
My Summer Car is the ultimate car owning, building, fixing, tuning, maintenance AND permadeath life survival simulator. You start the game with hundreds of loose parts and assemble both car and engine.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 828 reviews with recorded playtime.
Reviews
Themes across 824 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
топ игра че могу сказать
игра огонь но много багов собрал машину улетели запчасти под текстуру
100 пробитых прокладок ГБЦ из 10
в игре надо из говна и палок собрать тачку отца и пить пиво выкачивать говно ссать у теймо и тянет на слабый пк
This game is pure ♥♥♥♥♥♥♥, idk how many hours i spend doing something and then i died and had to start another save, this game is boring and bad, with this said, play it.
Great game 10/10 suffering
healthy masochism management
A very relaxing game, just play it slow and you will not die.
hiç birşey anlamadim aq
Great game i can never get bored while playing MSC and i have some nostalgics memories with this game
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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