
Myriads: Renaissance is a turn-based strategy game with city-building and 4X mechanics. Set in a fantasy world made up of thousands of floating islands, you must grow your capital and expand your kingdom. Resist waves of powerful corsairs and construct defence towers to survive their incursions.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The concept of the game is pretty interesting and drew me in completely. After the first playthrough (about 3 hours) I think I'm gonna go for a seconds campaign, but I hope the devs add more depth to improve replayability. Its still worth it in my opinion 👍 Oh and the music is pretty nice, It feels like there arent many tracks though, so the OST gets repettitve quite quickly i think
В игре есть пара интересных задумок, но она - проста, маловариативна и поэтому проходится за 2 часа. Полноценной 4х не является, скорее ближе к какой-то настолке. Взял по 50% скидке - но даже этих денег жалко, больше 100 рублей за неё платить не стоит.
Ufffffffffff e jugado de momento poco tiempo pero ha sido suficiente para saber como funciona mas o menos todo tras terminar una partida, todo muy intuitivo y divertido de jugar, se me paso el tiempo volando lo recomiendo completamente
Articolo completo: https://www.ilvideogioco.com/2023/07/19/myriads-renaissance-recensione/ Myriads: Renaissance è un gioco di strategia che risulta semplice solo all’apparenza. Ha un buon tutorial e offre una componente 4X insolitamente sfaccettato che in alcuni casi rievoca persino il genere dei tower defense. Molto interessante l’ambientazione, che per sua stessa natura induce all’esplorazione, con meccaniche da city builder atte a fornire un buon numero di scelte in quanto a progressione. A cercare il pelo nell’uovo si sente la mancanza di una quantità maggiore di fazioni e biomi, che avrebbero permesso al giocatore un più ampio ventaglio di possibilità. Questo oltre a una longevità superiore che non andasse tuttavia ad alterare la natura della produzione. Il lavoro di Sleeping Eight Studio è sicuramente di pregio, e per arrivare a toccare il cielo con un dito non manca molto.
Good Balance of attack and defence while managing a city builder. Special modes unlocked add another element of challenge once the main game is completed.
A bite-sized game that you can take yourself into a few times and enjoy. There are definitely improvements that could be made, but the underlying core has something interesting. I would love to see this concept with 1v1 multiplayer.
After beating in very hard that I tought would be much easier due to the game changing effects, it suprised me to be actually harder, I had to restart twice too. This game is heavelly based on build order and every single turn and what you do in it can make or break your entire game 20-50 turns down the line, a lil like Xenonauts. Don't be alarmed by the facebook like quests at the beginning. You can abuse it or ignore it, depends on what you aiming for, and offten decided by the random spawns around you, the angles ships come, since everything has HEAVY input both imidiate and 50+ turn in even the slightest randomness this game offer can completely turn your game upside down. So it does feel good to replay it and sorta play it a self made ironman mode. I tought the autosave is ♥♥♥♥, but i actually liked it wouldnt let me go back one turn, HOWEVER there is no undo on movement, a bit like HoM&M where if you steped there and not there, then yep, you are F-ed. This includes the fog of war and the risk if you look for a hopefull spawn or get rekt. All and all a very solid game, prolly worth playin on the go and not as a dedicated desktop game, depending how much thing you can keep in your head. Runs last about 3 hours each, +1-2 hour if you wanna paint the map. Only caviat I would objectivelly put it against it is that the tow islands to main place is unfinished. Apart from a good dock port it doesnt matter how you put them togather. It needs mountain option, a building option that allows increase limit, and IT NEEDS TO COUNT NEIGHTBOURING ISLAND SAME BUILDING INTO NEIGHBOUR BONUS! Cuz atm it only gives the bonus if its on the same island which is REEEEEEEEEEE!!!
Myriads: Renaissance is a strategy game developed and published by Sleeping Eight Studio that embraces the idea that grand civilizations do not need continents to flourish. Set in a vibrant world of floating islands adrift in an endless sky, the game combines city-building, turn-based strategy, resource management, and defensive combat into a surprisingly cohesive package. Its premise immediately distinguishes it from many entries in the genre, inviting players to rebuild and expand a kingdom among the clouds while managing the countless challenges that come with growth. From the opening turns, the game establishes a compelling gameplay loop centered around expansion and efficiency. Players begin with a single settlement and gradually establish a network of colonies across nearby islands, each with unique terrain and opportunities. Space is limited, which means every construction choice matters. Farms, workshops, and civic buildings must be carefully arranged to maximize productivity, creating an enjoyable puzzle element within the broader strategic experience. Watching a once-isolated settlement evolve into a thriving aerial empire is consistently satisfying, and the gradual unlocking of new structures and technologies keeps the sense of progression intact throughout much of the campaign. One of the game's greatest strengths lies in how it balances its systems. Myriads: Renaissance is approachable enough for players who may be intimidated by traditional 4X titles, yet it still offers enough depth to reward thoughtful planning. Resource chains are easy to understand but difficult to master, particularly as populations increase and demand begins to outpace supply. Expansion is never simply a matter of claiming more territory; every new island introduces additional logistical concerns and forces players to weigh risk against reward. The game succeeds in making strategic decisions feel meaningful without burying the player beneath layers of unnecessary complexity. Combat and defense provide an important counterbalance to the economic aspects of the game. Hostile corsairs regularly threaten the player's growing civilization, ensuring that military considerations remain relevant from beginning to end. Defensive towers, fleets, and careful positioning become essential tools in protecting valuable settlements. These encounters prevent the pacing from becoming stagnant and create moments of tension that complement the otherwise serene atmosphere. The constant pressure to defend an expanding kingdom adds a welcome sense of urgency and encourages players to maintain a healthy balance between prosperity and preparedness. Visually, Myriads: Renaissance is charming and distinctive. Its floating archipelagos, colorful environments, and detailed structures create a setting that feels both whimsical and believable. The art direction captures the wonder of exploring a world suspended in the sky, while the soundtrack reinforces that sense of discovery and adventure. There is an undeniable appeal in seeing airships travel between islands as your civilization stretches farther into the horizon. Although the presentation is not designed to push graphical boundaries, it possesses a strong artistic identity that leaves a lasting impression. The game's procedural generation adds replay value by ensuring that no two campaigns unfold in exactly the same way. Different island arrangements encourage experimentation and adaptation, making each new playthrough an opportunity to refine strategies or pursue alternative development paths. That said, the overall amount of content may leave genre veterans wanting more. While the core mechanics are polished and enjoyable, the limited variety in certain systems means that players who spend dozens of hours with the game may begin to notice repetition. Myriads: Renaissance excels as a focused strategy experience, but it occasionally hints at ambitions larger than its current scope. Even with these shortcomings, Sleeping Eight Studio deserves considerable credit for delivering a game with a clear vision. Rather than attempting to imitate larger strategy franchises, Myriads: Renaissance confidently embraces its hybrid identity. It is equally comfortable as a city builder, a resource management game, and a light defensive strategy title. This balance allows it to occupy a niche that feels refreshing in a crowded market and makes it particularly appealing to players looking for a more relaxed alternative to sprawling, time-consuming strategy epics. Myriads: Renaissance may not possess the endless depth of the genre's biggest names, but it offers an engaging and memorable journey through a beautifully realized world above the clouds. Its accessible mechanics, rewarding city-building systems, and imaginative setting make it easy to recommend to fans of thoughtful strategy games. While additional content and greater long-term variety would elevate the experience even further, the foundation established here is impressive and showcases Sleeping Eight Studio's talent for crafting unique strategic adventures. Rating: 7/10
A nice game. Kind of a lot of money for a ~5 hour game, but hey; I've spent more on worse. Overall, it's still a satisfying little strategy game.
This is a nice little strategy game. It's simple, so it's easy to get into, and finishing a play through is not too long. I noticed that the reviews are rather mixed though. I believe the main "missing" ingredient would be nice graphics. They are already fine, functional, but I guess some eye candy could get a long way to lure less experienced players into the universe, and to let more experienced ones less frustrated when they discover that it is "just" a simple game. Which, in my world, is a good thing.
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