
A tactical game combining the turn-based combat of XCOM with story, exploration, stealth, and strategy. Take control of a team of Mutants navigating a post-human Earth. Created by a team including former HITMAN leads and the designer of PAYDAY.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 604 reviews with recorded playtime.
Reviews
Themes across 603 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Крайне забавная пост-апокалиптическая бродилка с тактикой.
ótimo jogo
It’s good, but needs improvement, new techniques, etc.
Spoko gierka , gameplay fajny oraz fajnie nastawiona taktycznie :)
Great!
Fun!
Very nice game to gun and chill =))
The game is essentially designed so that if you don't end every encounter within your first turn, you're effectively screwed. The fact that they released this and then a few months later gave it away for free on another platform was really cool and shows what they think of their customers.
Ну я ожидал что будет какая то индюшатина ,но я был удивлен) Игра стоит потраченного времени
I played the demo and found it enjoyable, but the main game is just not as fun. The whole game is basically sneak around picking off as many enemies as possible and inflict as much damage as possible before the fight starts. This is because if more than 2 enemies get into combat with you they will rock your group. Even on the easiest difficulty they hit a majority of the time. The only time I've had enemies miss my party is when they were extremely far away. This leads to 2 strategies. Run away and shoot (because you can't move after shooting) or stealth kill everything to avoid a fight. In the tutorial stage there is a comment about guns blazing, but that strategy, at least from what I've see, will never work. At best you could take down 2 enemies a round if they have the minimum amount of HP If they have 10 or more 1 enemy a round at best. 20 or more 1 every 2 rounds. Your group? you'll be lucky to have everyone in double digits by the time you start seeing enemies with 30 HP.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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