
Welcome to the Museum of Mechanics: Lockpicking. We're happy to have you! Explore an interactive exhibition of meticulously recreated lockpicking minigames from throughout video game history.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's ok, however it is lacking mouse sensitivity and the default it's locked to is really low. The author seems to have done some research and it is a nice minigame collection but it feels really small for the price. If you are a game designer it may help, but otherwise, for now I would wait for a sale.
This is in my opinion a bit overpriced for what it is, and somewhat janky (I somehow managed to unlock "The Door" on accident while doing something else), but fundamentally it's a good idea that I would love to see get expanded upon.
good game
Pretty great for brainstorming. Total fan of these types of things, although I feel like some of the implementations could be cleaner. But the ideas come across just fine. Thanks for this!
Not really a game, but an interesting Museum indeed! A very useful resource for game developpers & game students to research & benchmark different ways to handle lockpicking in games Improvements: the numerous texts could be a bit better presented to be more easily readable, and all minigames should be starting on player input rather than starting right away
It is nice summary of lockpicking mechanics. It gave me some insights of gamedev.
This obviously isn't much of a "game," per-se, but it was really cool to see the different minigames used for lockpicking laid our in one location like this. As a game designer myself, I'd love to see more games like this for various game mechanics!
An interesting idea, to have an interactive exhibit like this. I hope to see more "games" of this kind.
Very intriguing game for anybody interested in game design. A bit rough and lacking in polish, but it was made by a single guy so i can't really fault the dev there. Looking forward to any sequels exploring different mechanics
Absolutely fascinating project. I love that this exists. Makes clear the design and contextualisation that goes into the question "how can a game allow a player to pick locks" I would so love if this, or other devs, were inspired to do more of these and we could have a series of "museums of mechanics".
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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