Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 140reviews | 92% | — | $203K |
| Free | 7ratings | 92% | — | not modelled |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
MySims™ Kingdom, developed by Maxis and published by Electronic Arts, is a charming, quest-driven spin-off that reimagines The Sims universe through a lighthearted fantasy lens. Rather than simulating daily life minute by minute, it focuses on exploration, creativity, and helping a colorful cast of characters rebuild a struggling kingdom. The Steam release brings this once-console-focused experience to modern platforms, preserving its whimsical identity while making it accessible to a new audience that values relaxed pacing and creative expression. The heart of MySims™ Kingdom lies in its role as a gentle adventure game. Players begin their journey as a newly appointed Wandolier, armed with a magical wand capable of reshaping the world. This tool replaces the traditional grid-based building menus of mainline Sims titles with a more playful, tactile approach. Constructing buildings, placing furniture, and restoring landmarks becomes an act of problem-solving and imagination rather than strict simulation, and each completed task visibly improves the happiness and vitality of the surrounding area. Progression is structured around a network of themed islands, each with its own personality, inhabitants, and environmental quirks. As you help residents by completing quests, gathering materials, and crafting items, islands gradually unlock and expand, giving the game a satisfying sense of forward momentum. The variety of locations—ranging from nature-focused sanctuaries to more eccentric, novelty-driven areas—keeps exploration engaging and encourages players to revisit older islands with new tools and building options. Quests form the backbone of the experience, and while they are generally simple, they serve as effective prompts for creativity. Rather than merely ticking boxes, players are often asked to design spaces that suit a character’s tastes or solve environmental challenges through construction. This emphasis on customization gives each solution a personal touch, even when objectives are straightforward. The game rarely pressures players with strict failure states, allowing experimentation and trial-and-error to feel safe and inviting. Resource gathering plays a supporting role, with activities like mining, fishing, and scavenging feeding into crafting and construction. These systems are intentionally streamlined, avoiding the micromanagement and complexity of traditional life sims. Instead, they function as gentle incentives to explore every corner of the world. Collecting essences and scrolls steadily expands your creative toolkit, reinforcing the sense that curiosity is always rewarded. Visually, MySims™ Kingdom embraces a bright, cartoon-styled aesthetic that emphasizes warmth and personality over realism. Characters are expressive and exaggerated, environments are colorful and readable, and the overall presentation feels timeless rather than dated. On Steam, higher resolutions and modern display support help the game’s visuals feel comfortable on contemporary screens, even if the art direction remains rooted in its original era. The soundtrack complements this tone with upbeat, playful music that reinforces the game’s cozy atmosphere. Accessibility is one of the game’s strongest qualities. Controls are simple, objectives are clearly communicated, and the difficulty curve is forgiving. This makes MySims™ Kingdom approachable for players of all ages and experience levels, including those who may find traditional Sims games overwhelming. The trade-off for this accessibility is depth; systems are intentionally shallow, and players looking for complex simulation or emergent storytelling may find the mechanics repetitive over long sessions. That repetition is the game’s most notable limitation. The loop of collecting materials, completing quests, and decorating spaces remains largely consistent throughout the adventure. While new islands and characters add variety, the underlying structure changes little. For some players, this consistency is comforting and relaxing; for others, it may feel like the experience lacks escalation or surprise. The narrative, while charming, stays light and episodic, offering motivation rather than dramatic stakes. Despite these shortcomings, MySims™ Kingdom succeeds by knowing exactly what it wants to be. It is not a deep life simulator or a complex management game, but a cozy, creative adventure centered on helping others and shaping a cheerful world. The Steam release allows longtime fans to revisit a beloved entry in the MySims line while introducing new players to a softer, more whimsical side of The Sims universe. Ultimately, MySims™ Kingdom is best enjoyed as a slow, comforting experience—one where progress is measured in smiles restored and islands revitalized rather than optimized systems or high scores. For players who value creativity, exploration, and a relaxed pace, it offers a charming escape into a playful kingdom that rewards kindness and imagination above all else. Rating: 8/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This was one of my absolute favorite games as a kid, and I randomly got a craving to play it again recently -- right before finding out it had been re-released! It's super fun, very cozy, and extremely cute. I feel like the game starts to lose steam a little towards the end, with the last few islands not being quite as fleshed out and fun as the earlier islands. But it's still really fun, and it's absolutely worth playing, even if I absolutely loathe the Royal Academy plotline. As a kid I was absolutely obsessed with the Spookane island, and I honestly think it contributed pretty heavily to becoming a goth as an adult. Very nostalgic and really sweet game!
Controls are a bit odd, but I'm not going to judge too harshly considering this game was originally formatted to be played with a silly white laser stick that you'd point and shake at your tv.
A tentative thumbs up. Very much a kids game. Cute graphics, animations that remind me a lot of the earlier Lego games, very very simple gameplay. Kind of like cotton candy -- sweet but not substantial.
If you started playing video games at a young age, there was always that one game. The one that not many others knew of or cared about, not one that was remotely popular to begin with, but was one that held [b]YOUR[/b] attention. I have a couple games that I can credit with that title, but none hold it like this. MySims Kingdom, was my childhood game. The one that I always came back to. It was a game that I could relax with, unlike others that kept me focused. I could load this up, build stuff, goof around and enjoy myself. I could restart the game an infinite amount of times and still enjoy it. The characters are silly, the islands are defined and unique, feeling distinct from any other, and the creative freedom is amazing. I absolutely adore this game. As an adult, I'm certainly less excited about this game than I used to be. But when I saw this get released to PC, I picked it up immediately. Surprisingly, I've never tried its counterpart. But when I'm done my playthrough here, I'm confident I'll love it as well.
I completed it, every scroll, every task. 100%. I've completed it multiple times and even had it on the Wii. Worth every penny.
GOSTEI BASTANTE, MAS O POCKET É MELHOR QUE O KINGDOM.
ÇOK DADLULAR YİAAAA I LİKE THAT! ⢠⠊⣉⠒⠤⢀⡀ ⡐⢁⠴⢜⢄ ⡎⢸ ⠉⠐⠢⢌⠑⢄ ⡸ ⡆ ⠣⠱⡀ ⡇⢸ ⣀⠗ ⠉⠉⠁ ⠙⠢⠤⡀⢃⢱ ⡇⠘⣄⢀⠔⠉ ⠈⠁⠘⡄ ⢇ ⠁ ⠘⡄ ⢸ ⢀⣀⣀⡀ ⢀⣀⣀⡀ ⢣ ⡸ ⢴⣾⡿⠿⠽⠇ ⠘⠛⠛⠛ ⠈⢄ ⠰⡁ ⢠⠒⠢⡀⠈⠒⠊ ❤ ⡠⢄ ⡘ ⠱⣀ ⢀⠜ ⠇ ⢀⠔⠁ ⡏ ⠑⠤⢄⣀⠔⠁ ⡜ ⠊⠁ ⢀⠜
It just as I remember playing it on console.
Tolles spiel hatte es früher auf der Wii. Macht mich richtig glücklich, dass ich jetzt meine Kindheit wieder aufleben lassen kann.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $318.4K | 230 | 87% | $19.99 | |
| $1.1M | 981 | 63% | $29.99 | |
| $31.8K | 202 | 79% | $5.99 | |
| $13.6K | 159 | 31% | $2.99 | |
| $1.5K | 8 | 100% | $9.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $202.9K | 771 | 89% | $19.99 | |
| $203K | 1.3K | 50% | $5.99 | |
| $203K | 462 | 86% | $6.24 | |
| $202.9K | 513 | 92% | $9.99 | |
| $203K | 220 | 64% | $34.99 | |
| $202.9K | 644 | 76% | $7.99 |