
Engage in unique Crystal-based combat you haven't seen before. Slay enemies, overcome events and empower your party to conquer the world of mystery.
Modeled estimate, not a reported figure. How we estimate →
Media

About






Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Mysterious Realms is a small sized retro RPG game, that although not an in depth game, does come through with some fun dungeon crawling. The combat system is certainly a new system, that in it's own way makes the game fun and makes combat more than just hitting an attack button. Not only do you collect weapons, armor, potions, food etc, you also build up a deck of gem cards, that are used to directly set up your attacks. There are four different colors of gem cards as well as a wild gem card which you can pick the color of when using it to attack. When you use the colored gem cards in the correct order you enable your special abilities to be used. So if you keep track of what you are doing a big strike from your specials can be used each turn if you have the right cards. The whole game is retro in graphics and sounds so if you love retro gaming, I highly recommend this game. It's definitely got enough fun in it for the price.
[b][i]Review copy provided by developer via Curator Connect[/i][/b] I’ll be completely honest, the name “Mysterious Realms RPG” does not inspire much confidence. But that’s probably the worst thing I can say about this odd little gem, because it does make good on the other claims it puts forth. For a game with such a generic name, it offers a surprisingly unique and engaging battle system, one that requires a fair bit of strategy and foresight to get the most out of. Even the adventuring throws in a few neat curveballs alongside the spiders and goblins and traps you’ll be dealing with, enough to justify more than a few hours spent in the dungeons below. Your town seems to have failed the first rule of real estate, selecting a location smack dab in between a goblin mound, unquiet catacombs, and an ominous forest. Fortunately they have a pair of heroes to raise their property values, an aspiring magus and an armor-clad bruiser. Together they must venture forth into the dungeons of their homeland, delving deeper and deeper into randomized halls and tunnels until they find and crush the evil forces ruling these places. And perhaps, once all three sites are purged of darkness, they can turn their gaze to the villain behind this whole mess. It’s a generic fantasy quest in a generic fantasy land, don’t get too hung up on it and look at the pretty crystals instead. The notable part of Mysterious Realms is its vaunted combat system, a fresh mix of deckbuilding and color matching mechanics. You have a set of 18 gems, four in each red, yellow, green, and blue, and two silver ones. Every turn you are dealt five of these gems, and your two characters can each use up to two gems to attack with. Attacking deals damage equal to the number on the gem, and that color is added to the character’s mana pool for special abilities. Each character can have up to four abilities which require either one or two points of mana in specific colors to use. So that’s simple enough, right? If you have an ability that needs a red and a blue, use those gems and then use the ability. But there’s more to it than that, because your two characters share the same five gems every turn. Enemies also take extra damage every turn if hit with a specific combination of colors. And your hand of gems persists between fights, so if you’ve got a good combo ready at the end of a battle you can save it to open the next fight with. You can level up specific gems using crystals between missions to make them more powerful, and your silver gems have power equal to your equipped weapons. Oh, and of course your ability effects combo off of specific gems being present or in specific places on the board. This all makes for a shockingly engaging battle system where you need to pore over each turn to see if you can delete a foe with a clever combo before they get their turn. Enemies are no slouches as you get into deeper dungeons, with powerful attacks and status effects to blunt with your own items and gear. Dungeons also have hidden events to stumble over that prompt skill checks you can influence with items and gems, as well as special shrines and NPCs that offer item trades, extra experience, and more. To beat a mission you usually have to clear all the monsters, but sometimes you get additional quests to collect specific doodads or light torches or trip events. The structure of the game has you repeating harder and harder dungeons in each of the locations to unlock more dungeons, so don’t expect a sprawling journey or narrative (of any kind) to interfere with your dives. There’s a fair bit to do in town in terms of upgrading gems and gear, unlocking new skills, and gearing up with consumables, but aside from the multiple currencies it’s still standard RPG fare. While the progression structure is nothing new, the clever battle system should be more than enough to keep you cracking skulls and banishing ghosts for the half-dozen hours or so it takes to beat the game. It’s always a pleasure to find something unique in little indie titles, and Mysterious Realms deserves recognition for going the extra mile with its strategic battles. Did you enjoy this review? I certainly hope so, and I certainly hope you'll check out more of them at https://goldplatedgames.com/ or on my [url=http://store.steampowered.com/curator/11322459/]curation page[/url]!
Mysterious Realms is simplistic and not impressive, that much is obvious. So, did I just waste 7 hours of my life on something so trifling? Yep. Do I regret it? Nah, my life is worthless and my time is cheaper than this game. Some might say that the game's cheapness is its best quality, yet I'd disagree. Despite the ludicrous art, all of them little combat animations are quite pleasant to look at and the "crystal-based combat" itself works as advertised, making it a satisfying endeavor that carries the game through. Most importantly, the author managed to nail the core gameplay loop (kill, loot, buy, repeat), which is a tricky thing to accomplish, especially if this is their first project. And the game ends on a genuinely funny message before outstaying its welcome. [url=https://store.steampowered.com/curator/35305390-Big-Bad-Mutuh/?appid=262060]Curator[/url]
出乎意料的好玩,全成就了。 战斗系统太特别了,有一种卡牌战斗跟回合制放技能结合的感觉,很复杂,但是上手以后了每回合都很快乐,决策点好多,任何时候都不能无脑打。 4种颜色的水晶(还有1种类似joker牌的银色可以当作任何颜色用),都放在一套牌组里,每回合手牌(水晶)抽取至5张,用剩下的回和结束后不扔,牌库减低了就洗牌重新抽,这一套非常卡牌,外加颜色系统。每张水晶的攻击力都可以在村庄升级,装备也可以在村里更新或者地牢里捡。 每个怪每回合都有对应的弱点颜色,针对性使用的话可以造成额外伤害。 一般情况下,1个角色每回合仅限使用2张水晶牌(有的技能可以额外增加),除了造成伤害以外,还可以获取对应颜色的能量,用来释放技能。 每个技能都需要1~2点水晶,并且有一定的颜色需求,比如有的是需要1点任意颜色的水晶能量,以及1点红色或蓝色的能量,合集2点。如果该回合凑不齐任何技能所需能量,或者都在cd,只能在该回合放弃技能了。 敌人也同样需要水晶能量来释放技能,这个主要是看每回合轮换的水晶主题,所以要优先杀死能激活技能的敌人。 所以技能的搭配也要考虑颜色消耗的问题。 每回合每人还可以使用1次物品道具。 技能设计也很有趣,有比较常规的高伤、aoe、buff和debuff技能,也有融合了卡牌游戏的技能,比如: “丢弃最左边的1张牌,对目标造成一定伤害,如果该水晶的颜色与当前激活的主题色一致,则额外对剩余所有角色造成一定伤害” “对自己造成一定伤害,在空牌处按从左到右的顺序抽2张牌” “对目标造成一定伤害,并额外获得最右边1张牌的颜色的1点能量;如果释放这个技能使用的水晶能量包含了当前的激活主题色,则额外获得1点该主题色的能量”——这个技能就非常考验策略了,大多数时候我会把红色留在最右手,用来搭配仅需1点红色能量的战士高伤技能,运气好能再得到1点能量时,还可以考虑换成释放一个双色技能。 目前这个销量非常非常非常可惜,这个玩法的思路让我看到了无限的可能性,它不应该只有2个职业、3个地牢和4种颜色。 100%的好评率虽然虚高,但我愿意当下一个维持它如此成绩的人。
A fun ride! On the menu you have some light dungeon crawling, a few puzzles for extra loot, two characters with a few gear slots and a four colour crystal system (cards) to simulate battles. Each crystal also have a value (used for damage calculation). Pretty simple mechanic offering different synergies between skills and crystals. Enemies also have predictable actions and a set of colour weaknesses that you can/should take into account. You need around 7hours to get through the full content, unlock all hero skills, gear them out and increase your crystal values. Looking forward to a DLC or sequel, good job Itharius!
Nice, bite-sized RPG with a twist. If you're looking for something to chill out with, love card-based games, and don't have a lot of time for a single session, gives this one a try.
I've spent close to four hours on this game so far despite all of the triple A titles in my library, which I haven't completed yet , so that should say something for MRRPG It's a nice game to mess with if you are short on time, don't want to wade through load screens of larger games, and don't have the focus for knee-jerk game pad titles; something to ♥♥♥♥ around in while your girlfriend is screaming in your ear over the phone and you're eatin' crow. Only complaints is I feel that ALL controls should be handled by mouse for us lazy people.
Очень увлекательная пошаговая рпг в классическом стиле. Основная фишка данной игры-сражения при помощи цветных кристаллов,позволяющих использовать затем способности героев,соответствующих определенному цвету.Управляем двумя героями,стандартными воином и магом,но возможностей для боевки предостаточно. Тут нет нпс-но есть сооружения, позволяющие покупать и улучшать доспехи,оружие,заклинания,способности,повышать количество кристаллов.Бои происходят в данжах,там же надо выполнить определенные квесты (зажечь все факелы,победить всех мобов и тд).На вид простая,но очень затягивающая,определенно стоящая внимания игра,созданная одним человеком.И очень хотелось бы,чтобы игра продолжала развиваться)
Napiszę tak ... Mało która gra ma to coś, po odrzuceniu wszelkich ram i standardów bawiłem się super, nie wiem sam dlaczego ale chciało mi się eksplorować i poznawać system gry, badać taktykę gry, zamysł autora gry itd a może wiem czegoś takiego mi brakowało od dawien dawna (a gram od lat 90), może gra uderzyła w bardzo dobre i często zapomniane tony z przed ery jutubów .... Na jeden minus ale motywacyjny dla autora gra troszkę za KRÓTKA, oby następna produkcja jeśli taka powstanie, była równie dobra jak ta ale ciut dłuższa. Pozdrawiam
Well having completed this game I have to add my voice to the chorus of good reviews this game has received. It's a basic, not too involved dungeon crawler that is fast paced and fun. The game employs some interesting mechanics with the use of colored crystals to deal damage and power abilities. There were some frustrating moments with the monsters always seeming to get the first move after the first round of combat, this basically gives the monsters 2 back-to-back actions between the 1st & 2nd rounds which seems a little unfair. Also the monsters had a disturbing tendency to survive with just one hit point to eek out another combat round. However, I did like that if you did fail you kept the gold/loot you had collected so far, and could even abandon a quest to go back to town and regroup in order to try again. So eventually you should get strong enough to make it through and be able to progress. Once you complete the campaign and max out your characters there not much replay value here unless you just want to complete all the achievements, however, for the price the game provides several hours of enjoyment and challenge and would make a good addition to any collection.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| My Tiny Garden | $4.6K | 71 | 70% | $3.49 |
| Raccoon Cocoon: A Cozy Puzzle Game | $4.6K | 57 | 89% | $4.99 |
| You Deserve | $4.6K | 271 | 71% | $0.99 |
| Finding the Soul Orb | $4.6K | 68 | 79% | $3.99 |
| Sanity Loops | $4.6K | 68 | 81% | $3.99 |
| Freaking Meatbags | $4.6K | 174 | 86% | $0.99 |
Related
| 7 Days to Die | $425.3M | 404.8K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294.3K | 88% | $49.99 |
| Palworld | $279.6M | 453.7K | 94% | $29.99 |
| Project Zomboid | $239.1M | 461.8K | 94% | $19.99 |
| Clair Obscur: Expedition 33 | $233.9M | 273.7K | 95% | $47.99 |
| Terraria | $187.5M | 1.5M | 97% | $9.99 |