
Welcome to the Museum of Mechanics: Lockpicking. We're happy to have you! Explore an interactive exhibition of meticulously recreated lockpicking minigames from throughout video game history.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Buyers beware, this is very much a tech demo with little to no polishing. The various lockpicking minigames are well re-created (props to the dev) in terms of mechanics, but the visuals are very rough or lacking. It also seems like the minigames would've benefited from more customization to better assist video game designers who wish to explore and compare the different mechanics.
I complete most of them in under 30 mins. Maybe most people would find it too pricey, but I still want to leave a positive comment so that more people would make game mechanic related content like this project.
Pick the lock
hardly a game, its an interesting premise, but its an empty shell with almost no content
Video games as an art form suffer from a lack of informed discourse and a profound challenge in making themselves available, in whole or part, available for academic reference and review. This particular instantiation is clumsy; the museum looks like default asset store models, controls are stiff and cannot be remapped, the minigames themselves are glitchy and inconsistent in quality, and the placards veer far closer to personal anecdote than a curator's neutrality. That being said, this is vital work for preservation and analysis, and I deeply hope the devs continue in this vein. $10 is a bit steep for a half-hour though, y'all don't even have a gift shop where I can buy a tote bag.
Really cool concept, though not the best execution. Some of these seem much easier than the originals, and some harder. It would also be nice to have the instructions given before the timer starts on the timed ones. If you're looking for a game, it's not one. But it's a really cool idea for recording mechanics. I wish it were more polished.
short exhibition of lockpicking mechanics in various games, really neat!! check it out!
NOT A GAME... and that's great! Amazing resource for learning about how lockpicking is implemented, would love to see more installments with other mechanics being covered. Presentation is usable, even if rough and simplistic, but the important bulk of the work does its job great. Can see a lot of potential in this premise.
ставлю положительную оценку игре, но не рекомендую её. геймплея тут всего на ±полчаса, некоторые замки работают некорректно /немного отличная от оригинальной игры механика/ или вообще забагованы /pathologic 2, например/. тем не менее, существует ачивка за проведение двух часов в игре. на что их тратить? на чтение или на повторное взламывание? идея для игры - потрясающая. реализация, увы, не очень.
A fun little adventure to pick some locks
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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