
Music95 is a special music game. There is no premade beatmaps. Game content is automatically created by player's own music track. So player can immerse in their favorite music. Try it Out!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese
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This game kind of reminds me of Sound Shift, but it needs some polishing. The game's controls aren't very responsive with the keyboard inputs (the game requires both mouse and keyboard) so it's difficult to play properly and keep a consistent score. The mouse controls work well but are very slippery (not as bad as the Polynomial games though). As a rhythm/music games enthusiast, I just can't recommend this one.
*informational review EA Casual music + cool visuals - repetitive = Play your own music and the system automatically generates levels from the song. Cool idea, just needs more themes, modes and variations. [h1][url=https://store.steampowered.com/curator/35180752-3-point-play/] Follow our curator for similar games [/url][/h1]
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Concurrent players on Steam, sampled daily since tracking started.
[h1]画面[/h1] 首先说说画面,极简赛博风(或者叫复古风?),乍一看还挺不错的,彩色小飞机,颜色绚丽的长条音阶,不那么闪耀的小音阶,旁边的小山会随音乐时高时低,但是如果一下玩了一个小时以上,眼睛就吃不消过分的光污染,目前还没有调节背景光暗的选项,我只能期待一下后续的更新了。有时候打谱经常遇到一个小按键在一个长段后面藏着,由于长条太耀眼了,经常看不到音阶,或者是打长条时两侧溅射的尾光有时候会遮挡旁边的小音阶。对了,我强调一下,是游戏整体的光亮强度,而不是说色彩太多或是切换频繁。 [h1]玩法[/h1] 再谈谈玩法吧,虽然有下落式音阶的存在,但是不是传统的几K的SDF+JKL玩法而是WASD+鼠标左右键的操控方式,其中鼠标移动操控小飞机左右移动。其实就体验后而言,因为与传统操控方式不一样,所以上手有一点难度,主要是不习惯。但是玩多了就发现就打谱难度而言,比一般音阶操控方式容易一些,比OSU的操控难,但是因为OSU的操控简单所以OSU的操作上限很高,Music95难度没OSU难。总结:上手需要时间适应,适应后能够较为顺利地游玩游戏。 [h1]曲谱[/h1] 说说音游最关键的谱子吧,这游戏没谱子,哈哈哈,内置就两首可以忽略不计了。这游戏的卖点就是根据你的歌曲自动生成曲谱让你打。曲谱的难度由歌曲来决定,曲谱的多少由你下载的曲库决定。这也是我很喜欢的一点。但是这样也有缺点,曲谱难度不可控,想要多多打歌,需要你有足够的曲库支持(目前支持mp3,ogg也支持 总共四种格式且之后会补充支持新格式,苦了我一大堆FLAC格式的歌)。歌曲长度支持十分钟以内的歌曲。 [h1]价格[/h1] 说了这么多我谈谈我对价格(32,目前无打折)的看法吧,如果就目前这些内容,我就不推荐了。但是现在刚发布,还在EA阶段,而且我还问了制作人后续会有新模式新内容,我还挺期待的,好像不是以dlc的形式发布,而是直接在游戏内更新。(不过确实不能像其他音游一样,靠低价本体高价曲包获利,毕竟Music95它是自动生成曲谱,哈哈哈,这么一想是不是感觉自己赚了曲包钱)。如果你是音游玩家,我建议你可以买一个试试,如果是等等党,等打折入一个也不会吃亏。什么时候结束EA啊,我还挺期待的。 [h1]废话一刻[/h1] 最后说一句,我认为在游戏EA阶段时候支持作者是最好的时候,就像在管理给这个帖子评分前你要是能给我加体力我会很开心的,这个时候能提出各种想法让作者实现,探讨游戏的玩法未来,能大胆批评游戏,帮助游戏成熟。对一个游戏的批评绝不是坏事,我先来,游戏不支持中文我就不爽,虽然没什么影响,但是就那几个单词你还不支持中文。
Really cool concept! I expected autogend levels to be gimmicky at best, however, they were (on songs I tested with) really spot on and felt like a real mapper had come and made this. To be clear, this game has a long while to go before it can compete with others, but for what we are starting with, I am hyped. Some suggestions for the dev I would have would be to make speed scaling more apparent, and the tiles a bit more noticeable, I would pass some up thinking they were part of the background! Fantastic work so far!
Maybe you are familiar with games like Audiosurf or Melody's Escape. This is one of the games of that game genre. Don't expect much from it at the moment, but it sure looks promising. The fact there is only 1 person working on this entire game, is mindblowing to me. You control an airship with mouse and hover over the notes, while pressing the coresponding key each time. I like the gameplay, and the colorful graphics. The in-game gameplay is jittery, but it's no issue for me. The game might have problems with placing notes when there is a lot of going on in the song. I get that, many games of this genre have that issue, if not all (It is actually impossible to create the perfect music analyzer that would work with any type of music). I'm having hopes for this game in the future. So far it is good!
音乐播放器+1 有多少歌就可以玩多少歌 自动生成的谱面质量也非常优秀 谱面难度看歌曲 虽然看起来像打飞机一样但并不是 个人还是非常喜欢这种休闲音游的 期待游戏的最终成品
画风不知道怎么称呼,总体而言比较干净舒服,比较喜欢。游戏根据音乐生成的谱面需要包含上、下、左、右、鼠标左长按和右长按触发,所以玩起来需要左手键盘右手鼠标来操作。生成的谱面大部分时候感觉还不错,不过对某些音乐似乎不太好,有时候有空白。希望后续改进。总体好评!
I actually love music procedural generated games. I think this game has some potentials. Although... 1.I personally think the game play is quite difficult (what's the point of 4 lanes if you can move your cursor freely?) because the notes and the plane aren't align to the lane, So you have to move your cursor to catch the notes which the triggering area is very narrow. Most time I thought I already move the plane close enough to catch a note but it wasn't. 2.At first sight, I can't find the PLAY button at the music selection screen because the white font blends with the background lol I wish this game could have some improvements very soon
还挺好玩的
>基本介紹: 1.目前有兩個模式: *律動模式:(1)開著飛機左右移動並按下相對應的鍵,需要使用到WASD和滑鼠左右鍵。(2)有評分系統,但沒有死亡機制,不管怎麼miss都不會怎樣。(3)有按鍵音,聽起來像水晶碎掉的聲音。 *衝刺模式:(1)第一人稱跑酷,拿著光劍,需要跳、下蹲、左右劈砍和跑牆。(2)這個模式的中文教程寫得怪怪的,總之,空白鍵跳、E下蹲或加速降落速度、遇到牆之前空白鍵跳+視角移到左牆或右牆+W可以跑牆(如果牆太長還要左右橫跳,跑牆超難我只成功過幾次)、滑鼠左右鍵劈砍。(3)從洞掉下去即死。 2.各種模式皆有三種難度可選擇:簡單、中等、困難。 3.內建歌曲只有三首,畢竟這遊戲主要是讓玩家玩自己的歌曲。 >我喜歡的點: 1.畫面挺不錯看的。 2.玩法較特別。 3.自動生成譜面的節奏頗準確。 >我遇到的問題: 1.當我要玩某幾首"特定"的歌曲,讀取時一定會當掉,然後我只能關掉遊戲重開,那幾首歌就一直都不能玩,也不知道這是什麼問題...??? 2.律動模式,有些鍵很難或幾乎按不到(例如:與上一鍵的出現時間很近,但位置太遠),另外,飛機左右移動的感覺太飄,也很難操控,所以我沒有一首能夠full-combo的。 3.我覺得衝刺模式太難了,很多時候都來不及跳(因為前一個跳太過,還要按E降落太考驗技術,我玩的明明是最簡單的難度),簡單難度我連半首都玩不完就一直死,不知道有沒有辦法再降低難度(例如每次跳的範圍都剛剛好,不需要再手動降落)、增加失敗次數、取消掉死亡機制(掉下去可以無限原地復活)、增加復活點或增加動作的感應範圍之類的? >許願: 1.希望律動模式的按鍵音可以有其他選擇,因為我不太喜歡目前的按鍵音,感覺沒有什麼實感。 期待未來的更新,然後特別希望某些歌曲會讓遊戲當掉的問題可以解決! ---------------- <評價修改> 雖然覺得這遊戲有潛力、遊戲性也不錯,但因為卡頓、某些歌曲玩不了(造成當機)、操縱感不優、整體難度太高等原因讓我玩不太下去,所以暫時先給差評...。
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