
Take friendship to new heights and tame the chaotic magic that’s turning the world upside down, in a mystery adventure for one or two ponies!
Modeled estimate, not a reported figure. How we estimate →
Media

About





Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Danish, Dutch, Finnish, Japanese, Korean, Norwegian +6 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
jogão , melhor que cinema 2
非常好游戏,使我的鬃毛旋转
this too 10 hours too many to beat and 100%. with dialogue skipping becoming more rampant as time went on, with the repetitiveness of the gameplay really showing as you go further and further in sorry, but it gets a no from me chief
I Really Enjoyed this Game Even more then the First one, It is Unfortunate that This Game don't have Badges i Can Imagine that would be Cool, This Game is a lot Longer and More Cool Features, it took me 10 Hours to Complete.
What I write for this review is the experience I had with the game, everybody will experience things differently. This is my honest review if you don't like it well tough. Also no game is safe from a review whether it's early access or full release, now onto the review. MLP: A Zephyr Heights Mystery (MLP:AZHM) is the sequel from MLP: A Maretime Bay Adventure with the publisher Outright Games Ltd & a new developer Drakhar Studios. MLP:AZHM is slightly better better than MLP:AMBA & here is why: Characters: This time around we actually get to play as six different ponies, Sunny Starscout, Izzy Moonbow, Hitch Trailblazer, Zipp Storm, Pipp Petals & Misty Brightdawn. This a huge a upgrade from MLP:AMBA where you could only play as Sunny Starscout. Each pony has their own unique abilities like Sunny with her roller skates, Hitch with his detective abilities, Zipp & Pipp with their cloud abilities & Misty with her clear mind ability. Zipp can use a ground fan to boost up to high places like Sunny can with making bouncing flowers. Pipp can do selfies to clear crowds, ya these are slightly useless abilities when one Sunny flower does the same & Pipps doesnt make sense on dispersing a crowd. Graphics: the graphics of the game looks downgraded to me. I have them set to high & they still look fuzzy & not smooth. Not sure if there is a personal setting I need on in my graphics card setting or the game just doesnt look polished. In honesty I think MLP: AZHM graphics are slightly worse than MLP:AMBA graphics. Sound: The sounds were okay except for the birds & bunnies when the stage ended you can still hear them which was super annoying. The character dialogs felt robotic, no spirit, no energy, almost like they are just reading off a script in normal energy tone. The lip sync was off just like it was in MLP:AMBA. I dont know if Drakhar Studios looked at reviews or even played MLP:AMBA because this should have been a priority to get right & it felt like a copy & paste. Music: I cant say anything here because due to copywrite issues I turn music off on all games I play. This will not affect the review score. Controls: when the game starts up it recommended a controller (Xbox) for better play experience so I did & the movement felt the same from MLP:AMBA. The issue I had was the bumper to change character could also work with the arrow buttons & I didnt know you could go backwards in switch characters. I thought you could go only forwards in selecting but the training never taught me I could use the arrow buttons & go backwards. I believe this time all buttons like the X, Y, B, A were used unlike MLP:AMBA where the X & button triggers were not used here, only the RB trigger & bottom triggers were not used. Minigames: These are fun but dont offer any story telling plot. Just to gain stars to spend at the shop. The only minigame I had an issue with was Zipps Flight Academy where you are in the sky above the clouds. The issue is the rings you fly through to get points were also white which made it hard to see them. Customization: just like in MLP:AMBA you could customize the characters but I rarely did, only the training was the only time I customized. Shops: there are shops in the game for character customization & the lighthouse interior. The stars you collect is the "currency" to buy things. I think the game called them bits like the MLP show does which is weird why you didnt just use bits. I bought maybe 3 things which was the training & a pink wall paper. I didnt see the reason to customize anything when its really a solo game that doesnt allow me to show off other than maybe a YouTube video dedicated to the customization system. I waited a bit before buying MLP:AZHM to see what the reviews were but they were the same as MLP:AMBA so I bought it to try out & honestly its the same with a hint of added stuff. I gave MLP:AMBA a 6/10 score & for MLP:AZHM it gets a 7/10 because they added more playable characters & thats about it. Everything else felt the same as MLP:AMBA. Is this worth recommending, yes but not at the price of $39.99 when nothing was really improved on. Thats the Pony review for My Little Pony: A Zephyr Heights Mystery
我覺得適合與小孩一起遊玩 但是缺少引導,所以會不知道接下來該做什麼 會迷路,如果還有再出的話希望建模可以再優化點 我遊玩下來我覺得建模差點及格
Poorly optimized, still causes black screen and flickering every 5 minutes. Since it is mostly played by my daughter, It´s a real pain in the ass.
Funziona malissimo, mi si oscura lo schermo ogni minuto.
This is a surprisingly fun game and a huge upgrade from Maretime Bay Adventure. The runtime for this game is way longer and at time of writing, I have only the story beaten. You actually get to play as the mane 6 this time instead of only just Sunny and each character has their own gimmicks that set them apart from each other and it's really fun switching characters to do certain actions. This game is actually co-op and you can play with somebody else and run around Zephyr Heights together although this co-op is very limited and you can't run off alone, you have to be together which kind of sucks. [spoiler]Sometimes there are Zipp only places and it's kind of hard to go somewhere as Zipp alone because of the limited distance that you can go.[/spoiler] The minigames have way more replayability, with there being 3 difficulties and an endless zone for each minigame which is a really nice feature. The game still does not have any graphic settings. Luckily I have a good enough PC for this game to run this game but it's super unforunate considering the recent ram and GPU prices have been going into the roof. Again, I feel like to mention that this game is on Unity Version 2022.3.6f1 which prior to the security patch and there have beeen no updates to fix the security vunerability. You can patch it yourself using Unity's binary patch but the player should not have to do this.
tyttö pelasi 5 minuuttia kunnes kuva katosi ja katoilee kokoajan kaikki päivitetty eikä mitään muutosta.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Black Myth: Wukong | $794.9M | 1.2M | 97% | $59.99 |
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| DayZ | $531.7M | 465.8K | 78% | $49.99 |
| Hogwarts Legacy | $323.6M | 370K | 90% | $59.99 |
Related
| WILL: Follow The Light | $166.3K | 493 | 74% | $24.99 |
| Acquitted | $166.3K | 756 | 96% | $7.95 |
| Život Není Krásný: Poslední Exekuce | $166.3K | 578 | 98% | $14.99 |
| Overcrowd: A Commute 'Em Up | $166.3K | 1.8K | 81% | $3.99 |
| Last Hope | $166.2K | 257 | 94% | $19.99 |
| Family Crush | $166.2K | 666 | 81% | $13.99 |