
Some say you’re only as old as you feel. Shmups Skill Test says you’re only as old as you shoot! Shmups Skill Test is a clever way to evaluate your shmup skills in the form of a "gamer age". Challenge and unlock shoot-’em-up-based minigames in a gauntlet of shmup nostalgia goodness.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
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Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
Awhile back, I read somewhere that as you age, your reflexes and hand-eye coordination become increasingly worse. This could happen as early as your 30s(!). To be fair, the source was a random person on an internet forum, but it got me thinking... and worrying. As of this review, I'm [b]35[/b] years old, and I'm not quite sure if I'm ready to be put out to pasture. I still play 2D shootemups, or as the young'ns call them: shmups. My skills when it comes to this genre are just as sharp as they ever were, maybe even sharper... right? Enter [i]Shmups Skill Test[/i]. In as little as 10-12 minutes, gamers across the globe can get a scientifically* accurate assessment. They can also challenge friends and strangers alike in the online leaderboards. Over the course of a session, players will attempt four minigames, each having two (or three) variations, while engaging in a handful of interspersed microgames. Each minigame focuses on specific skills, such as dodging, shooting, and showing good judgment. Upon completion of a session, the player's "gamer age" is determined, and their score is uploaded. Now, onto the minigames. [h1]8-bit! Tank A! Tank B![/h1] These three minigames test the player's overall ability. If I'm playing [i]Shmups Skill Test[/i] for score, I go with 8-bit. This minigame sends wave after wave of flying ships at the player. It's very reminiscent of the old-school games where a line of enemies would attack at once. This minigame is my pick for scoring because it's the easiest to clear. Even though minigames are picked randomly, the session always starts with either of these three, so restarting is painless. Tank A is a relentless tank assault. In just a short amount of time, players will face a barrage of tanks, and their cannon-fire continually increases in speed. This is an exciting mode due to its raw intensity. It's worth pointing out that players will experience every kind of dodge. These can include (but are not limited to) the "I expected that.", the "That was close!", and the always classic "Wow. How did I even avoid that?". After awhile the bullets move at obscene speeds. Surviving beyond this point requires pure grit. Tank B is less intense, but there are multiple tank-types, all with their own attacks. This minigame requires a good sense of judgment, since you have to focus on the most dangerous enemies, while also paying attention to what the nearby forces are doing. Unlike a number of shooters, enemies can fire bullets from off-screen. Overall I think this variation is the most complex and interesting of the three. [h1]Dodge the Bullets![/h1] The purpose of this minigame is to test dodging. You're put up against an invincible boss that fires off several bullet-patterns. Admittedly, this minigame prey on my weaknesses. The bullet-patterns aren't particularly complicated, but they are pretty fast. Sometimes, the best approach is not to rely on reflexes, and to instead use short focused maneuvers. I can reach level 50 (out of 99) in these minigames pretty consistently. However, once the speed doubles, I start panicking (and losing). [h1]Dodge the buildings or the balls![/h1] Yep, more dodging. The basis of any 2D shooter is in the dodging, so I can't say that I'm surprised. There is some randomness to this minigame, but there's also a sense of control to them. It's almost as if you can influence the general direction the screen shifts, by how you move your ship. It's hard to explain, but when playing this minigame, I try to move as often as possible. The objects are static, but the screen can sometimes shift in a way that sends the player into an instant collision with them. Overall, I'd say that this minigame is equal parts intriguing and frustrating. [h1]Button pressing![/h1] The final minigame tests the player's ability to mash the fire buttons. This is the second to last minigame of the session and for good reason: It's positively exhausting. Both variations require that the player shoot exceptionally durable objects, before they pass the bottom of the screen. Since auto-fire is turned off, you have to press buttons as quickly as possible, in order to survive. While it would be all too easy to get a controller with turbo functionality, I prefer my Hori EX-SE arcade stick. In order to clear these minigames, I attempted various techniques. One method involved pressing buttons in a sequence, as if I'm drumming on a desk out of boredom. However... In order to get the firepower necessary to destroy giant asteroids, I have to brush my hands across all of the fire buttons at once. It's sort of like dusting off an old book, except at a forearm-destroying rate. By the way, it's a bad idea to allow the finger-tips to do most of the work. In just a couple minutes, I got a blister. It's rather ironic that in my 33 years of gaming, this is the first time that I've ever gotten a blister. These are the things that happen I suppose. [h1]Odds & Ends![/h1] Before the session ends, the player enters the "cooldown" phase. The player shoots cans so that they fall into a floating garbage-can. This is an oddly well-developed minigame. The cans have physics, and will react accordingly when they are shot or make contact with other cans. This is also a nice way to score some extra bonus points, but I can't say that I'm a fan. The microgames are neat, though their quality can vary wildly, depending on the skills of the player. While I like finding the right moment to use a bomb, or shooting through a huge wave of tanks, I always fail within two seconds of the "dodge everything!" microgame. [h1]The Results![/h1] After a few hours of practice, I've been able to consistently hit a gamer age of 20. It's been a very rewarding endeavor, although I could have done without the blister. [i]Shmups Skill Test[/i] works not just because of its variety of minigames, but that it also respects the foundation of the genre. The controls are perfectly suitable, the mechanics are rock-solid, and the visuals are clear and concise. It's also very nice that the sessions are short and to the point. This makes them good for practice, before players take on a more involved 2D shootemup. The minigames succeed on their own merits as well. It's very likely that I'll return to Tank! minigames over and over again. This is because despite their simplicity, they're consistently challenging and entertaining. Overall, this is a collection well worth looking into. *I'm certain that if there was an accredited shmup scientist, they would recommend this game. [i]Disclaimer: For the purpose of this review, a key was provided by the publisher.[/i] [i]If you liked this review or want to see more recommended games, be sure to follow our curator group: [url=http://steamcommunity.com/groups/Original_Curators_Group#curation]Follow Original Curator Group[/url][/i]
Warioware meets Brain Age all in a shmup. One second you're blasting an army of tanks, then you're dodging through some really aggressively spinning scenery, then you're... shooting cans into a recycle bin to save the Earth? Complete about a half dozen of these challenges and you'll register a score and get an insulting shmup age of 57 or something, then you get back in and knock out a different assortment of games. It's not a hugely long-lasting affair. The games are certainly nice in the one-and-done quick change format, but they aren't compelling. It fits perfectly as a niche shmup that you can knock out a full session of in 10-15 minutes, but it's certainly not a game you play seriously.
It's been 7 years since the last time i've played this and the game still says my "gamer age" is 61 years old! I'm immortal!
I kind of feel like I was tricked in getting this. Shmups Skill Test is definitely a bait title for a game. Shmups Skill Test consists of a number of mini games all involving shoot 'em up game play. You play these mini games, get graded on your performance, and at the end, are given your 'shmup age'. With younger meaning you're a better shmup player. Though, I don't know if this is a simple ranking system or does something interesting when you start to get to children ages. I couldn't get below 40 years. Additionally, it also offers a breakdown of how well you did the mini games compared to other players. Which I found a little more interesting, but I also don't know what sort of pool of players I'm being compared to, either. I mean, I know I'm not very good a shmups... I've played them and my progress, or lack there of let's me know all too well. Where I think this game could have been good, is if it aided in developing a player's shmup skills. Something like Gunvein's tutorial. But without something like that, Radiant Silversword's Cardinal Sins game mode does a much better job of testing a player's shmup skills with a better presentation. And Radiant Silversword comes with an actual game (Radiant Silversword). Even SophStar has cadet training section that offers a better set of mini game challenges than the entirety of this game., and it also comes with a really good game. Ultimately, Shmups Skill Test had a chance of being an interesting name. But not nearly enough content nor anything to help a player get better at shmups over just playing actual shmups. And there's a number of them here on Steam for the same or less money that are better than this.
Shmups Skill Test was first released in 2007 for Arcade (Sega Naomi board) and later ported in 2009 to Xbox 360 as part of the "Shooting Love 200X" collection, which brought together beyond this game other three: "Minus Zero", "Trizeal Remix "and" Exzeal ", all of them developed by Triangle Service (japanese developer founded by a former employee of Konami) and now in 2016 this game finally comes to Steam at the hands of Degica, publisher that has been noted for bring to the Steam (and thus to the whole world) many shmups (acronym for shoot' em up aka STG) previously restricted only to Japan. Shmups Skill Test is a unique and very interesting shmup that brings together a collection of several mini-games that allow to test and also enhance the ability of shmups lovers in several important aspects for this kind of game, such as dodge bullets and obstacles, collect items, training aim, shoot bombs accurately and etc. Therefore, the game works as a great training tool for improving the ability of the players in shmups and of course also have fun in this process. There are four main modes in this game: [Solo Test] the main mode of the game, in which the system randomly assembles the sequence of mini-games that will appear in sequence on the screen to test the player's skill level and, in the end, provides beyond the score also the age that corresponds to the player's skill, so that the newer, better; [Practice Mode] where the player himself chooses the mini-games sequence that he wants to play, so to improve specific questions that he desired; [Versus] for 2 and 4 players and finally [Challenge / Score Attack] mode. Importantly, the player has at his disposal a great leaderboard online and also has the ability to save replays of games played, and the player can also view replays of other players inside the leaderboard, something always useful for those who want to know and learn the patterns and techniques used by the best players. The graphics of the mini-games are quite simple, but fulfill their role, with several customization options such as filters, screen rotation, image scale and etc. The soundtrack is interesting, fitting well in the various mini-games, including the presence of some well-produced vocal chords. The gameplay is solid, fun and as mentioned very useful for enhancing the skills of shmups players. The controls work well (I used the official wireless Xbox 360 controller and works well both in digital and analog mode). Therefore, due to its unique characteristics, Shmups Skill Test is a very interesting game especially for shmups lovers who want to increase their skills. Below two videos of this game played by me: http://steamcommunity.com/sharedfiles/filedetails/?id=731543323 http://steamcommunity.com/sharedfiles/filedetails/?id=731543321
who made this? i want to fight them.
so good . ★★★★⭐⭐ 脳年齢を判定してくれるSTG.ミニゲームをそれぞれクリアーすると、脳年齢を計算してくれます。 あくまでも機械による判定なので参考程度に。俺の遊び方は、帰った後にプレイ、祝日の寝起きに一回それぞれやって平均脳年齢を書きとめてそれを繰り返す。脳年齢が若返ってればOK。もち、プレイ前は手首の柔軟運動も忘れません。脳トレ要素は薄いですが、これはこれで楽しいです。SFCパッドも対応しており、コントローラーパッドさえそろえれば、家族同士で対戦もできます。 ミニゲームの種類も多くて、短時間の集中には持って来いです。
Un jeu intéressant. Le titre, je dois admettre a attisé ma curiosité "shmups skills tests ?" L'idée est simple : le mode principal, ce fameu test de skill propose une suite de mini-jeux où vous devez performer. Plus vous allez loin, ( ou dans d'autres mni-jeux spécifiques, si vous remplissez l'objectif demandé ) plus votre note sera élevé. Si on a une vision d'ensemble, il est clair que l'ensemble des jeux recouvre toutes les compétences nécessaire : lire les paterns et agir en conséquences : soit par le biais de l'évitement ou soit en abattant le ou les ennemis, Eviter la colision avec le décors, faire preuve de jugeotte et j'en passe. En cela je me dois d'admettre que ce que propose le jeu est correct. Après, comprennez bien qu'il ne faut pas attendre quelque chose d'incroyable non plus, Shmup skill test reste ce que j'appelle un "petit jeu" C'est pas ici que vous aurez du son dolby digital hypermégagénialtroptop et des graphismes 999k. Le jeu vaux bien son prix La seule chose qui géne dans ce jeu, c'est que le skill test fait un peu un mélange des genres je trouve. Un manic shooter ne demande pas les même compétances qu'un scrolling shooter (ou même un shooter fixe d'ailleurs). Sinon je n'ai rien à en redire, ce n'est pas un méga coup de coeur, mais il a suffisamment retenu mon intérêt pour que je le recommande.
Just a quick warning, if anyone buys this game, DO NOT USE FULLSCREEN, it raises game speed by a ridiculous amount where if I tappes left on the D-pad once on my controller, I would go flying across the menu. Everything works fine in windowed mode.
Xbox360のシューティングラブ。200Xを持ってましたが安かったのと箱◯を引っ張りだすのが面倒だったので購入しました この作品では箱◯版の『シューティング技能検定』のみが収録されてます、メニュー画面もまんま箱◯版と一緒です 『トライジール』や『-0(マイナスゼロ)』は入ってませんのでご注意。(単品で別売りされてます) オンライン平均値やリプレイ機能もしっかり搭載しているので日々このゲームで腕を磨いたり年齢10代目指すのもいいのではないでしょうか? 安いですし
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