
Evolve, mutate and train your monsters to win the monster championship in hard brutal turn-based strategy battles!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Spanish - Spain, Dutch, Greek, Polish, Portuguese - Portugal, Romanian, Russian, Simplified Chinese, Thai +2 more
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Acho que sou única brasileira a comentar sobre esse jogo mas tenho que dizer a verdade: Se você tá caçando jogos multiplayer este jogo não é pra você, os servidores de multiplayer tá morto, as conquistas estão bugadas mesmo que você terminou a ásia você não ganha a conquista, jogo falta de atualizações!
I was really looking forward to this sequel, hoping it would be a solid follow-up to the original game I enjoyed so much. Unfortunately, it didn’t live up to my expectations at all. Instead of being an improvement, it feels like a rushed, half-baked attempt to cash in on the success of the first game. The gameplay is just a watered-down version of what we’ve already seen. The levels are repetitive, and there’s nothing new or exciting about them. It seems like the developers just threw in a few new graphics and called it a day. There’s no real effort to make the game better or even different in a meaningful way. The story, if you can even call it that, is pretty weak. The characters feel flat and uninteresting, unlike in the first game, where they had some personality. Here, they’re just kind of… there, going through the motions. And don’t get me started on the microtransactions. It’s like they built the game around getting players to spend more money rather than creating something fun. You have to pay for things that should be included, which is really annoying. Overall, I was really hoping for a game that would build on what I liked about the original, but this just feels like a lazy attempt to make a quick buck. If you’re thinking about playing it, I’d say skip this one and save your time.
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Легенда детства помню когда маленьким был играл на телефоне из минусов боты которые уворачиваются постоянно
Нормальная игрулька за свои деньги, затягивает:) Но не советую людям с легковоспламеняемым очком играть ибо игра хардовая 8/10 советую аадалыдфладыладыфпшфрпрфырыфмтфылмтылылтмылфмлтытмлфмтыдфмтылтмдфлтмылд
It crashes
Хорошая игра за свои деньги
у меня не сохроняются ачивки
It's painful that we don't have a neutral review option. The game works really well just like i remembered in my childhood and it doesn't really have much gameplay flaws. However, due to the issue with achievements not saving i can't give this game a positive review. I really hope that the devs do something with this issue in the near future.
Mutant Fighting Cup 2 is a strange, playful, and surprisingly systems-driven turn-based strategy game developed and published by playchocolate that builds its entire identity around experimentation, mutation, and tactical creature combat. At first glance, it may resemble a lightweight indie or browser-style game, but beneath its simple presentation lies a robust customization system that encourages players to think carefully about build design, synergy, and long-term progression. The game embraces absurdity and creativity, allowing players to craft bizarre hybrid creatures and pit them against increasingly dangerous opponents in a global tournament setting. The heart of the experience lies in the mutation system, which gives players control over how their creatures evolve. Starting with a base animal, you gradually unlock and apply genetic modifications that alter stats, abilities, resistances, and visual traits. These mutations dramatically change how a creature performs in battle, making experimentation not just fun but essential. Because mutations interact with one another in complex ways, no two builds feel quite the same, and refining a creature often involves trial, error, and adaptation rather than following a single optimal path. This focus on customization is what gives the game its longevity, as players are constantly tempted to restart, rebuild, and test new genetic combinations. Combat is handled through a turn-based system that emphasizes prediction and counterplay over raw numbers. Each fight revolves around selecting actions such as attacks, buffs, debuffs, or defensive maneuvers while anticipating the opponent’s next move. Timing and ability synergy matter greatly, especially as enemies become more specialized and punishing. While the combat mechanics are not overly complex, they are layered enough to reward thoughtful planning, particularly when facing tougher AI opponents or human-controlled mutants. Victory often comes from understanding your own build as much as exploiting the weaknesses of others. Progression is structured around climbing the ranks of the Mutant Fighting Cup, facing a roster of increasingly powerful rivals across different regions. Each victory unlocks new mutations and options, allowing your creature to grow stronger and more specialized. This steady drip of upgrades creates a satisfying feedback loop, where each win opens the door to new strategies and refinements. The game also includes a PvP component, letting players test their creations against others. While the multiplayer scene is more niche due to the game’s age and scope, it adds an extra layer of tension and unpredictability when available. Visually, Mutant Fighting Cup 2 is unapologetically simple and stylized. The creature designs are exaggerated and cartoonish, reflecting the game’s humorous tone rather than aiming for realism. Environments and animations are functional, clearly communicating actions without unnecessary flair. While this presentation may feel dated or barebones to some players, it also ensures that the focus remains squarely on gameplay systems rather than spectacle. The audio design follows a similar philosophy, providing serviceable sound effects and music that support the action without dominating attention. One of the game’s defining qualities is its accessibility. The rules are easy to grasp, and the interface is straightforward, making it approachable even for players new to turn-based strategy games. At the same time, the depth hidden within the mutation system ensures that more dedicated players have plenty to engage with. This balance makes the game feel welcoming without being shallow, a combination that helps explain its enduring appeal among fans of experimental strategy titles. That said, the game is not without limitations. Combat encounters can become repetitive over long sessions, especially once players identify particularly effective builds. The lack of extensive narrative development or varied game modes may also leave some players wanting more structure or context. These shortcomings, however, are largely offset by the freedom the game gives players to express creativity through mutation and strategy. Ultimately, Mutant Fighting Cup 2 succeeds by fully committing to its core idea: giving players a sandbox of genetic chaos and letting them discover what works. It may not boast cutting-edge visuals or sprawling content, but its emphasis on experimentation, tactical decision-making, and personalization makes it a memorable and addictive experience. For players who enjoy turn-based combat, creature-building, and the joy of crafting something uniquely their own, Mutant Fighting Cup 2 offers a quirky and engaging journey that rewards curiosity and clever design choices. Rating: 6/10
simple but pretty
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3K | 653 | 65% | $0.79 | |
| $125 | 1 | 0% | $5.99 | |
| — | 0 | — | — | |
| $72M | 62.2K | 96% | $23.99 | |
| $28.9M | 40.6K | 95% | $29.99 | |
| $15.9M | 17.3K | 84% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.6K | 56 | 66% | $5.99 | |
| $10.6K | 78 | 72% | $4.99 | |
| $10.6K | 85 | 92% | $7.99 | |
| $10.6K | 143 | 82% | $2.99 | |
| $10.6K | 112 | 75% | $4.99 | |
| $10.6K | 67 | 81% | $8.99 |