Gentoo Linux running the game. Everything worked.
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