
Murasaki Tsurugi is an explosive puzzle game. While this is a sequel to Murasaki, you can fully enjoy the game even without having played the previous title. Compared with the last game, this one is even more refreshing and fun to play.
Modeled estimate, not a reported figure. How we estimate →
Media

About




Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
More Murasaki, more Katatema & MusMus collaboration~ I think they're kind of an old-school content creators following and expanding on their own quirks while making fun and simply intuitive game mechanics, and let's not forget the OST, their intent to make enjoyable game design and content clearly shows through with this new installmentヽ(*´∀`*)ノ Artistic style is more redefined, mechanics a bit changed but mostly less-restrictive than the original. Story is... I think is indeed rather weirdly written and worded, but that seems to be katatema's flair, that I have doubts and arguing with myself about the English version adaptation, as I tried to get ahead trying to read the original Japanese version(It grew me really curious to actually push me to learn Japanese, I think only to find that most Katatema's writing seems to be out of standard comprehension). It's pretty much optional to follow, but something about the way it's conveyed, I found that was hard to turn away, Hopefully one day I can comprehend fully the original Japanese version.
『ムラサキ劍』 同人サークルカタテマ製作のシューティングゲーム[u][b][url=store.steampowered.com/app/392030/Murasaki/]『ムラサキ』[/url][/b][/u]の続編に当たる作品。 基本的なシステムは前作と同様なので、[u][b][url=steamcommunity.com/profiles/76561198060628914/recommended/392030/]前作レビュー[/url][/b][/u]を参照のこと。 [h1]前作からの変更点[/h1] [list] [*]ブロックに当たってもダメージを受けなくなった(途中まで前作の癖で無駄にブロック回避してました…)。 [*]ブロックが全体的に大きくなり、またサイズも様々なものが出てくるようになった。 [*]ブロックが赤・青の2種類だけになった。 [*]ブロック起爆中もショットを撃てるようになった。 [*]必殺技に、範囲内のブロック増殖やブロックからショットを放つ効果が追加された。 [/list] 上記の変更点により、ブロック連鎖が決めやすくなり前作よりも簡単になった気がする。 前作の経験があったからかもしれないけど、ノーマルモードの本編クリア(5面クリア)までは案外あっさりでした。 しかし本編クリア後に選べるようになる6面は鬼畜難易度の一言。 前作の6面も大概な難易度だったけど…道中すら突破できず。 さらにハードモードや夢モード(延々と出てくる敵を倒すモード)もあるので、 プロシューターの方でも十分満足できることでしょう。 前作同様、哀愁漂う雰囲気やBGMは非常に出来が良い。 サウンドトラックも発売されてるのでオススメ。 (さすがに前作ラストバトルの感動には勝てませんが) 一点注意としては、このゲームは元々フリーゲームなので、公式サイトから無料でダウンロードできます。 実績やサントラに興味がなければフリー版で十分かもしれません。 私はカタテマ作品のファンなのでお金を払うのに躊躇いはありませんでしたが。 (魔王物語物語もお金払わせてほしいくらい)
Extremely highly recommended. I love this game so much, and am so happy that Playism has localized it into english. Murasaki Tsurugi is a wonderful and greatly improved followup to an already alarmingly good, highly experimental bullet hell shmup. And in typical fasion for the developer Katatema, it has a bizzare and beautiful setting with TONS of secrets, tiny bits of lore, and backstory for you to unlock, decipher, and dig into, should you feel like it. Brief gameplay description below: Murasaki Tsurugi is the sequel to Murasaki, and is a hybrid of a typical bullet hell, and, of all things, a physics puzzler. all of your attacks clear opposing bullets, (though some have more health than others) however your firing rate is never enough to manage the onslaught, which is where the Fundament Blocks come in. Helpful blocks and circles spawn on the map over time that your shots will knock around, and shooting one will arm it to detonate it in a enemy bullet clearing explosion after about 2 seconds. If you knock one block into another of the same type, both will detonate at the same time, and both of their respective explosions will be bigger. This makes block management, and smashing several blocks into each other vital, as a 5 block combo can easily empty the *entire* screen. 5 stages, a bonus stage, a bonus gamemode (that I don't really like, but whatever!) and some ultrahard challenge levels are included, along with a "collection grid" that serves as achievements and hints toward secrets, by pushing you to try various challenges and gimmicks. ADDITIONAL EDIT: 16 hours later, I have now 100% cleared this game. It was wonderful throughout, and I'm not even done, knowing there's a few secrets yet hidden.
ビリヤードのようにブロック同士をぶつけ、敵と敵弾を大爆発、大蒸発が快感なシューティング風アクションパズル、ムラサキ第二作目。 通常ステージとエンドレスステージが有り、通常ステージではブロックの種類は1作目の3つから2つに減らされています。あまりブロック種を気にせずに起爆出来るようになりましたが、適当にぶつけると、貯めておきたいブロックまで巻き込んで大爆発を起こしてしまったりで、リソース管理の難しさ(と楽しさ)は増しています。 本作ではブロックに接触ダメージ判定がなくなり、ブロックを気にせずに自由に画面四方八方に動けるようになりました。それに伴い、自機狙いの敵弾と高速な弾は増えていますが、全体の難易度としては、ブロックの間を抜ける繊細な操作が必要であった一作目よりも易しめになってると思います。 ムラサキと比較し、コレクション(実績)要素の難度も大分易しめに設定されていますし、話も本作で独立していますので、とりあえず一作トライしたいということなら、本作をおすすめします。 あと、ムラサキ、ムラサキ劔ともにゲームの進行と音楽のシンクロが心地よく、音楽単体で聴いても素晴らしいので、サントラの同時購入をおすすめします。flacもついてます。
This is a good follow up to the first Murasaki. The targets don't hurt you anymore, which is much more comfortable for the player and also allows for wilder enemy patterns. short stage comparison: [spoiler] Stages 1-3 are more interesting in this game, however stage 4 and 5 are a bit underwhelming compared to those of the first game. The stage 6 boss is shorter, but the patterns themselves are way more fun.[/spoiler]
The longer I play, the harder it gets. ⢰⡟⣡⡟⣱⣿⡿⠡⢛⣋⣥⣴⣌⢿⣿⣿⣿⣿⣷⣌⠻⢿⣿⣿⣿⣿⣿⣿ ⠏⢼⡿⣰⡿⠿⠡⠿⠿⢯⣉⠿⣿⣿⣿⣿⣿⣿⣷⣶⣿⣦⣍⠻⢿⣿⣿⣿ ⣼⣷⢠⠀⠀⢠⣴⡖⠀⠀⠈⠻⣿⡿⣿⣿⣿⣿⣿⣛⣯⣝⣻⣿⣶⣿⣿⣿ ⣿⡇⣿⡷⠂⠈⡉⠀⠀⠀⣠⣴⣾⣿⣿⣿⣿⣿⣍⡤⣤⣤⣤⡀⠀⠉⠛⠿ ⣿⢸⣿⡅⣠⣬⣥⣤⣴⣴⣿⣿⢿⣿⣿⣿⣿⣿⣟⡭⡄⣀⣉⡀⠀⠀⠀⠀ ⡟⣿⣿⢰⣿⣿⣿⣿⣿⣿⣿⣿⣾⣿⣿⣿⣿⣿⣿⣿⣶⣦⣈⠀⠀⠀⢀⣶ ⡧⣿⡇⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣶⣾⣿ ⡇⣿⠃⣿⣿⣿⣿⣿⠛⠛⢫⣿⣿⣻⣻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢿⣿ ⡇⣿⠘⡇⢻⣿⣿⣿⡆⠀⠀⠀⠀⠈⠉⠙⠻⠏⠛⠻⣿⣿⣿⣿⣿⣭⡾⢁ ⡇⣿⠀⠘⢿⣿⣿⣿⣧⢠⣤⠀⡤⢀⣠⣀⣀⠀⠀⣼⣿⣿⣿⣿⣿⠟⣁⠉ ⣧⢻⠀⡄⠀⠹⣿⣿⣿⡸⣿⣾⡆⣿⣿⣿⠿⣡⣾⣿⣿⣿⣿⡿⠋⠐⢡⣶ ⣿⡘⠈⣷⠀⠀⠈⠻⣿⣷⣎⠐⠿⢟⣋⣤⣾⣿⣿⣿⡿⠟⣩⠖⢠⡬⠈⠀ ⣿⣧⠁⢻⡇⠀⠀⠀⠈⠻⣿⣿⣿⣿⣿⣿⠿⠟⠋⠁⢀⠈⢀⡴⠈⠁⠀⠀ ⠻⣿⣆⠘⣿⠀⠀⣀⡁⠀⠈⠙⠛⠋⠉⠀⠀⠀⠀⡀⠤⠚⠁⠄⣠
日版全成就,前来补票.jpg 紫剑比起一代来的手感总体好了不少(例行2面初见杀),至少我这种咸鱼都全成就了(也就是2-5打不过),一代的1-6我至今海浬通关不能也没有看到te。。。残念 体感难度大概是1-1到1-5加起来10难,1-6大概16-18难?2-1到2-4和一周目比其实没啥区别,但是2-5伤害太高又躲不动,给大家丢人了.jpg 剧情方面估计会玩这个的也不是第一次玩katatema的作品了,应该还轮不着我吹.jpg 值得注意的是本作除了全成就外依然有隐藏要素,请以单关完美通关为目标尽可能努力吧(笑
전작을 정말 재밌게 플레이했는데 후속작이 있길래 바로 샀습니다 이번작품은 전작과 달라진 점이 하나 있는데 플레이어가 적의 탄을 지우기위해 공격하는 물체에 스쳐도 데미지를 닳지 않습니다 그래서 데미지를 걱정 안 하고 탄을 지우고 피하는데 더 집중적으로 즐길 수 있어서 더 좋은 거 같아요 이번작도 전작과 똑같이 연출하나는 끝내줍니다. 파고들수록 더욱 재밌어지는 게임인 거 같습니다! 마지막 진 엔딩 조건이있으니 게임하면서 알아내면 더 재밌을거에요~ 진 엔딩 빠르게 보고싶으시면, 해금 조건 스포일러 찾아보시고 스토리 미세요!
[h1]向日葵游戏评分:6分(1-10)[/h1] 这是一款益智类游戏,尽管它看起来真的很像是弹幕射击游戏。游戏的玩法并不是躲避弹幕,而是消除弹幕。屏幕上所有的弹幕都可以被消除,不仅可以通过射击消除,当一次消灭大量弹幕时,屏幕中会生成红、蓝色块,把同色色块撞击到一起可以消除大量弹幕。 游戏中每次按键只能发射一颗子弹,上一颗子弹消失后才能继续发射,炸弹不能瞬发保命,需按键蓄力1秒以上,蓄力时间越长威力越大。BOSS的扣血方式也比较特殊,消灭弹幕时会造成反向弹幕去攻击BOSS。游戏中还包含许多的隐藏要素和收集要素,音乐十分动听,但画面十分简陋。 总之,这款游戏的玩法十分特殊,如果玩家不明白游戏规则可以勉强通过第一关,第二关绝对会懵逼。 [h1]欢迎大家关注我们的鉴赏家:https://store.steampowered.com/curator/28763059[/h1] [h1]关注微信公众号和头条号“向日葵游戏”获取更多资讯;官方微博:向日葵游戏评测[/h1]
The core game mechanic is fun and feels great, and each stage manages to do something interesting with it. There's an attention to detail in both the design and writing that makes this game really stand out amongst its contemporaries. It's an amazing game on the surface and there's also a lot more if you want to dig deeper too. Seriously, don't sleep on this game, even if you're not usually into these types of shooting games, this is a really good entry point into the genre.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Merry Glade | $3.6K | 242 | 94% | $0.99 |
| Jump Fucker | $3.6K | 52 | 58% | $4.99 |
| Catboy Aim Trainer | $3.6K | 177 | 93% | $0.99 |
| Deep, In the Forest | $3.6K | 60 | 67% | $3.59 |
| NightGhast | $3.6K | 78 | 91% | $2.99 |
| Simple FPS Aim Trainer | $3.6K | 77 | 92% | $1.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| Clair Obscur: Expedition 33 | $263.7M | 178K | 95% | $47.99 |
| The Forest | $254.8M | 678.5K | 96% | $19.99 |
| Ready or Not | $238.1M | 338.9K | 78% | $49.99 |