
A deep biological network automation game where you grow a living mycelial network across an alien planet. Consume the local flora and creatures, build biological production chains, and evolve from a tiny spore into a cosmic entity that consumes worlds.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 15 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Mycelium Conquest is a deep biological network automation game where you control a living fungal organism crash-landed on the alien world of Xenoterris. Grow a sprawling mycelial network, build complex production chains, and evolve from a tiny spore into a powerful entity capable of consuming the planet.
Start as a vulnerable nascent spore and consume alien creatures and local flora to gather biomass. Hunt, kill, and absorb everything in your path across 5 evolution stages -- from a fragile organism barely surviving to a cosmic entity that consumes worlds.
Construct biological structures to process raw resources through multi-stage production chains. Decompose organic
matter, refine enzymes, and manage bottlenecks across sprawling factory complexes.
Design production lines that transform basic resources into advanced materials. Optimize throughput, eliminate bottlenecks, and scale from a handful of structures to continental harvesting operations spanning vast distances.
Your growth attracts hostile alien creatures in escalating waves. Fight back with acidic spray attacks and build
defensive structures. The bigger your network, the bigger the threats.
Genres
Reviews
Game is alright the Hud is very clunky, especially when using the research tree or building but you get used to it, I feel like one of the flaws with this game is that you have to own less efficient buildings if you want to build other ones and not all resources can be automated and must be gathered through killing enemies. it probs goes away as the game progresses but gameplay just felt slow and a bit boring. Music is pretty good for the theme of the game but the audio sucks whenever a larger enemy is nearby or whenever something is being killed, you also have no indication of whenever an enemy is attacking your base so you kind of have to guess. It doesn't have as big a hook as other factory sims but the price is pretty good for what your getting so I'd recommend it if you have the patience for a slower starting game. Game has potential so I'll probably check it out again in the future if they fix some of the more annoying parts of the game.
Honestly the game is a work in progress with as lot of kinks to iron out...BUT... the dev is not only active but takes ideas on board and updates pretty fast. This is the type of game you got to have patients for but the payoff is a very interesting concept. Its not factorio but no a bullet hell, it takes the concept of both with a little kick of rift gate in the mix creating a base building (organic spreading) Biomass that needs careful balancing of resources to progress with a very lively world full of many dangers and cool creatures. Deff worth a shot tbh.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese
追記(2026/05/28) アップデート作業お疲れ様です。レビューへの返信ありがとうございます。 ver1.0.11にて快適性と利便性が向上しました。 あまり補助輪が多くても攻略のし甲斐がないので自分は現状の難易度で満足。 効率や安牌は試行錯誤して得られるものだと思っているので。 相変わらずバイオマスが特に赤字運用で、遣り繰りに四苦八苦してますがきっと今より良い手順を踏めていないだけだと考えています。 コツコツ遊んで自分なりの最適解を探していきたい。 ーーーーー以下初期レビュー文ーーーーー プレイフィールは概ね良好だが、慣れる(覚える)まではどの設備で何が生産できて何を消費するのか(一般的な自動化工場ゲームとは肌感覚が異なり)わかりづらい。 しかしこの世界観が大事なので些末な問題ではある。 (序盤特に枯渇しやすいバイオマスの消費を止めるため等で)一括で生産設備をストップできるにはできるが、どの設備をどこに幾つ建てたのか一目でわかるリストが欲しい。 そこで個別に停止や再開のボタンもあったらよりありがたい。 ワールド生成時、名前の入力方法が独特(世界の名前クリック→キーパッド出現→矢印キーで文字選択をし左クリックで確定) (敵性)生物の被ダメージのボイスが癖になる 日本語訳については特に誤訳等はないと思います。 ※デモ版のプレイデータを引き継げるためか、デモ版にて取得した実績が製品版では取得できない不具合に遭遇した。 デモ版の削除や製品版でのニューゲームでも実績が取得されませんでした。 ポーズ(一時停止)ボタンが機能していない。倍速機能が欲しい。
26小时完结,最后进化行星吞噬者离开星球。游戏总体来说比较考验玩家对孢子结构之间的搭配和资源获取的策略,每个孢子结构都要达到平衡,不然资源获取会呈现消耗不均,致使所有孢子结构都不能有效获取资源,最好是详细了解每个孢子结构所需要的资源供给和输出资源,达到平衡后才会快速运行。游戏可玩性很高,就算是进化完成也可以继续游戏,天赋升级也不会因为你的最终进化而结束。地图趋于无限大,地形是重复的,每四个地形之后就会成第一种地形。推荐喜欢殖民、策略、探索、建造、自动化的玩家品玩。当然,也建议作者考虑一下探索地图画面刷新卡顿和极高分辨下游戏卡顿的修复和更新,同时也希望游戏内水晶矿、稀土等资源刷新的位置相对于新玩家基地中心近一点,因为新玩家未升级等级和天赋,探索地图资源中就会被敌对生物杀死,最后也希望作者能够将孢子结构的功能描述的更加详细一点。
This game is so weird. I am loving it. It's basically Per Aspera if you were a fungus instead of an AI colonizer. This is gonna... this is gonna do some stuff. There's a certain type of person that this will work for and if you are that type of person IT WORKS.
返品済み。 菌類のネットワークを工場に見立てたところは非常に面白く、ビジュアルやサウンド面もよく出来ている。ただ自動化シム初心者の自分にとってはゲームの理解をする導線があまりにも欠如していてどう遊んだたらいいかがわからず、とにかく適当に施設を配置してなんとなく進めてしまい、一時間を過ぎたくらいで楽しさの限界が来た。 世界観やビジュアルは非常に魅力的なので、まずどうやって施設を建てていけば効果的なのか、施設同士のシナジーや効果範囲がどう作用するのかがゲーム中にもっと分かりやすくなってほしい。現在だとチュートリアルが画像一枚でほぼ操作の説明しかないので、ここを改善してもう少しゲーム全体の流れをわかりやすくして欲しい。今後のアップデートでそういった面へのサポートが入れば再度購入を検討したいと思う。 Returned. The concept of treating a fungal network as a factory is very interesting, and the visuals and sound design are well done. However, as a beginner to automation sims, I found the game severely lacking in guidance on how to play. I ended up just randomly placing facilities and muddling through, and after about an hour, I’d had enough. The world-building and visuals are very appealing, so I’d like to see the game make it much clearer how to build facilities effectively, as well as how synergies and effect ranges between facilities work. Currently, the tutorial consists of just a single image that mostly explains the controls, so I hope they improve this to make the overall flow of the game easier to understand. If future updates include support for these aspects, I would consider purchasing it again. Translated with DeepL.com (free version)
2026-06-21: The dev seems incredibly responsive and fixed my two major complaints within a matter of hours! I have even greater hopes for this game now. ----- Original Review, 2026-06-20: I look forward to what this game will be. I don't regret the time I've spent with it, but there are quite a few bugs, like the hover UI for buildings completely disappearing (You depend on this to tell you whether that building is operating well.), which requires a full save and reload to fix until it breaks again, so far as I can tell. This seems to happen sometimes when building things, which leads you to not want to build things for having to completely reload the game as a reward. This is the most egregious one, but expect things like teleporting fauna and various visual glitches as well, though these aren't gamebreaking. With that out of the way, the game is an interesting sort of literal 4X where you're spreading a fungus across the map to autoharvest flora and fauna. You get attacked by perambulating creatures in addition to waves that occasionally come. There's no penalty for overproduction and while resources do sometimes move on the map and you can build storages (which just raise your global cap and don't actually store or move anything), most of the time things seem to just magically be where they need to be if they're autocollected by your meat machine. it's very difficult to ascertain what you should build when. I assume these are things that will be fleshed out later. While I appreciate the "organic" nature of the building UI, it's really unfair to the player that one has to just memorize where things are rather than having some sort of list with attributes clearly displayed without needing to hover. Also, it's confusing that each tier has buildings that require the next tier or even two tiers to build. Nothing that one can't overcome through determination to play, because the main gameplay loop is very entertaining, but the UI could really use some love. Like I said at the start of this review, I look forward to what this game will be. There are the bones of something great here and every time I see it update, I plan to hop back in and see what's changed. I'll try to keep this review representative of my experience. To the dev: please take all this as constructive feedback and know I'm rooting for you, because what's here is quite unique and fun already. P.S. - The music rocks.
I picked this up on a whim and completely lost my entire weekend to it. If you're into theorycrafting, min-maxing, and tweaking builds. The upgrade tree is huge. Testing out different mutation synergies and bio-tech combinations is ridiculously satisfying. Experimenting with new setups and landing on a weird combo feels amazing.
感觉要了解每个建筑是干嘛才行,瞎放好乱。
一款无论是主题还是画面都非常独特的生存建造类游戏。玩家作为一个坠落于异星球的真菌类生物,实际上是外来入侵者般的存在。为了生存,需要攻击原住民生物,通过溶解其尸体及星球上的其他植物们获取建造所必须的资源。为了可持续发展,玩家还需要放置菌丝节点不断开辟路径、建造各类设施逐渐成为星球的霸主。喜欢虫类、菌类的玩家估计会非常喜欢本游戏的主题和美术风格。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
Selling now
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