
'My own little planet' tells the story of a lost boy who is trapped on a dark and strange world. Fight your deepest fears and find an exit to this madness!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
Words cannot describe how much I wanted to like My Own Little Planet. The art is fantastic, the character designs are great, and the soundtrack is top-notch. Taken together, the game succeeds in producing the creepy, yet aesthetically appealing atmosphere it seeks to create. However, what matters most in a video game is the gameplay, and that's where My Own Little Planet suffers. Greatly. Creating an action platformer sans attack button is not necessarily a deal-breaker, but when your defenseless character's only means of survival is to run and jump a foot off of the ground, the fun factor diminishes by several orders of magnitude. This is compounded by a complete lack of power-ups and usable items. The game's most significant shortcoming, however, is the level design. Unlike most platformers, My Own Little Planet places the player in numerous situations that he/she cannot possibly react to in time. Put another way, the game relies on repeated attempts to complete most levels. This essentially requires the player to memorize each level's layout, as well as the locations of traps and monsters, rather than hone his/her skills to address them. This shortcoming is most evident during the giant moth "battle" in stage 5. The player is given no warnings as to where the moth will appear, effectively forcing him/her to replay the long, arduous level over and over again. Such gameplay is not skill-based and is definitely not fun. I admire the vision you had for this game, Mr. Parise, but I cannot honestly recommend it to anyone at this point in its development. That said, I think a patch rectifying some or all of the shortcomings I addressed could make My Own Little Planet a memorable game worth playing over and over again.
Посмотрела трейлер этой игры была восхищена рисовкой, как будто бы Тим Бёртон приложил к ней свою руку. В итоге оказалось, что игра не доработана, имеется достаточное количество багов (проваливание в текстуры, ОТСУТСТВИЕ СЭЙВПОИНТОВ!!!) Историю игры так и не узнала :( Что обидно для такого милого платформера. В кои-то веки сгорела от прохождения... Если ты упорный человечек с хорошей памятью и готовый ко всемозможным палкам в колесах, дерзай!
8% das pessoas alcançaram a conquista mais fácil, enquanto 4% a mais difícil. O principal motivo disso é que grande parte dos jogadores acaba desistindo no início, atribuo isso a má escolha de dificuldade baseada em pulos milimétricos, como unica mecânica que este jogo de plataforma possui. Ao decorrer da primeira hora, fica visível a carência de mecânicas para diversificar a jogatina, deixando tudo muito parecido. Você passa a maior parte do tempo lidando com pulos que tem uma margem de acerto de baixissima, resumindo: pule o tempo todo na pontinha do penhasco, ou morra, e quando digo na "pontinha" é literalmente na ponta, o boneco precisa ficar quase caindo pra acertar os pulos. É preciso realizar esses pulos a todo momento, em sequência perfeita, e os check points são mal posicionados, deixando tudo mais complicado ainda. Não existe variação nos saltos, o botão de pulo, uma vez apertado, faz o personagem decolar, independente da força que pressionar o botão. A corrida também se torna um problema, ela não ajuda você a pular mais longe, saltar parado ou em movimento da no mesmo resultado. No fim resta uma gameplay sem polimento, cansativa e principalmente scripitada, não permitindo erro algum. O jogo sofre com escolhas ruins de design, como pular em plataformas que não estão aparecendo na tela, parte do cenário frequentemente atrapalha sua visibilidade. O jogo foi desenvolvido por um br e não tem opção em português. Estou no ultimo ato, sempre me senti desafiado por jogos de plataforma, dificuldade nunca foi um problema, mas aqui acredito que não foram as melhores escolhas.
Good ideas/inspirations, not so great execution. 4/10 considering the cheap pricetag The game is a very basic platformer with the same aesthetic as Don't Starve (so much so that the main menu looks like a carbon copy). Your character lacks the ability to actually kill anything so the killing of enemy comes from luring them into the traps that would normally kill you. The principle is good but the actual gameplay not so much. There is a lack of an ability to peek around the edges so a lot of times you are stuck just jumping into an area you cannot see at all and dying on a trap. Most of the difficulty in this game seems to stem from this die until you have seen the entire stage aspect + the extremely jenky hitboxes. Traps that have already activated can still kill you before disappearing, the first major boss will kill you even if it is clearly not hitting you on the screen, enemies that kill you on touch will hit you when you are visibly out of range. Basically Flappy Bird in terms of hitbox accuracy. The music is pretty decent, most of the tracks feel like a rehash of something else but different enough to not feel like a total ripoff. The aesthetic is the same fun Don't Starve style, some of the sprites are pasted on a bit poorly but you aren't likely to run across them except during deaths. Not sure if the game will actually run you 5 hours as the dev claims considering I reached the boss of the first of 5 worlds in under half an hour with my poor platforming skills.
诡异阴郁的画风+折磨耳朵的音乐+莫名其妙的剧情+极难的操作手感+猎奇的死亡方式+不存在的存档点=? [spoiler]6个0分加在一起还是0呢[/spoiler] 第七关我玩不下去了,期待未来有勇士通关。
I'm still playing this game and for now the game it's really fun, the controls aren't very dificult and the game is very challenging, at least the first Act, I still have others to play. If you'd like to also check my gameplay! https://www.youtube.com/watch?v=5UCifUZjVfs&t=25s Have fun! =D
Eu gostei do jogo Tem um potencial Aprovado
Was ist My Own Little Planet? Ein Limboartiges Spiel welchem vom Style sehr an don't Starve erinnert aber leider an keines dieser beiden Spielen ran recht. Doch warum? Es hat massig Problem, als erstes wäre da die Steuerung welche langsam und schwerfällig ist. Ausserdem gibt es eine Verzögerung welche aber nicht immer Auftritt welche bei mir zu einigen Toden geführt hat. Dann die Leveln an sich, es gibt keine Erklärung und man weiß meist nicht was man tun muss oder wo es lang geht. Ich möchte bei solchen Spielen an die Hand genommen werden aber ein wenig Erklärung, auch wenn diese nur Minimal wär, würde dem Spiel mehr als gut tun. Und nun der Grund warum ich nach ca 2 Stunden die Lust komplett verloren habe, in solchen Spielen stirbt man oft und Aufgrund der oben genannten Gründe leider noch schneller und jedes mal wenn man stirbt fängt man den Bereich von Vorne an und das wird nach einer Weile so nervig weil Ihr immer wieder das selbe sehen müsst und sobald Ihr an einer neuen Stelle seid stirbt Ihr weil Ihr nicht wisst was Ihr machen sollt. Schöne Präsentation (Style, Musik etc.) aber schlechtes Spiel. Sucht ihr ein gutes Spiel aber schlechten Sound dann schaut mal hier rein:http://www.twitch.tv/thebenjaminkendrick
I had my own little planet once, bought it off Craigslist for a packet of smokes and the leftovers from a Chinese meal that I had ordered the night before. It was populated by 20 something man-boys all called Josh and they all enjoyed playing "feels like teen spirit" on guitar, being general know it alls on any subject they had an interest in especially on Reddit and masturbating to preteen looking anime girls constantly. I decided that a society like this needed total annihilation so I paid a homeless man to keep the little planet in his arse for a week and the whole planet was gassed. Probably the best thing I have ever done and the Galactic Federation of little planets gave me the Nobel Extermination Prize
Okay so this game had an interesting artistic direction, looks like it was inspired by Don't Starve at times, but the production just wasn't there. Art looks like it could've been good, but it just looks badly drawn in the end. But the biggest flaw in the end is simply that the game is pretty bad, Controls are meh, level design is extremely boring and repetitive, and I just kept dying at the worst parts and telling myslef "oh god now I havee to go through all this stuff again" which is a good description of the gameplay here; going through stuff you don't really want to. It's not challenging, it's not fun, it's simply slow, long and tedious. Wanted to like this one, but gameplay kept me out of it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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