
A tactical game combining the turn-based combat of XCOM with story, exploration, stealth, and strategy. Take control of a team of Mutants navigating a post-human Earth. Created by a team including former HITMAN leads and the designer of PAYDAY.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 601 reviews with recorded playtime.
Reviews
Themes across 600 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
it's a lot of content for the amount you pay for it and has a hardcore mode, so it can be actually difficult and it increases the amount of time you'll spend playing.
Fun game, but rediculously short. What a ripoff. First playthrough on the hardest level and finished in 15 hours.
XCOM-like TBS game with heavy emphasis on narrative and stealth. I recommend playing this game on the highest difficulty, because on easier ones you probably won't be engaged and will become bored quickly (my playthrough was on Hard without Ironman mode). The main reason for this is that the game is really user-friendly in many aspects, for example: 1) Abundance of resources if you clear side locations 2) Invisibility when in cover, even if the enemy is facing you from the uncovered side 3) 100% hit chances when you position yourself right (not 95% like in XCOM games) 4) Medkits fully heal your squadmates outside of combat. 5) You can always switch weapons from your backpack, equip new grenades and armor, and change passive and active perks, and even the entire team composition during your mission (just not during the fight). It allows you to always be flexible when facing different enemy compositions and to choose the best tools to deal with threats. Overall, the game loop looks like this: You go on the mission and farm resources. Then, you ambush isolated patrols, making sure you can take them down in 1 turn with silenced weapons (this is why you want to fully upgrade them first in this game). After taking down patrols, you may have 1-2 engagements with 2-3 enemies where you will need to actually fight. You must then take advantage of your positioning and incapacitate or kill or immobilize as many targets as possible during your first turn. After that, you kill them all. There is, I believe, only one full-scale tactical engagement with overwhelming enemy forces, and this is a side quest activity, not even the endgame boss (but I have a feeling that I broke the last boss fight with stealth lmao). After beating a mission, you can return to the hub or proceed to the next location. In the hub, you can upgrade your weapons, replenish consumables, and buy some armor/weapons (I didn't do that though; all I used I found on a mission). Weapon progression is pretty straightforward: you have silenced weapons (pistols and crossbows), shotguns, sniper rifles, and assault rifles with 2 general tiers: ballistic and plasma. Also, you can upgrade your weapons twice to make them deal more damage and critical damage. Also, you can use scopes and attachments to boost their range/crit chance/damage/stun effect for robots, etc. To me, this game loop was really satisfying, and on Hard difficulty I've never found myself in a situation where I wouldn't know where to spend my resources up until the game ending. Character progression is fine, although some perks are shared between different characters. But they have some specialization and situational application. It was fun to use these perks; most of them are useful for fights. The other thing I liked a lot is the setting. Because it is a post-apocalyptic Sweden, not really this popular as a location for a post-apocalyptic world. It feels authentic. Although I've seen a lot of Russian vehicles in their cities, I don't think people in Sweden really like VAZ-2109 or "Gazels" so much lol. But all text on location (billboard advertisements, graffiti) is in Swedish. The characters are likeable, different, and have some charisma. As for the downsides: 1) The enemy's circular line of sight, which enlarges when you approach its border, combined with the inconsistency of mouse input to get yourself in cover, can easily lead you to be revealed and forced into the combat phase. This problem is mostly actual when you deal with stationary enemies. Given that, I don't recommend doing Ironman here, because you will be frustrated dealing with this, 100%. 2) Game lore looks promising but overall underdelivers. Writing in in-game notes is very mediocre and not really informative 50% of the time. 3) This is not really a downside to me, but a sheer warning: the game HEAVILY relies on stealth and killing isolated patrols (on Hard difficulty, which I highly recommend playing on to feel the game as intended by the devs). This means you won't be having too many epic fights a la XCOM. Your job here is mostly to prevent that from happening and start fights only with odds in your favor. It can break your expectations a little bit, but I embraced it and genuinely enjoyed it. 4) The plot was very good in the early and mid-game, posing many significant questions you wanted to have answers for, but in the end... Well, you can read about it in Steam discussions; I won't repeat what they say. I would just point out that the journey itself was captivating and interesting. It was a fresh experience for me, combining puzzle elements of a stealth game with XCOM-like TBS combat. I feel these 2 systems worked together pretty well most of the time. Also, game length is reasonable, felt just right to bear it in 15-20 hours (For me it was 25 with idle screen for several hours at least). Definitely recommend it, even if you're not a hardcore TBS gamer.
An XCOM-style turn-based strategy game with open exploration segments between fights and an extremely heavy emphasis on stealth -- so heavy in fact that, pretty much right from the get go, every single map boils down to equipping the whole squad with silent weapons and OTK’ing each patrolling enemy one by one before tackling the main group, because fighting more than 2 or 3 enemies at once is a death sentence. Even then, the fights are so stacked in the enemy’s favour that you’ll find yourself restarting fights if you miss even a single shot. Immediately tedious and frustrating. No thanks.
Very enjoyable - xcom type strategy and good story.
If you're a fan of tactical RPGs, this is a great game for you! It's also for the cerebral types, if you've got brains, this is a fun trinket to try and totally worth the money.
Ну если учесть, что ты не промахиваешься 10 раз подряд с меткостью в 90процентов, как в экс-коме, то игра шедевр. А так конечно из-за отсутствия бега между битвами подгорало, сделали бы патч хоть
Good game, with good potential. 4/5 in the genre. If you enjoyed XCOM, try this, but remember to focus on stealth.
Sehr gutes Game schade das es kein zweiten Teil gibt.
Sehr unterhaltsamer Mix aus Rollenspiel und Taktik im Stil des neuen X-Com. einziger Negativpunkt für mich war, dass man nur nen 3er Team ins Feld führen kann, obwohl man recht schnell 5 Chars im Team hat. Gerne mehr davon
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Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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