
Myriads: Renaissance is a turn-based strategy game with city-building and 4X mechanics. Set in a fantasy world made up of thousands of floating islands, you must grow your capital and expand your kingdom. Resist waves of powerful corsairs and construct defence towers to survive their incursions.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nice idea. Nice for mind.
...
Gra jest bardzo trudna i nudna
Myriads: Renaissance is a strategy game that's simple enough to pick up and play (and has a solid tutorial) but complex enough that you'll want to restart the game early on to make the most of your new understanding of the mechanics. I love the constant pressure of enemy attack waves. Myriads features citybuilding &4X elements but is ultimately a turn-based strategy game. The bigger you become the more powerful but also harder to defend and enemy attacks are constant. It's tough! For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/
Nice and simple, just like me.
Very shallow 4x game, I found it boring.
Хорошая стратегия, напоминает инди тотал во https://youtu.be/6rBXTU88MQw
I played through all three modes of the game on hard (normal setting) and one go at very hard. Very hard is challenging. One game takes between 100 and 200 rounds and depending on how much micromanagement you like, that takes between 1 and 4 hours maybe. I like the idea of the game. Everything plays well together, from the music to graphics and fonts, etc. Well done for a dev team of only 2.
I literally lost track of time and played this for 8 hrs straight... A few thoughts, allow us to build forward cities, limit the size to make them tactical, maybe just a small shipyard in the Defense zones (limit it one per game) that way the player would to destroy it and rebuild it when the attack location changes. Let the player break off an engagement, having ships constantly fight to the death is kinda anticlimactic, let us run and get chased down (limit movement speed based on damage). Add in more kingdoms going at once (aka Age of Empires, Command and Conquer, etc,.) Tweak ship design to make them stand out from each other, this would be an amazing way to add in multiplayer. Look at re-balancing the costs for the buildings, please let the player rotate the new Island additions as this would make building your city just a bit more immersive. Allow the player to upgrade the towers, and if you're looking for a nice DLC idea, there is a board game called Windward that is VERY similar thematically. If you're looking for more "lore/backstory" there is a company called Arcane Mini's that has a DND 5E fantasy airship setting. https://www.myminifactory.com/object/3d-print-airship-campaigns-pdf-116233 Just some food for thought. I love the game! Great job!!! Please keep this one going!!! You're on to something special here!!!
This game was another total disappointment. I want to relax when I play a game. This was not relaxing the constant clock in the corner with an attack coming. Not only that though the tutorial seemed pretty good parts were a bitty strange. Money is a big issue in this game. You have to move fast and spend but not to much or to fast. To much of a perfect balance to like. Sorry seems like one of those you have to know the perfect formula to play and I want fun
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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