
Start a new life in the enchanting town of Portia! Restore your Pa's neglected workshop to its former glory by fulfilling commissions, growing crops, raising animals, and befriending the quirky inhabitants of this charming post-apocalyptic land!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 3 → 2.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 44.3Kreviews | 91% | — | $36.1M |
| $5.99−80% | 2.9Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 875 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
蓝天白云草地麦田,你以为这是一款休闲游戏,其实不然,这游戏的强度非常高,度过前几天的休闲期后,第一个大主线就会让你意识到材料的重要性,限时制作的商单会逼迫你出门砍树,探索遗迹,强制你的生产水平提升,如果你不照做,就只能看着大把大把的钱涌进竞争对手的口袋,公交主线过后,你的日常生活就会变成早上收集昨晚放在自动制作台上的成品并添加新的材料,然后花一整天的时间去探索遗迹和砍树,晚上把早上的事再做一遍,然后睡一觉,第二天重复同样的事,周而复始等待下一个大主线的到来,如果你想放松几天,那下一个大主线的制作材料要求就会教你做人,你不知道制作需要什么,那为了能接下单子挣钱能做的就只有疯狂收集资源,其中不仅是原材料连燃料都要手打,这可不是星露谷,你的工坊对燃料的需求可是个天文数字,特殊物品更是看运气爆,虽然概率不低随随便便一大把,但在大主线到来之前你大部分特殊材料是不知道有啥用的,而且存着都嫌占位置,但当它卡住你的大商单生产流程时你就会知道有多崩溃,期间还得抽时间交往NPC,参加节日活动,NPC交互约会都是需要手操的游戏,想约会的话小游戏还不得不玩,一点都歇不下来,NPC也难看,半唐不唐,有些甚至名字都很敷衍,三姐,大娃,二娃,你认真的?这么接地气咋不叫石头二狗呢?不是很有交流的兴趣。如果你和我一样非常看重主线商单挣钱,那你的游戏体验就会像上完班回家后开电脑接着上班,并不推荐,如果你不关心这个问题,能接受把钱和商单大半让给开局就针对你的NPC,自己就做做小生意养老的话,那建议还是追求高点儿找个建模好看点儿的。评价是中庸作品,打发时间能玩玩,没中评只能给差评了
为什么一个种田游戏能让我感受到晕3D
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1894.4/day in the week to Jul 16 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French, German, Traditional Chinese, Italian, Spanish - Spain, Japanese, Korean, Russian, Turkish, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 2Kratings |
| 76% |
| — |
| not modelled |
| $5.99−80% | 225ratings | 72% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 878 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My time at Portia is a casual workshop crafting sim, with a slice of resource management, relationship manager, fishing, ruin diving and monster slaying thrown in on the side. It’s very similar to Stardew Valley, however the resource gathering activities and mini-games are much simpler to complete, though it takes significantly longer to 100%. I’d recommend this to those who like really casual or slow paced games and who have lots of time to sink into it, as it’s a slow burn at the beginning. [B]Story[/B] My Time at Portia is set in a post-apocalyptic future, where mankind survived 200 years of darkness, before the light returned. The population is a fraction of what it is, and technology has regressed significantly, with anything too advanced (like AI or robots) conjuring fears of what caused the apocalypse. You start the game arriving at the town of Portia, inheriting your Pa’s run down workshop, hoping to make a life for yourself. [B]Gameplay[/B] After a quick introduction to the Mayor to register your new workshop, the fun begins. You can basically tackle the game however you want, but in the beginning, its generally basic resource gathering, and completing the daily requests the residents post to increase your money and reputation with the citizens and the city. Each day takes about 30 mins at the fastest speed settings if you don’t go to sleep earlier, or can be stretched out to around 50 mins on the slowest. As you play, you uncover additional items you can build, improve your relationship with the residents, and can begin to upgrade your workshop and tools, improving what you can build, the types of resources you can process, and allowing for farming, animal raising and quick travel points across the map. There’s plenty of event days that break up the flow of taking jobs and general resource gathering tasks, and managing relationship with residents is managed quite well (it’s the only game I know of where you beat up the person you’re talking to and they like you for it). You can fish quite easily (you only need a rod and bait), and it becomes one of the best ways to generate income in the game. Ore gathering involves going to one of the mines and mining (this is also where you find relics to be repaired), while harvesting lumber is done from any of the trees outside the town (both of these tasks can be automated late game). After completing certain main missions, other areas open up for exploration, which will generally increase the resource types you can collect, as well as expanding what you can produce and the monsters you encounter and ruins you can explore. You can only complete so many actions, as everything costs stamina, and you only have so much to start with (unless you eat food that recovers it), though as you level up and select perks this increases. Main Missions don’t have a time limit but the plot won’t continue forward until they are completed, while secondary missions and guild requests do and will impact your reputation negatively if not completed on time if you accept them. Combat is fairly easy with it being button mashing and then trying to roll out the way of attacks. Attack damage and defence also seems to be based on straight numbers, so the only way to mitigate damage in combat is to upgrade your clothing (or house), or invest in certain upgrades when you level up to improve your defence stat. The same goes with offence. [B]Graphics[/B] My time in Portia has gone for a full 3D world, which separates it from similar games that use a top down pixel art view. The camera is set in 3rd person over the shoulder style, which allows for a wide view which helps really helps when in combat or when you are looking for certain items on the map. I was expecting a lot of issues with this when mining, but pleasantly that’s not the case. There is a lot of clipping where you can get caught on invisible objects, especially around cliffs or ruin areas – you can literally jump them to get the areas you wouldn’t normally be able to get to, though this generally won’t impact your gameplay other than being annoying. [B]Music[/B] All of the music in My time at Portia is fairly uneventful, with it looping in the background. Event days have different tracks that play, while all combat has the same track that loops. I found the voice acting good, with there being plenty of lines for each resident’s quests, however I do wish they had more lines outside of the general greetings they do, which can become repetitive very fast. [B]Achievements[/B] Getting 100% achievements will take a significant time investment, a few save games before critical decisions, and some luck. For more reviews please visit https://store.steampowered.com/curator/31327216/
sb
Люблю этот мир и эту игру
牛马模拟器受气包模拟器肝帝模拟器,战斗稀碎,累死
好多年前玩的,只记得一直在打铁或者为打铁而准备的路上
[h1]Building a new life into a cosy post-apocalyptic town[/h1] My Time at Portia was quite a pleasant one, full of opportunities, discovery and friendships, making for a very relaxing game that can keep you busy for a long time. Although it shares a lot in common with Stardew Valley, it's not just a 3D version of that as this is a very different kind of game. For one, this game focuses a lot more on building stuff not just to improve your own work at the workshop, but also for completing missions, fulfilling commissions to improve your reputation, and progressing through the main story. Although you can farm your own crops for cooking or making money, it's not a high priority, and you don't make nearly as much money from those compared to commissions. Your starting land and inventory are very small, but can be greatly increased by saving up enough money so you'll eventually have more than enough space for everything you need to do so there's still a good progression structure. Fishing is a much better way of making money quickly, especially once you know the best fishing spots. By keeping the fish inside the white bubble and preventing the red circle from going outside the bubble, you'll reel in your catch. Although a lot simpler and faster than Stardew's fishing, it still requires some challenge, especially when you're going for that big lunker that sells for a lot of cash. But you'll quickly get the hang of things in no time at all! Building relationships is something you can do in this game as well. I do appreciate that there's more to do with this aspect of the game than Stardew, with several activities you can participate in with your playmate such as swings, see-saws, lighting fireworks and stargazing. That said, everyone likes the same activities just as much, and you can easily increase your relationship with them by doing the same activities every time, or by giving them a rose which can be bought from Alice's Flower Shop once a day. https://steamcommunity.com/sharedfiles/filedetails/?id=3685260614 I really liked the world that this game provides, with plenty of lore and history that I find quite fascinating. In a world where technology almost ruined the world several hundreds of years ago, the local church believes that technology must be destroyed and never used again to avoid a repeat of history, while the research centre believes that technology can be used for good, to improve the lives of the people living in Portia. Other nations are mentioned, including Sandrock which is this game's sequel, and even a war with the Duvos Empire which I hope gets expanded upon in future games (especially the upcoming Evershine). Also, screw Higgins. I really hated him! The game may feel a bit slow paced at first, but it does start picking up once you build more items that can help with construction work. Exploration is quite slow until you get your own horse to ride. To my knowledge, there are no speed buffs so you have to rely on either mounts or building your own dee-dee stops in fixed locations which act as a form of fast travel. If you still feel too pressured by time, you can slow down the clock speed by up to 50% giving you a lot more time to do what you need to do on a particular day. Later in the game, you'll be able to further automate processes at your workshop with a helper or eventually a factory so you can focus more on other tasks. You can also gain experience and level up like in a traditional RPG. Not only will your max health and stamina increase, you'll also get a skill point which can be used to improve your abilities in the skill tree. A lot of these abilities are very useful for various different situations, allowing you to grow your character in the way that works best for you. If you're no longer satisfied with your abilities and wish to change them, acupuncture can reset your skill points for a small fee. The festivals add some much needed variety to spice things up every once in a while. Each one feels different from the last, providing a fresh experience. Whether it's a fighting tournament, fishing competition, snowball fight or horse racing, I find these to be a really fun and enjoyable change of pace when they do come up, and I always look forward to them. There's two of these in every season so they don't interrupt the flow of the game too much, and you're still free to do whatever you want during festivals without access to any areas restricted until they finish which I really appreciate. https://steamcommunity.com/sharedfiles/filedetails/?id=3469417771 I wish I could say the same for this game's combat. It's simply atrocious, with a lot of just mindlessly spamming the attack button over and over again until enemies are defeated. There's very little depth or strategy, making it feel very shallow and boring. Fortunately, it's not something you do a lot in this game, but I dread every time I'm forced into combat to progress. Creatures outside respawn after a few seconds which kind of breaks the feeling of a living, breathing world. The same battle theme is used in every fight, including bosses, which gets old very fast. There's no penalty for "death" either - you just get sent back to the entrance, but you don't lose any money or items. The photo mode feels broken, too. Actually taking pictures works fine, but any missions that involves shooting photos of specific landmarks feel like luck as to whether they work or not. Other aspects of the game feel buggy and/or jank as well, like the occasional NPC pathfinding getting stuck, auto-targeting during combat being unreliable with no way to switch targets like you can in Souls games, or attacks sometimes not connecting with certain enemies. The UI could also use a bit of work - anything involving selecting quantities requires the analogue stick and cannot be done with the directions. While it's nice to see fully animated cutscenes with voice acting, even these are very hit and miss in quality. The voice overs are nothing special and mostly feel like the actors are reading from a script without any real direction to enhance the scenes they're supposed to play in. Some cutscenes feel unfinished, whether it's voices not playing at all so the characters are silent with only their subtitles appearing, or lacking the appropriate sound effects if they even play at all. Just like Stardew, however, you can only save by sleeping and ending the day. There's no autosave system, but you can create backups of your save files as well as up to 10 auto backups if you feel like you messed up and need to rewind time. There's also no multiplayer - it's strictly a solo only experience, and while it's great for those like myself that prefer to play by themselves, you'll want to look elsewhere if you want a game to play together with friends. But despite the issues I may have with this game, I did have an enjoyable time in the end. Your mileage may vary in terms of play time depending on how much of the game you want to do; it took me about 95 hours to finish the main story, although I also focused on some of the social aspects of the game as well as upgrading my workshop as much as possible so I didn't just breeze through every mission that came up as soon as I got them. I also hope that this game's flaws are addressed in Sandrock and Evershine, especially the combat. Do not go into this game expecting Stardew Valley in 3D - this is not that kind of game. But that's actually a good thing as it means it differentiates itself enough to be its own thing instead of just trying to copy what worked in other games. Although it can get a bit repetitive sometimes and the combat itself being really bad, I can still recommend this if you're into life sims/RPGs and enjoyed other games like it. Are there more polished games in the genre? Yes. But this is still worth your time and money if you ask me.
Fun game, makes you forget life and just enjoy so mindless game without being always alert like other games.
me gusta mucho el mundo que esta construido, es realmente entretenido y divertido, ahora q tengo la segunda entrega espero tambien divertime con esa despues de terminar al 100 el portia y poder jugar la tercera entrega cuando este liberada
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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