
In the beginning there was nothing, only a chaos of dreams, out of which came Xary. He tried to understand people's nature and help them. Yet he is too young. And here you are. Together, you need to figure this all out…
Modeled estimate, not a reported figure. How we estimate →
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 85reviews | 75% | — | $5.5K |
| $2.37−66% | 80ratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
o meu pau
ЗАМЕЧАТЕЛЬНАЯ ИГРА - тут тебе и на внимательность, тут тебе и куча мини-сюжетов, тут тебе и завязка, и неожиданное, и логичное, и грустное... Просто надо соединять два спрятанных предмета и получать нужные - дальше только сюжетные сцены - БАЛДЁЖ!!! Разрабы - гении!!! Жду ещё подобные игры, насыщенные полезным и ценным // 10 Ксари из 10
Love the art style, but finding things and piecing them together is often an incredibly frustrating experience.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, Spanish - Spain*, Portuguese - Brazil*, Simplified Chinese*, French*, Italian*, German*, Korean*, Japanese**languages with full audio support
| $2.02−71% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2] 🥉Um jogo de objetos ocultos diferente [/h2] Você deve combinar objetos não relacionados que juntos formam a silhueta de outro objeto. Nada intuitivo, fiquei travado muitas vezes. Porém bem divertido e relaxante
是一个找物品拼东西的游戏,玩法蛮有趣的,故事说得还行,有几句话没翻译懒得看了,操作上有瑕疵,很多时候要晃来晃去才拼得上,搞得我还以为找错了,不到2小时能通关的一个小游戏。
Very unique game. I kinda like it. I think the main issue people don't leave a review, is that the game is not what you expect it to be. First, the music is depressive and the puzzles are annoying. The depressing music and the annoying puzzles get on your nerves. The stories don't help as they either disrupt the experience or they are just disjointed and hard to relate to. So when I expect a chill game to unwind to, it actually does the opposite it is hard to recommend. Still I appreciate the effort and the underlying idea is good. If there was a help button that would already help a lot. If the stories were more easily found on the minimap, as opposed to icons without names which is right now. Even if there were names there are too many characters on the screen at any one time, so what ends up happening you click on this or that character you get annoyed, you leave, then you come back and you click on another character and you don't know who is who and it just feels disjointed. There was even a timed level where the screen turned dark for a few seconds and so it even rushed me, it was a terrible experience. Game, make up your mind, make it horror and annoying as f..k but then change the description of the game to reflect that you want to make the person feels worse when they sit down in front of your game. Unfortunately it is neither pyschological horror, nor a relaxing casual game. So since it would take a lot of effort to change these things, I would add some accessibility options and people might end up finishing the game and leaving a positive review. I am saying this because if you look up the game there are walkthoughs with 12k and 6k views, so obviously a lot of people loved the art and were interested in the game, they just did not like the annoying parts.
夢に入って「ザリー」と一緒に人々を助ける探し物+ちょっぴりパズルなゲームです。 ステージに置かれた様々なものを分解して、指定されたシルエットになるように組み合わせていくのが主なゲームプレイ。 終盤にはシルエットなしの課題も出てきました。 だいたい2つのアイテムの組み合わせで完成するようになっているので難度はそんなに高くなかったと思います。 このシルエットだったらこいつの腕かなあ……取れるかなあ……など考えながら色々触るのが楽しかったです。 ストーリーは全体的にふんわり薄暗い感じでした。一人だけ未翻訳のキャラがいましたが、ゲームクリアに支障はなかったです。
Nice idea, but the execution is just horrible. A puzzle game where the pieces don't snap together even if you bash them into each other. In the current state I wouldn't recommend this game even if it was for free.
原本看名字跟畫面還以為只是黑白的尋物遊戲,結果一打開來跟想像中完全不一樣。 他不是單純的尋物,而是在畫面裡尋找零件,結合成真正需要的東西。 特殊的畫風配上黑色的劇情,外加關卡的特殊演出,實在是非常有趣。 唯一的問題是劇情跟要找的東西機翻得太嚴重,所以無法完全抓到遊戲在故事上的精髓。 另外操作動作手感上也有點不順,很可惜。但瑕不掩瑜,遊戲光是玩法跟畫面就是好遊戲,無庸置疑。
No clue what do to.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.6K | 65 | 92% | $9.99 | |
| — | 0 | — | — | |
| $741.1K | 4.2K | 96% | $6.04 | |
| $110K | 535 | 99% | $9.99 | |
| $100.7K | 631 | 87% | $11.99 | |
| $9.4K | 50 | 62% | $15.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.5K | 74 | 70% | $2.99 | |
| $5.5K | 57 | 77% | $4.99 | |
| $5.5K | 58 | 86% | $4.99 | |
| $5.5K | 140 | 72% | $2.49 | |
| $5.5K | 97 | 70% | $3.99 | |
| $5.5K | 73 | 33% | $4.99 |