
"Let's defeat the demon lord together!" A thrilling action-adventure of destruction!
Modeled estimate, not a reported figure. How we estimate →
Media
About
Ta-daah!

I'm Cygnus, the Great Sage living at the edge of the forest!
One day, the demon lord suddenly appeared in the peaceful kingdom of Corvus!

The king and everyone else in the kingdom have all perished! What should we do!?
Ah! There's Sir Lyra!
Isn't that Sir Lyra, the loyal knight of the kingdom?
Let's defeat the demon lord together!
I have a secret weapon.
It's called the...

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Pudding: Lyre Knight is the 13th title in the Katatema series, a unique and thrilling action-adventure of destruction!
Features:
* Minimal buttons! A simple control scheme.
* Deal with terrifying attacks easily using tools like the Happiness Ring!
* Designed to be fun and easy to play, even for those not skilled in shooting games.
* Collect items as you play and admire them in the collection room.
* A gradually unfolding world.
* A reliable companion always by your side.
* The music is all new tracks by Watson, and the soundtrack is also available.
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You're welcome to stream this game.
Please avoid major spoilers in the thumbnails.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, Simplified Chinese, English, Korean, Portuguese - Brazil
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ヤバい ヤバい あと音楽がよすぎ Encounterのサビのあたりでちょうど必殺技撃ってくるのマジで良いよね ついでにシグナスがかわいい
cygnus a qt + great music + great story
I would classify this is as an experimental shump-like, based around story? It's unique and wastes no time in grabbing your attention. Length of the game is probably around 2 hrs to mostly complete (faster or slower depending on your ability and desire for achievements etc)? ...Which suits the low price of the game, especially on sale! My biggest gripe is the repetition when it comes to searching for achievements that I cannot seem to figure out. Down to the last two. Have an idea of what to try, but I've already replayed the same thing so many times that I feel like I'm wasting time. I will mention the story was a bit hard to follow along since some dialogue occurs during battle. The english translation seems mostly alright. Though right from the start, I see some foul language that I wouldn't have expected, though it builds character xD You'll also have to pay close attention to dates and names for piecing together everything... Spoken dialogue would have been nice! Hm. Gameplay was honestly pretty fun overall. Figuring things out blind was satisfying. And although I think I overstayed my welcome when seeking achievements and have reached frustration, you can potentially play through the game quite fast. Especially if you only want to hit the main endings for a sense of conclusion. So fans of shumps who wish for some exciting change of pace, rejoice!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
フリゲ界では有名なカタテマさんの有料ゲーム。 ここのゲームはどれも、[b]一般受けはしなそうだが尖ったゲーム性でコアなファンに人気[/b]というタイプで、本作もその路線は変わらずファンの期待を裏切りません。 もしカタテマ作品をやったことが無いという人は、先にフリゲの方(特にムラサキ、日本語がわかるならsteamでなく作者様サイトからフリーで遊べます)をやってみて自分に合っているか確認した方がいいと思います。 今回のゲームシステムも見たことが無いものでパッと見はシューティングゲームみたいに見えますが、全然そうではありません。そもそも主人公、弾撃てないし… ゲームシステム自体を説明すること自体が軽くネタバレになるので書けませんが、完全に新しいアクションゲームとなっていて、いろいろ試行錯誤しながら攻略法を見つけていくのが楽しいですね。 そして過去作同様、断片的な情報を集めていくとストーリーが浮かび上がってくるという見せ方が上手い。ストーリーを読み解くことが攻略にもつながっていて、最初は何が何やら翻弄されている状態なのですが終盤では色々と繋がってきて「あっそういうことか!」となる感覚がたまりません。 グラフィックと音楽もほとんどオリジナルで作られていて素材の質も高く、ボリューム・価格も手ごろで総じて良いゲームでした。 ただ1点だけ、アクションが忙しすぎてキャラの台詞が全然読めないのはなんとかしてほしかったですね。まあプレイ動画とかで補完すればいいのですがそこが唯一難点に感じました。
最初は「難しい!」と泣きましたが いりすよりムラサキより、覚えてしまえばクリアできるところが手軽でよかった! BGMが最高です。 シグナスくんカワイイ。プリン食べよう。
目を閉じながらニヤニヤできなくなるところまで遊びました。 こじれたまっすぐな男が大好きであれば、買いです。夏の大三角を見に行こう。
フリゲやってた人には馴染み深いサークル、カタテマのシューティング系。ノリがファン向けかもしれない。 あまり難しくないと言っている人もいますが、それは歴戦の戦士でありまして、あまりこういうシューティングやってこなかった自分には十分すぎる難易度でした。 ワンミスでそれまでの道程パァになるので、最後のほうムズすぎて泣いてました。 ウワッ!て瞬間があるので楽しんでほしい。
Perhaps the closest thing the duo made to Irisu Syndrome in terms of mood without spoiling anything, it's of course not the same it avoids the same tricks but it's quite close to it. Taken as a game it is a pretty short experience with technically just two levels with three bosses. It once again throws a twist on a Bullet Hell formula as Murasaki did this time you once again don't have a normal means of attacking. You can only parry with your shield and the parry itself takes away your life, thankfully defeating enemies drops orbs which replenish your life which encourages a faster more aggressive play style. Once you learn the fundamentals it's pretty easy but fun approach on Bullet hell. Most importantly, there's also the Happiness Ring, I really like the Happiness Ring, easily the best part of the game and the best way to play it. Still, it's missing some quality of life stuff like a focus button or seeing your hit-box but frankly it's not a big deal, it never feels like it's missing so it seems it was designed around its lack of inclusion. The real appeal is really trying to put together the story which as you know was a big part in Irisu Syndrome, here the lore and characters are even more complicated in my opinion. Story elements are almost directly hidden from you in plain sight which seems like a very intentional decision, most obvious when Cygnus' dialogue is delivered during game play where you have no chance to catch all what she says. It takes from many elements we've seen in Murasaki but adds its own twist on them, both game play wise and story wise. Pudding in comparison is far more unorthodox as a game, while Murasaki itself does plenty of what we might consider out of the norm Pudding goes all in and it's really exciting for me. Cygnus is the heart of the experience and makes you want to learn more about your loyal companion. I still have yet figured it all out, putting pieces together seems like main appeal. It's very cheap. It's a short experience that has a lot of under its surface. Recommend
===== 24.12.13: 感谢作者的更新,下面提到的问题已经修复。 ===== 游戏还没开始玩,然后就碰到问题了。 因为发讨论区也没啥人看,就发评测里了。 打开游戏一直卡在LOADING画面,进不去出不来,只能强退。 我不知道是我WIN7的问题还是电脑太烂的问题,反正看了一圈只有评论里有人提过用LINUX虚拟层玩的时候有这问题,其他就没人提了。 抱着玩不了搜不到就自己解决问题的心态,拿调试器调了一下, 发现导致这个问题的原因其实也很简单或者说很蠢: 游戏的某个异步等待函数里,大概是每帧的tick等待函数之类的, 做了一个等待系统计时器的处理: 比如我要等待500ms,系统运行完异步内容后,发现只花了200ms,那么就会在这个函数里空循环等待300ms。 本来是个看起来毫无问题的逻辑,但是问题还是出现了: 如果我要等待500ms,但是系统执行异步内容却花了700ms,理应这个函数就不应该等待了, 但实际上是,这个函数并没有做负号检测,会等待一个永远等不完的负值时间, 结果游戏就永远卡在这个等待的空循环里了。 而具体到我这里,大概是因为电脑太烂了, 启动游戏时第一次等待就超时了,然后就永远卡住了。 我简单的修改了一下程序,加了个负值处理,然后就能正常进游戏了。 因为STEAM不允许放内容链接,所以我修改内容我就直接贴这了: pudding.dll: 0006BB7E:A1->E9 0006BB7F:20->FD 0006BB80:87->C1 0006BB81:0E->03 0006BB82:10->00 000A7D80:00->73 000A7D81:00->02 000A7D82:00->31 000A7D83:00->D2 000A7D84:00->A1 000A7D85:00->20 000A7D86:00->87 000A7D87:00->0E 000A7D88:00->10 000A7D89:00->E9 000A7D8A:00->F5 000A7D8B:00->3D 000A7D8C:00->FC 000A7D8D:00->FF 修改之前记得一定要!备!份!原版文件。 这个补丁很糙,不包能用,反正我也只玩了个开头看能进游戏了,不知道后续还有没有问题。 另外,这个补丁,一定只能用在当前版本(注意看下我这评测日期,免得搞错版本)。 我不奢望作者能看到这个内容,然后在下一版中修复这个BUG。 毕竟也没见别人提了,我碰到算我倒霉。 以后少更新,免得要重新搞补丁,我就心满意足了。
Won't die no matter what
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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