
Be evil. Build your dungeon and grow your empire in this roguelite dungeon builder. Hire monsters, set traps, battle heroes, and conquer the overworld with an ever expanding legion of evil.
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About
It's time to be evil. Build and master your dungeon, hire despicable monsters, and rise to conquer the overworld. Gaze from below as your dark tendrils creep across the land, snatching treasures from the forces of good and funding an ever growing empire. But beware! Saint Million the Hero King and his table of royal knights are always watching. Leave your dungeon weak, and a single cleave from the hero's sword will end your reign.
My Infamous Dungeon is a roguelite dungeon builder. Take time to carefully plan your dungeon, then protect it against waves of greedy heroes.
An ever-changing dungeon
Build a unique dungeon every time. Combine 6 monster clans and 15 professions to uncover devious synergies and menacing strategies. Roguelite elements bring improvisation and variety to each playthrough.
Control the pace
Heroes enter the dungeon when you allow it. Take your time to plan your dungeon and lay devilish traps, then test your work against waves of delightfully foolish heroes.
Change the world
Carefully plan your route through the overworld. Conquer different towns to earn unique upgrades, and optimize your strategy before the journey's end. Even the most evil of quests must finish at the hero's castle, where the king waits.
Grow your infamy
Each victory earns infamy. Relentlessly stretch your sinister grasp over the land until all the great monster clans know your name. Use that dark reputation to unlock new monsters, spells, and artifacts.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game's really fun so far! I really like how it makes you strategize proper layout for your dungeon and enemy placement. Also Dego on steam when?
do you like dungeons? do you like absolutely slaughtering heros with a cati that consumes your gold to attack??? well i have a game for you and its cheap this is by far the most entertaining one yet though i would love to have an endless mode or option as well *wink* *wink*
A hesitant thumbs up for a game that is fun and full of potential, but ultimately does not live up to its promises. Its a cool little tower defense game where you arrange dungeon rooms, place monsters and resources, and protect your "dungeon heart"-- a big crystal in the deepest room. As with most dungeon-builders, town-builders and the like-- it all boils down to how much you have to play with. How many room types, how many monsters, how many treasures, etc. etc. etc. In this game you pick a faction of three monsters, each with three stages of development (snake, big snake, hydra, etc.). You arrange rooms so heroes will have to run by, trade blows with your monsters and whoever gets the killing blow gets the XP. Monsters can be combined if someone just isn't getting XP, to grind them into something bigger. Heroes start out normally enough, but are soon replaced with shielded paladins, sneaky rogues that bypass obstacles, and the titular "Hero King"--- a lion with tens of thousands of HP that will kill everything in its path. Honestly, I see a lot of reviews saying much the same: It needs more. Toolkit games (townbuilders, dungeonbuilders) live and die by how many toys you have to play with and--- there's not a ton here. There's also no difference in reward for all the difficulty levels, which was baffling. Win on super easy "level 0"? 800 points. Win on nearly impossible "level 7"? Still 800 points. There's no incentive to crank the difficulty, while you are using your points to go through the skill tree of permenant upgrades, room unlocks and optional factions. For a dungeon-maker, I was scratching my head at the complete lack of traps, treasures to lure heroes in different directions, and even monster abilities. Why do scorpions and myconids have the "venom" ability, but snakes do not? Why does mining for gold harm the monster doing so? Why can I not make something besides a long, hallway style dungeon to my dungeon-heart, to garuntee that heroes will pass and do battle with ALL my monsters? Its a fun tower defense game and there's a LOT of potential here. I hope it is added onto in the future.
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Languages: English
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cute tower defense game. Most of the playable monsters and higher difficulties can be unlocked within a few hours of playtime. For the price point, 4/5. Once everything is unlocked there's not much to do other than achievements. An endless mode would be great, just to see how many waves of heroes you could defeat.
Hecc ye, finally released, has been waiting for it everyday. Already dipped my toes into the full game, after replaying the demo a few times. Every monster combination have been feeling unique and fun so far, I'd say synergies you can have is the most fun part. Can't wait to get all the different tree upgrades unlocked and get to the higher difficulties (demo and first couple of difficulty levels seem a bit too easy to abuse, it's harder to lose than it is to win lol). I see myself sinking a at least a good few hours into this game :)
Что же, ждал игру, прошёл первый уровень и я полностью неудовлетворен. Геймплей напоминает игру 2048, где нужно одно существо объединять с другим и так по кругу, выстраивая "данж" или же просто - вермишель. Боёвка тут автоматическая в стиле TD. Моб подходит - бьёт, получает по лицу и идёт дальше, если нет особых условий. Разбавляется всё это механиками рогалика, баффом монстров предметами, баффом постройками монстров. Есть типы урона, есть пассивки у монстров. Только всё это не раскрывается. Обучение скудное, музыку я почти и не заметил. Звуки, как и во всех TD, больше раздражают после первых минут. Места для строительства очень мало, ограничено буквально двумя комнатами в одну сторону и двумя комнатами в другую. Строить что-то кроме вермишели я не увидел смысла на данном этапе. Да и в целом игра больше походит на мобильную поделку. Удовольствия я не получил, чувства прогресса в игре слабо ощущается, а прокачка между "компаниями" больше похожа на очередную стену, блокирующую ваш дальнейший прогресс и вскоре скажущую "иди в старые уровни и принеси немного больше очков прокачки".
Evil Pokemon protecting my Crystals!!!
cool reversal of playing the villain and fighting the heroes to conquer the realm, a pleasant aesthetic and tone, the merging mechanics is fun, deckbuilding mechanics are compelling, and i felt like i was making interesting choices. Each run had a different engine i ended up building that was fun to start watching go once it was in motion. the art is also excellent and very cute.
Yes
A Rather fun game an experience. I like to do long sessions but I recommend this game in short bursts. There are some strategies that are more powerful than others but the randomized elements of different monsters, tools, artifacts, professions and such makes this tower defender game different from others and every match to rhyme and echo each other round but not be the exact same tune. The creatures while some WAY more powerful than others are adorable and devilish.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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