
A strategic pixel-style dungeon-crawling game where you can purchase hundreds of different weapons and armors in the shop, mix and match freely to create the best battle strategy for you, enhance your output capability, defeat bosses, and strive towards the astonishing goal of 70 trillion output.
Modeled estimate, not a reported figure. How we estimate →
About
This is a challenging pixel-art style adventure game full of strategy. In this mysterious and adventurous world, you will play as a brave adventurer, traversing through multiple levels. You can purchase powerful equipment from the shop and experiment with different combinations to defeat bosses, ultimately achieving a staggering 70 trillion output.
Game Features:
Exquisite pixel-art style visuals: Classic pixel art style that brings back nostalgic gaming memories.
Equipment combination strategy: Hundreds of different weapons and armor can be purchased from the shop. Mix and match freely to create the best battle strategy for you.
Gameplay:
Adventure through levels: Deploy heroes from your lineup, defeat enemies, and collect loot.
Purchase equipment from the shop: Buy various equipment from the shop and flexibly match them according to different lineups to devise the best strategy.
Strategic battles: Each boss has unique debuffs. Choose suitable equipment or strategies to defeat them in the most effective way.
Incremental output improvement: Improve your output capability by continuously challenging yourself and optimizing equipment combinations, aiming towards the astonishing goal of 70 trillion output.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Russian, Japanese, Thai, Simplified Chinese
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Heavily inspired by Balatro, this game has the downside of being more confusing to pick up, as it has replaced the suit system with a class system featuring five classes instead of four. I've only completed one run so far, so my opinion might not be fully accurate. However, in its current state, I encountered a few items still labeled in Chinese, which significantly detracted from the experience, as I couldn't understand the items’ effects or how to enhance my combo. The combat animations also fall short—different suit or class combinations don’t affect the animations at all. This is a major drawback, especially considering that switching to an RPG-style combat system should ideally emphasize dynamic, varied animations to enhance gameplay. Overall I would still recommend for those who want to try the game out for the sake of Rougelite / Balatro experiences, but this is just not my cup of tea.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
售价9月,游玩时间9小时 仅仅通关一次,作为9元的小游戏而言通关时间过长,数值较为崩坏,很难有好的体验。 作为9小时的游戏体验,很少体会到游戏中的BUILD或者收集带来的快乐,更多倾向于崩坏的数值赌运气,不太推荐现在购买
The thinnest of veils over the bones of Balatro, significantly obfuscating the gameplay, renaming all of the hands. This could have been a mod that changed the graphics and names in Balatro. I can respect a game that takes an existing formula and adds a wrinkle or two. This isn't that. Refunding and playing Balatro instead.
太好玩了,已经通关2次 不过输出并没有7万亿那么高就是了
♡
总体而言还是挺有意思的,很吃运气,每个boss都有个debuff,导致我打了三次才通了20关,越往后数值越崩坏,一开始玩会挺上头,但是玩久了就会因为重复度太高了而索然无味。9块挺值得入的,干了,奥利给
卡牌策略类还是好玩的,但是25H之后就有点枯燥了,后期怪物的成长血量很高,如果前期没有拿到好的成长属性装备,基本第十关之后就很吃力了,而且收益和难度不成正比了,商店物品还是和前面一样很多普通物品,导致后期无尽模式动力不足。有时候构思一个套路但是一直抽不到对应的装备也挺折磨人的,希望在这方面做出改进,或者出一个练习模式自选装备让玩家试试自己套路的强度。
怎么刺客第3个老解锁不了???无尽模式解锁不了 前10关全一回合也不解锁???
打折八块我就不退款了,改变题材是对的,但是内容比原作垃圾太多
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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